How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities;14using Microsoft.Coyote.Actors.SharedObjects;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.SystematicTesting;17using Microsoft.Coyote.SystematicTesting.Strategies;18using Microsoft.Coyote.SystematicTesting.Tests;19using Microsoft.Coyote.SystematicTesting.Tests.NotifyNode;20using Microsoft.Coyote.Tasks;21using Microsoft.Coyote.Timers;22{23 {24 public static void Main(string[] args)25 {26 Configuration config = Configuration.Create().WithTestingIterations(1000);27 config.SchedulingStrategy = SchedulingStrategy.DFS;28 config.SchedulingIterations = 1000;29 config.SchedulingSeed = 1;30 config.SchedulingLogLevel = 2;31 config.SchedulingMaxSteps = 1000;32 config.SchedulingVerbosity = 2;33 config.SchedulingMaxFairSchedules = 1000;34 config.SchedulingFairSchedulingProbability = 1;35 config.SchedulingFairSchedulingLogLevel = 2;36 config.SchedulingFairSchedulingVerbosity = 2;37 config.SchedulingFairSchedulingMaxSteps = 1000;38 config.SchedulingFairSchedulingMaxInterleavings = 1000;39 config.SchedulingFairSchedulingMaxSchedulingSteps = 1000;40 config.SchedulingFairSchedulingMaxFairSchedules = 1000;41 config.SchedulingFairSchedulingMaxFairSchedulingSteps = 1000;42 config.SchedulingFairSchedulingMaxFairSchedulingInterleavings = 1000;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8using System.Threading;9{10 {11 public static void Main()12 {13 TestingEngine.Test(r =>14 {15 r.RegisterMonitor<NotifyNode>();16 r.CreateActor(typeof(NotifyNode));17 r.Run();18 });19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Specifications;29using System.Threading;30{31 {32 public static void Main()33 {34 TestingEngine.Test(r =>35 {36 r.RegisterMonitor<NotifyNode>();37 r.CreateActor(typeof(NotifyNode));38 r.Run();39 });40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Specifications;50using System.Threading;51{52 {53 public static void Main()54 {55 TestingEngine.Test(r =>56 {57 r.RegisterMonitor<NotifyNode>();58 r.CreateActor(typeof(NotifyNode));59 r.Run();60 });61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public NotifyNodeTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestNotifyNode()20 {21 this.Test(async r =>22 {23 var m = new NotifyNode(r);24 await m.FailAndCheckRepair();25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.TestingServices;36using Microsoft.Coyote.TestingServices.Runtime;37using Microsoft.Coyote.TestingServices.SchedulingStrategies;38using Microsoft.Coyote.TestingServices.Tracing.Schedule;39using Microsoft.Coyote.Tests.Common;40using Xunit;41using Xunit.Abstractions;42{43 {44 public NotifyNodeTests(ITestOutputHelper output)45 : base(output)46 {47 }48 [Fact(Timeout = 5000)]49 public void TestNotifyNode()50 {51 this.TestWithError(async r =>52 {53 var m = new NotifyNode(r);54 await m.FailAndCheckRepair();55 },56 configuration: GetConfiguration().WithTestingIterations(100),57 replay: true);58 }59 }60}61using System;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor.Messages;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Messages;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Types;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Messages;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Messages;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Messages;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Messages;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Messages;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types.Messages;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types.Types;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types.Types.Messages;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types.Types.Types;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Types.Types.Types.Types.Types.Types.Types.Types.Messages;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using Microsoft.Coyote.Tests.Common;7using System;8using System.Collections.Generic;9using System.Text;10using System.Threading.Tasks;11using Xunit;12using Xunit.Abstractions;13{14 {15 public Test2(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void Test()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor(typeof(NotifyNode));25 r.CreateActor(typeof(NotifyNode));26 },27 configuration: GetConfiguration().WithTestingIterations(200),28 replay: true);29 }30 }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.TestingServices;34using Microsoft.Coyote.TestingServices.Runtime;35using Microsoft.Coyote.TestingServices.SchedulingStrategies;36using Microsoft.Coyote.TestingServices.Tracing.Schedule;37using Microsoft.Coyote.Tests.Common;38using System;39using System.Collections.Generic;40using System.Text;41using System.Threading.Tasks;42using Xunit;43using Xunit.Abstractions;44{45 {46 public Test3(ITestOutputHelper output)47 : base(output)48 {49 }50 [Fact(Timeout = 5000)]51 public void Test()52 {53 this.TestWithError(r =>54 {55 r.RegisterMonitor(typeof(NotifyNode));56 r.CreateActor(typeof(NotifyNode));57 },58 configuration: GetConfiguration().WithTestingIterations(200),59 replay: true);60 }61 }62}63using Microsoft.Coyote.Actors.BugFinding.Tests;

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FailAndCheckRepair

Using AI Code Generation

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1var notifyNode = new NotifyNode();2notifyNode.FailAndCheckRepair();3var notifyNode = new NotifyNode();4notifyNode.FailAndCheckRepair();5var notifyNode = new NotifyNode();6notifyNode.FailAndCheckRepair();7var notifyNode = new NotifyNode();8notifyNode.FailAndCheckRepair();9var notifyNode = new NotifyNode();10notifyNode.FailAndCheckRepair();11var notifyNode = new NotifyNode();12notifyNode.FailAndCheckRepair();13var notifyNode = new NotifyNode();14notifyNode.FailAndCheckRepair();15var notifyNode = new NotifyNode();16notifyNode.FailAndCheckRepair();17var notifyNode = new NotifyNode();18notifyNode.FailAndCheckRepair();19var notifyNode = new NotifyNode();20notifyNode.FailAndCheckRepair();21var notifyNode = new NotifyNode();22notifyNode.FailAndCheckRepair();

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActor(typeof(NotifyNode));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActor(typeof(NotifyNode));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(NotifyNode));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActor(typeof(NotifyNode));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 var test = new NotifyNode();7 test.FailAndCheckRepair();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void Main()15 {16 var test = new NotifyNode();17 test.Run();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main()25 {26 var test = new NotifyNode();27 test.Run();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main()35 {36 var test = new NotifyNode();37 test.Run();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void Main()45 {46 var test = new NotifyNode();47 test.Run();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public static void Main()55 {56 var test = new NotifyNode();57 test.Run();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 public static void Main()65 {66 var test = new NotifyNode();67 test.Run();68 }

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