How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.EntryOnInit

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...47 private int NumberOfFaults;48 private ActorId Client;49 private ActorId FailureTimer;50 [Start]51 [OnEntry(nameof(EntryOnInit))]52 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]53 private class Init : State54 {55 }56 private void EntryOnInit()57 {58 this.NumberOfReplicas = 3;59 this.NumberOfFaults = 1;60 this.AliveNodes = new List<ActorId>();61 this.Monitor<LivenessMonitor>(new LivenessMonitor.ConfigureEvent(this.NumberOfReplicas));62 this.NodeManager = this.CreateActor(typeof(NodeManager));63 this.Client = this.CreateActor(typeof(Client));64 this.RaiseEvent(new LocalEvent());65 }66 [OnEntry(nameof(ConfiguringOnInit))]67 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]68 [DeferEvents(typeof(FailureTimer.Timeout))]69 private class Configuring : State70 {71 }72 private void ConfiguringOnInit()73 {74 this.SendEvent(this.NodeManager, new NodeManager.ConfigureEvent(this.Id, this.NumberOfReplicas));75 this.SendEvent(this.Client, new Client.ConfigureEvent(this.NodeManager));76 this.RaiseEvent(new LocalEvent());77 }78 [OnEventDoAction(typeof(NotifyNode), nameof(UpdateAliveNodes))]79 [OnEventDoAction(typeof(FailureTimer.Timeout), nameof(InjectFault))]80 private class Active : State81 {82 }83 private void UpdateAliveNodes(Event e)84 {85 var node = (e as NotifyNode).Node;86 this.AliveNodes.Add(node);87 if (this.AliveNodes.Count == this.NumberOfReplicas &&88 this.FailureTimer is null)89 {90 this.FailureTimer = this.CreateActor(typeof(FailureTimer));91 this.SendEvent(this.FailureTimer, new FailureTimer.ConfigureEvent(this.Id));92 }93 }94 private void InjectFault()95 {96 if (this.NumberOfFaults is 0 ||97 this.AliveNodes.Count is 0)98 {99 return;100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }...

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test.Events;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.TestingIterations = 1;20 configuration.SchedulingIterations = 1;21 configuration.MaxFairSchedulingSteps = 10000;22 configuration.MaxUnfairSchedulingSteps = 10000;23 configuration.MaxFairSchedulingSteps = 10000;24 configuration.MaxUnfairSchedulingSteps = 10000;25 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;26 configuration.EnableCycleDetection = false;27 configuration.EnableDataRaceDetection = false;28 configuration.EnableIntegerOverflowDetection = false;29 configuration.EnableDeadlockDetection = false;30 configuration.EnableOperationCanceledException = false;31 configuration.EnableObjectDisposedException = false;32 configuration.EnableActorShadowing = false;33 configuration.EnableActorGarbageCollection = false;34 configuration.EnableActorMonitors = false;35 var runtime = RuntimeFactory.Create(configuration);36 runtime.CreateActor(typeof(NotifyNode));37 runtime.Run();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;51using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test;52using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Test.Events;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 private static async Task Main()11 {12 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomScheduling();13 var test = new NotifyNodeTest();14 await Microsoft.Coyote.SystematicTesting.TestingEngine.RunAsync(configuration, test);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23using Microsoft.Coyote.SystematicTesting;24using Microsoft.Coyote.Tasks;25{26 {27 private static async Task Main()28 {29 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomScheduling();30 var test = new NotifyNodeTest();31 await Microsoft.Coyote.SystematicTesting.TestingEngine.RunAsync(configuration, test);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using Microsoft.Coyote.SystematicTesting;41using Microsoft.Coyote.Tasks;42{43 {44 private static async Task Main()45 {46 var configuration = Configuration.Create().WithTestingIterations(100).WithRandomScheduling();47 var test = new NotifyNodeTest();48 await Microsoft.Coyote.SystematicTesting.TestingEngine.RunAsync(configuration, test);49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Specifications;

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EntryOnInit

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(NotifyNode));7 runtime.Run();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(NotifyNode));17 runtime.Run();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(NotifyNode));27 runtime.Run();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(NotifyNode));37 runtime.Run();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(NotifyNode));47 runtime.Run();48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(NotifyNode));57 runtime.Run();58 }59 }60}

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EntryOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.EnableDataRaceDetection = true;13 config.EnableCycleDetection = true;14 config.EnableActorGarbageCollection = true;15 config.EnableOperationInterleavings = true;16 config.EnableHotStateDetection = true;17 config.EnableHotStateDetectionInEntryMethods = true;18 config.EnableHotStateDetectionInMonitorMethods = true;19 config.EnableHotStateDetectionInActorMethods = true;20 config.EnableHotStateDetectionInActorConstructors = true;21 config.EnableHotStateDetectionInActorEntryMethods = true;22 config.EnableHotStateDetectionInActorOnEventMethods = true;23 config.EnableHotStateDetectionInActorOnExitMethods = true;24 config.EnableHotStateDetectionInActorOnHaltMethods = true;25 config.EnableHotStateDetectionInActorOnReceiveStateEventMethods = true;26 config.EnableHotStateDetectionInActorOnReceiveStateEventDoActionMethods = true;27 config.EnableHotStateDetectionInActorOnReceiveStateEventGotoStateMethods = true;28 config.EnableHotStateDetectionInActorOnReceiveStateEventPopStateMethods = true;29 config.EnableHotStateDetectionInActorOnReceiveStateEventPushStateMethods = true;30 config.EnableHotStateDetectionInActorOnReceiveStateEventSendEventMethods = true;31 config.EnableHotStateDetectionInActorOnReceiveStateEventWaitMethods = true;32 config.EnableHotStateDetectionInActorOnReceiveStateEventRaiseEventMethods = true;33 config.EnableHotStateDetectionInActorOnReceiveStateEventDeferEventMethods = true;34 config.EnableHotStateDetectionInActorOnReceiveStateEventIgnoreEventMethods = true;35 config.EnableHotStateDetectionInActorOnReceiveStateEventDropEventMethods = true;36 config.EnableHotStateDetectionInActorOnReceiveStateEventMethods = true;37 config.EnableHotStateDetectionInActorOnReceiveStateEventDoActionMethods = true;38 config.EnableHotStateDetectionInActorOnReceiveStateEventGotoStateMethods = true;39 config.EnableHotStateDetectionInActorOnReceiveStateEventPopStateMethods = true;

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.Utils;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.Utils.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.Utils.States;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models.Utils.Utils.Utils.Utils.Utils.Utils;

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EntryOnInit

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Testing.Fuzzing.Strategies;10using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom;11using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default;12using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking;13using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks;14using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes;15using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods;16using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies;17using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies.MockedMethodBodyBlocks;18using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies.MockedMethodBodyBlocks.MockedMethodBodyStatements;19using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies.MockedMethodBodyBlocks.MockedMethodBodyStatements.MockedMethodBodyExpressions;20using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies.MockedMethodBodyBlocks.MockedMethodBodyStatements.MockedMethodBodyExpressions.MockedMethodBodyExpressionBlocks;21using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default.Mocking.Mocks.MockedTypes.MockedMethods.MockedMethodBodies.MockedMethodBodyBlocks.MockedMethodBodyStatements.MockedMethodBodyExpressions.MockedMethodBodyExpressionBlocks.MockedMethodBodyExpressionStatements;

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