How to use CreateNewNode method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.CreateNewNode

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;...

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CreateNewNode

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Testing.Systematic.Strategies;10using Microsoft.Coyote.Testing.Tests;11using Microsoft.Coyote.Testing.Tests.Actors;12using Microsoft.Coyote.Testing.Tests.Actors.BugFinding;13using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests;14using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode;15using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode;16using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1;17using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies;18using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding;19using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing;20using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies;21using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies.PBT;22using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies.PBT.Strategies;23using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies.PBT.Strategies.PBT;24using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies.PBT.Strategies.PBT.Strategies;25using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tests.NotifyNode.CreateNewNode.Test1.Strategies.BugFinding.Fuzzing.Strategies.PBT.Strategies.PBT.Strategies.PBT;

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CreateNewNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 var actorId = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.CreateNewNode());10 runtime.SendEvent(actorId, new NotifyNode.CreateNewNode());11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;18{19 {20 static void Main(string[] args)21 {22 ActorRuntime runtime = ActorRuntime.Create();23 var actorId = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.CreateNewNode());24 runtime.SendEvent(actorId, new NotifyNode.CreateNewNode());25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 var actorId = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.CreateNewNode());38 runtime.SendEvent(actorId, new NotifyNode.CreateNewNode());39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime runtime = ActorRuntime.Create();51 var actorId = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.CreateNewNode());52 runtime.SendEvent(actorId,

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CreateNewNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var node = new NotifyNode();7 var newNode = node.CreateNewNode();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 var node = new NotifyNode();18 var newNode = node.CreateNewNode();19 }20 }21}

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CreateNewNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var node = new NotifyNode();11 var actor = runtime.CreateActor(typeof(NotifyNode), node);12 runtime.SendEvent(actor, new CreateNewNode(), null);13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var node = new NotifyNode();27 var actor = runtime.CreateActor(typeof(NotifyNode), node);28 runtime.SendEvent(actor, new CreateNewNode(), null);29 runtime.SendEvent(actor, new CreateNewNode(), null);30 Console.ReadKey();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var node = new NotifyNode();44 var actor = runtime.CreateActor(typeof(NotifyNode), node);45 runtime.SendEvent(actor, new CreateNewNode(), null);46 runtime.SendEvent(actor, new CreateNewNode(), null);47 runtime.SendEvent(actor, new CreateNewNode(), null);48 Console.ReadKey();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();

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CreateNewNode

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5{6static void Main(string[] args)7{8Console.WriteLine("Hello World!");9NotifyNode node = new NotifyNode();10node.CreateNewNode();11}12}13}14CoyoteRuntime runtime = new CoyoteRuntime();15ActorId actorId = runtime.Register(node);16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20{21static void Main(string[] args)22{23Console.WriteLine("Hello World!");24NotifyNode node = new NotifyNode();25CoyoteRuntime runtime = new CoyoteRuntime();26ActorId actorId = runtime.Register(node);27}28}29}30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33{34{35static void Main(string[] args)36{37Console.WriteLine("Hello World!");38NotifyNode node1 = new NotifyNode();39NotifyNode node2 = new NotifyNode();40CoyoteRuntime runtime = new CoyoteRuntime();41ActorId actorId1 = runtime.Register(node1);42ActorId actorId2 = runtime.Register(node2

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CreateNewNode

Using AI Code Generation

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1var notifyNode = new NotifyNode();2notifyNode.CreateNewNode(1, 2);3notifyNode.CreateNewNode(2, 1);4notifyNode.CreateNewNode(3, 4);5notifyNode.CreateNewNode(4, 3);6var notifyNode = new NotifyNode();7notifyNode.CreateNewNode(1, 2);8notifyNode.CreateNewNode(2, 1);9notifyNode.CreateNewNode(3, 4);10notifyNode.CreateNewNode(4, 3);11notifyNode.CreateNewNode(5, 6);12notifyNode.CreateNewNode(6, 5);13notifyNode.CreateNewNode(7, 8);14notifyNode.CreateNewNode(8, 7);15var notifyNode = new NotifyNode();16notifyNode.CreateNewNode(1, 2);17notifyNode.CreateNewNode(2, 1);18notifyNode.CreateNewNode(3, 4);19notifyNode.CreateNewNode(4, 3);20notifyNode.CreateNewNode(5, 6);21notifyNode.CreateNewNode(6, 5);22notifyNode.CreateNewNode(7, 8);23notifyNode.CreateNewNode(8, 7);24notifyNode.CreateNewNode(9, 10);25notifyNode.CreateNewNode(10, 9);26var notifyNode = new NotifyNode();27notifyNode.CreateNewNode(1, 2);28notifyNode.CreateNewNode(2, 1);29notifyNode.CreateNewNode(3, 4);30notifyNode.CreateNewNode(4, 3);31notifyNode.CreateNewNode(5, 6);32notifyNode.CreateNewNode(6, 5);33notifyNode.CreateNewNode(7, 8);34notifyNode.CreateNewNode(8, 7);35notifyNode.CreateNewNode(9, 10);36notifyNode.CreateNewNode(10, 9);37notifyNode.CreateNewNode(11, 12);38notifyNode.CreateNewNode(12, 11);

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