How to use UpdateLeader method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader

RaftTests.cs

Source:RaftTests.cs Github

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...115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {...

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UpdateLeader

Using AI Code Generation

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1{2 {3 public ActorId Leader;4 public UpdateLeader(ActorId leader)5 {6 this.Leader = leader;7 }8 }9}10{11 {12 public ActorId Leader;13 public NotifyLeaderUpdate(ActorId leader)14 {15 this.Leader = leader;16 }17 }18}19{20 {21 public ActorId Leader;22 public NotifyLeaderUpdate(ActorId leader)23 {24 this.Leader = leader;25 }26 }27}28{29 {30 public ActorId Leader;31 public NotifyLeaderUpdate(ActorId leader)32 {33 this.Leader = leader;34 }35 }36}37{38 {39 public ActorId Leader;40 public NotifyLeaderUpdate(ActorId leader)41 {42 this.Leader = leader;43 }44 }45}46{47 {48 public ActorId Leader;49 public NotifyLeaderUpdate(ActorId leader)50 {51 this.Leader = leader;52 }53 }54}

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UpdateLeader

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.TestingServices;9 using Microsoft.Coyote.Tasks;10 using Xunit;11 using Xunit.Abstractions;12 {13 public NotifyLeaderUpdate(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestNotifyLeaderUpdate()19 {20 this.Test(r =>21 {22 var a = r.CreateActor(typeof(A));23 r.SendEvent(a, new E());24 },25 configuration: GetConfiguration().WithTestingIterations(100));26 }27 private class E : Event { }28 {29 private ActorId Leader;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(E), nameof(HandleE))]32 private class Init : State { }33 private void InitOnEntry()34 {35 this.Leader = this.Id;36 this.RaiseGotoStateEvent<Done>();37 }38 private void HandleE()39 {40 this.UpdateLeader(this.Id);41 }42 private void UpdateLeader(ActorId leader)43 {44 this.Leader = leader;45 }46 private class Done : State { }47 }48 }49}

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UpdateLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create().WithTestingIterations(100);10 var test = new NotifyLeaderUpdate();11 await runtime.TestAsync(test, config);12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private ActorId Leader;22 private async Task UpdateLeader(ActorId leader)23 {24 if (this.Leader is null)25 {26 this.Leader = leader;27 }28 {29 this.SendEvent(this.Leader, new LeaderUpdate(this.Id));30 this.Leader = leader;31 }32 }33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await this.UpdateLeader(this.Id);36 }37 protected override async Task OnEventAsync(Event e)38 {39 switch (e)40 {41 break;42 await this.UpdateLeader(updateLeader.Leader);43 break;44 throw new Exception("Reached an invalid state.");45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public ActorId Leader;56 public LeaderUpdate(ActorId leader)57 {58 this.Leader = leader;59 }60 }61}62using System;63using System.Threading.Tasks;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdateLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));12 runtime.SendEvent(actor, new UpdateLeader("test"));13 Console.WriteLine("Hello World!");14 }15 }16}17 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.GetNextEventIndex(Actor actor, Event e, List`1 eventTypes, List`1 eventWeights)18 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.GetNextEventIndex(Actor actor, Event e)19 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.GetNextEvent(Actor actor)20 at Microsoft.Coyote.Actors.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy.Execute(Actor actor)21 at Microsoft.Coyote.Actors.Runtime.Actor.Execute()22 at Microsoft.Coyote.Actors.Runtime.ActorManager.ExecuteActor(Actor actor)23 at Microsoft.Coyote.Actors.Runtime.ActorManager.ExecuteActorAsync(Actor actor)24 at Microsoft.Coyote.Actors.Runtime.ActorManager.RunActorTask(Actor actor)25 at Microsoft.Coyote.Actors.Runtime.ActorManager.RunActorTask(ActorId actorId)26 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, ActorId id, Object[] args)27 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, ActorId id, Object[] args)28 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, ActorId id, Object[] args)29 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, ActorId id, Object[] args)30 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, ActorId id, Object[] args)31 at Microsoft.Coyote.Actors.Runtime.ActorManager.CreateActor(Type type, Object[] args)

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UpdateLeader

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);10Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(ActorId, ActorId);

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UpdateLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));10 runtime.SendEvent(actor, new UpdateLeader());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));23 runtime.SendEvent(actor, new UpdateLeader());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));36 runtime.SendEvent(actor, new UpdateLeader());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));49 runtime.SendEvent(actor, new UpdateLeader());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();

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UpdateLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 100;9 config.MaxFairSchedulingSteps = 100;10 config.MaxStepsFromEntryToExit = 100;11 config.MaxStepsFromAnyActionToExit = 100;12 config.MaxStepsFromAnyActionToProgramTermination = 100;13 config.MaxUnfairSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseInterleavings = true;20 config.EnableRandomExecution = true;

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UpdateLeader

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(1);2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(2);3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(1);4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(2);5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(1);6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(2);7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(1);8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(2);9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.UpdateLeader(1);

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UpdateLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));11 await runtime.SendEvent(actor, new UpdateLeader(1));12 }13 }14}

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