How to use ProcessResponse method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.ProcessResponse

RaftTests.cs

Source:RaftTests.cs Github

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...841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {...

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ProcessResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using System.Threading;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;11{12 {13 {14 public ActorId Follower;15 public Config(ActorId follower)16 {17 this.Follower = follower;18 }19 }20 private ActorId Follower;21 [OnEventDoAction(typeof(Config), nameof(Configure))]22 {23 }24 private void Configure(Event e)25 {26 var config = e as Config;27 this.Follower = config.Follower;28 }29 [OnEventDoAction(typeof(Update), nameof(ProcessUpdate))]30 {31 }32 private void ProcessUpdate()33 {34 this.Send(this.Follower, new Update());35 }36 }37 {38 [OnEventGotoState(typeof(Update), typeof(FollowerState))]39 {40 }41 [OnEventDoAction(typeof(Update), nameof(ProcessUpdate))]42 {43 }44 private void ProcessUpdate()45 {46 this.Send(this.Id, new Update());47 }48 }49 {50 }51 {52 private ActorId Leader;53 private ActorId Follower;54 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]55 [OnEventGotoState(typeof(UnitEvent), typeof(Testing))]56 {57 }58 private void Configure()59 {60 this.Leader = this.CreateActor(typeof(Leader));61 this.Follower = this.CreateActor(typeof(Follower), new Leader.Config(this.Leader));62 this.RaiseGotoStateEvent<Testing>();63 }64 [OnEntry(nameof(StartTesting))]65 [OnEventDoAction(typeof(Update), nameof(ProcessUpdate))]66 {67 }68 private void StartTesting()

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ProcessResponse

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote;8{9 {10 static void Main(string[] args)11 {12 NotifyLeaderUpdate leader = new NotifyLeaderUpdate();13 leader.ProcessResponse(0);14 }15 }16}17this.Assert(this.State.LeaderId == leaderId, "Leader id is not updated.");18this.Assert(this.State.LeaderId == leaderId, "Leader id is not updated.");19this.Assert(this.State.LeaderId == leaderId, "Leader id is not updated.");20this.Assert(this.State.LeaderId == leaderId, "Leader id is not updated.");21this.Assert(this.State.LeaderId == leaderId, "Leader id is not updated.");

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ProcessResponse

Using AI Code Generation

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1{2 public static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate));6 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate));7 runtime.Start();8 }9}

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ProcessResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 NotifyLeaderUpdate nlu = new NotifyLeaderUpdate();9 nlu.ProcessResponse();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 NotifyLeaderUpdate nlu = new NotifyLeaderUpdate();22 nlu.ProcessResponse();23 Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 NotifyLeaderUpdate nlu = new NotifyLeaderUpdate();35 nlu.ProcessResponse();36 Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 NotifyLeaderUpdate nlu = new NotifyLeaderUpdate();48 nlu.ProcessResponse();49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 NotifyLeaderUpdate nlu = new NotifyLeaderUpdate();61 nlu.ProcessResponse();62 Console.WriteLine("Hello World!");63 }64 }65}

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ProcessResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using System.Threading;10using System.Diagnostics;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100000;17 config.SchedulingIterations = 10;18 config.ThrowOnFailure = false;19 config.Verbose = 2;20 config.UserAssemblies = new HashSet<string>() { "CoyoteBugFinding.dll" };21 var runtime = RuntimeFactory.Create(config);22 var test = new NotifyLeaderUpdate();23 test.ProcessResponse();24 Console.Read();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using System.Threading;37using System.Diagnostics;38{39 {40 static void Main(string[] args)41 {42 var config = Configuration.Create();43 config.MaxSchedulingSteps = 100000;44 config.SchedulingIterations = 10;45 config.ThrowOnFailure = false;46 config.Verbose = 2;47 config.UserAssemblies = new HashSet<string>() { "CoyoteBugFinding.dll" };48 var runtime = RuntimeFactory.Create(config);49 var test = new NotifyLeaderUpdate();50 test.ProcessResponse();51 Console.Read();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote;63using System.Threading;64using System.Diagnostics;

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