How to use LeaderOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.LeaderOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);...

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Structs;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Transitions;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Variables;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Structs;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Transitions;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Variables;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Structs;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Transitions;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Variables;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Structs;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Transitions;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Variables;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.States;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Structs;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Interfaces.Transitions;

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LeaderOnInit

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Xunit;7 using Xunit.Abstractions;8 {9 public NotifyLeaderUpdate(ITestOutputHelper output)10 : base(output)11 {12 }13 {14 private ActorId Follower;15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.Follower = (initialEvent as Evt).Id;18 this.SendEvent(this.Follower, new Evt());19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 this.SendEvent(this.Follower, new Evt());24 return Task.CompletedTask;25 }26 }27 {28 private ActorId Leader;29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.Leader = (initialEvent as Evt).Id;32 this.SendEvent(this.Leader, new Evt());33 return Task.CompletedTask;34 }35 protected override Task OnEventAsync(Event e)36 {37 this.SendEvent(this.Leader, new Evt());38 return Task.CompletedTask;39 }40 }41 {42 public ActorId Id;43 public Evt()44 {45 }46 public Evt(ActorId id)47 {48 this.Id = id;49 }50 }51 {52 public ActorId Id;53 public Config(ActorId id)54 {55 this.Id = id;56 }57 }58 [Fact(Timeout = 5000)]59 public void TestNotifyLeaderUpdate()60 {61 this.TestWithError(r =>62 {63 r.CreateActor(typeof(Leader), new Config(r.CreateActor(typeof(Follower))));64 },65 configuration: GetConfiguration().WithTestingIterations(100),66 replay: true);67 }68 }69}

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;6using Microsoft.Coyote.BugFinding;7using Microsoft.Coyote.BugFinding.SchedulingStrategies;8using Microsoft.Coyote.BugFinding.SchedulingStrategies.DPOR;9using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR;10using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.DPOR;11using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD;12using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR;13using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR;14using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR;15using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR;16using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR;17using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;18using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;19using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;20using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;21using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;22using Microsoft.Coyote.BugFinding.SchedulingStrategies.RDPOR.RD.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR.DPOR;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));11 runtime.CreateActor(typeof(Leader));12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 private MachineId follower;23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.follower = this.CreateActor(typeof(Follower));26 this.SendEvent(this.follower, new LeaderElected());27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 private MachineId leader;37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 this.Monitor<NotifyLeaderUpdate>(new LeaderOnInit(this.Id));40 }41 protected override async Task OnEventAsync(Event e)42 {43 switch (e)44 {45 this.leader = l.Leader;46 this.Monitor<NotifyLeaderUpdate>(new LeaderUpdated(this.leader));47 break;48 }49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 public MachineId Leader;59 public LeaderElected()60 {61 this.Leader = this.Origin;62 }63 }64}

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 1000;9 config.SchedulingIterations = 100;10 config.TestingIterations = 10;11 config.Verbose = 2;12 config.ReproducibleBugFinding = true;13 var runtime = RuntimeFactory.Create(config);14 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));15 runtime.CreateActor(typeof(LeaderOnInit));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var config = Configuration.Create();27 config.MaxSchedulingSteps = 1000;28 config.SchedulingIterations = 100;29 config.TestingIterations = 10;30 config.Verbose = 2;31 config.ReproducibleBugFinding = true;32 var runtime = RuntimeFactory.Create(config);33 runtime.RegisterMonitor(typeof(NotifyLeaderUpdate));34 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.LeaderOnInit));35 runtime.Wait();36 }37 }38}

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(NotifyLeaderUpdate), new ActorId(1));11 await Task.Delay(1000);12 }13 }14 {15 private bool LeaderInitialized;16 private bool LeaderInitialized2;17 [OnEntry(nameof(LeaderOnInit))]18 [OnEventDoAction(typeof(LeaderInitialized), nameof(LeaderInitializedHandler))]19 [OnEventDoAction(typeof(LeaderInitialized), nameof(LeaderInitializedHandler2))]20 {21 }22 private void LeaderOnInit()23 {24 this.SendEvent(this.Id, new LeaderInitialized());25 }26 private void LeaderInitializedHandler()27 {28 this.LeaderInitialized = true;29 }30 private void LeaderInitializedHandler2()31 {32 this.LeaderInitialized2 = true;33 }34 {35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42{43 {44 private static async Task Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 await runtime.CreateActor(typeof(NotifyLeaderUpdate), new ActorId(1));48 await Task.Delay(1000);49 }50 }51 {52 private bool LeaderInitialized;53 private bool LeaderInitialized2;54 [OnEntry(nameof(LeaderOnInit))]55 [OnEventDoAction(typeof(LeaderInitialized), nameof(LeaderInitializedHandler))]56 [OnEventDoAction(typeof(LeaderInitialized), nameof(LeaderInitializedHandler2))]57 {58 }59 private void LeaderOnInit()60 {61 this.SendEvent(this.Id, new LeaderInitialized());62 }63 private void LeaderInitializedHandler()64 {65 this.LeaderInitialized = true;66 }

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Init;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Test.Model.Tasks.Leader.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit.OnInit;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await this.ReceiveEventAsync<LeaderOnInit>(async e =>7 {8 await this.SendEventAsync(e.Leader, new LeaderUpdate(this.Id));9 });10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.ReceiveEventAsync<LeaderOnInit>(async e =>20 {21 await this.SendEventAsync(e.Leader, new LeaderUpdate(this.Id));22 });23 }24 }25}26using Microsoft.Coyote.Actors;27using System;28{29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.ReceiveEventAsync<LeaderOnInit>(async e =>33 {34 await this.SendEventAsync(e.Leader, new LeaderUpdate(this.Id));35 });36 }37 }38}39using Microsoft.Coyote.Actors;40using System;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.ReceiveEventAsync<LeaderOnInit>(async e =>46 {47 await this.SendEventAsync(e.Leader, new LeaderUpdate(this.Id));48 });49 }50 }51}52using Microsoft.Coyote.Actors;53using System;54{

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.DFS;17 configuration.TestingIterations = 1000;18 configuration.LogWriter = new Microsoft.Coyote.IO.TextWriterLogWriter(Console.Out);19 configuration.Verbose = 2;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableCycleDetection = true;22 configuration.EnableActorGarbageCollection = true;23 configuration.EnableHotStateDetection = true;24 configuration.EnableOperationInterleavings = true;25 configuration.EnableHotStateDetection = true;

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