How to use ProcessNodeCreated method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ProcessNodeCreated

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);...

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ProcessNodeCreated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.BugFinding;10{11 {12 static void Main(string[] args)13 {14 var config = BugFindingConfig();15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(NotifyNode));17 runtime.Run();18 }19 static Configuration BugFindingConfig()20 {21 var config = Configuration.Create();22 config.TestingIterations = 1000;23 config.SchedulingIterations = 1000;24 config.MaxFairSchedulingSteps = 1000;25 config.MaxUnfairSchedulingSteps = 1000;26 config.MaxStepsFromAnyEntryToExit = 1000;27 config.MaxStepsFromAnyEntryToError = 1000;28 config.MaxStepsFromAnyActionToExit = 1000;29 config.MaxStepsFromAnyActionToError = 1000;30 config.MaxStepsFromAnyChoiceToExit = 1000;31 config.MaxStepsFromAnyChoiceToError = 1000;32 config.MaxStepsFromAnyStateToExit = 1000;33 config.MaxStepsFromAnyStateToError = 1000;34 config.EnableCycleDetection = true;35 config.EnableDataRaceDetection = true;36 config.EnableDeadlockDetection = true;37 config.EnableLivelockDetection = true;38 config.EnableOperationCanceledException = true;39 config.EnableObjectDisposedException = true;40 config.EnableIndexOutOfRangeException = true;41 config.EnableNullReferenceException = true;42 config.EnableDivideByZeroException = true;43 config.EnableActorDeadlockException = true;44 config.EnableActorLivelockException = true;45 config.EnableStateStackDepthBoundException = true;46 config.EnableEventQueueBoundException = true;47 config.EnableRandomScheduling = true;48 config.EnableFairScheduling = true;49 config.EnableGreedyRandomStrategy = true;50 config.EnableGreedyStrategy = true;51 config.EnablePCTStrategy = true;52 config.EnableProbabilisticRandomStrategy = true;53 config.EnableProbabilisticStrategy = true;54 config.EnableRandomStrategy = true;55 config.EnableRandomValueStrategy = true;

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ProcessNodeCreated

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.PCT;10{11 {12 private readonly ActorId _notifier;13 public NotifyNode(ActorId notifier)14 {15 this._notifier = notifier;16 }17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this._notifier, new NodeCreatedEvent(this.Id));20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 return Task.CompletedTask;25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Strategies;35using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;36using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.PCT;37{38 {39 private readonly ActorId _notifier;40 public NotifyNode(ActorId notifier)41 {42 this._notifier = notifier;43 }44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SendEvent(this._notifier, new NodeCreatedEvent(this.Id));47 return Task.CompletedTask;48 }49 protected override Task OnEventAsync(Event e)50 {51 return Task.CompletedTask;52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;

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ProcessNodeCreated

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(NotifyNode));13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 runtime.CreateActor(typeof(Actor3));16 runtime.CreateActor(typeof(Actor4));17 runtime.CreateActor(typeof(Actor5));18 runtime.CreateActor(typeof(Actor6));19 runtime.CreateActor(typeof(Actor7));20 runtime.CreateActor(typeof(Actor8));21 runtime.CreateActor(typeof(Actor9));22 runtime.CreateActor(typeof(Actor10));23 runtime.CreateActor(typeof(Actor11));24 runtime.CreateActor(typeof(Actor12));25 runtime.CreateActor(typeof(Actor13));26 runtime.CreateActor(typeof(Actor14));27 runtime.CreateActor(typeof(Actor15));28 runtime.CreateActor(typeof(Actor16));29 runtime.CreateActor(typeof(Actor17));30 runtime.CreateActor(typeof(Actor18));31 runtime.CreateActor(typeof(Actor19));32 runtime.CreateActor(typeof(Actor20));33 runtime.CreateActor(typeof(Actor21));34 runtime.CreateActor(typeof(Actor22));35 runtime.CreateActor(typeof(Actor23));36 runtime.CreateActor(typeof(Actor24));37 runtime.CreateActor(typeof(Actor25));38 runtime.CreateActor(typeof(Actor26));39 runtime.CreateActor(typeof(Actor27));40 runtime.CreateActor(typeof(Actor28));41 runtime.CreateActor(typeof(Actor29));42 runtime.CreateActor(typeof(Actor30));43 runtime.CreateActor(typeof(Actor31));44 runtime.CreateActor(typeof(Actor32));45 runtime.CreateActor(typeof(Actor33));46 runtime.CreateActor(typeof(Actor34));47 runtime.CreateActor(typeof(Actor35));48 runtime.CreateActor(typeof(Actor36));49 runtime.CreateActor(typeof(Actor37));50 runtime.CreateActor(typeof(Actor38));51 runtime.CreateActor(typeof(Actor39));52 runtime.CreateActor(typeof(Actor40));53 runtime.CreateActor(typeof(Actor41));54 runtime.CreateActor(typeof(Actor42));55 runtime.CreateActor(typeof(Actor43));56 runtime.CreateActor(typeof(Actor44));57 runtime.CreateActor(typeof(Actor45));58 runtime.CreateActor(typeof(Actor46));59 runtime.CreateActor(typeof(Actor47));60 runtime.CreateActor(typeof(Actor48

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ProcessNodeCreated

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var test = new NotifyNode();9 test.ProcessNodeCreated();10 }11 }12}

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ProcessNodeCreated

Using AI Code Generation

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1NotifyNode n = new NotifyNode();2n.ProcessNodeCreated();3NotifyNode n = new NotifyNode();4n.ProcessNodeCreated();5NotifyNode n = new NotifyNode();6n.ProcessNodeCreated();7NotifyNode n = new NotifyNode();8n.ProcessNodeCreated();9NotifyNode n = new NotifyNode();10n.ProcessNodeCreated();11NotifyNode n = new NotifyNode();12n.ProcessNodeCreated();13NotifyNode n = new NotifyNode();14n.ProcessNodeCreated();15NotifyNode n = new NotifyNode();16n.ProcessNodeCreated();17NotifyNode n = new NotifyNode();18n.ProcessNodeCreated();19NotifyNode n = new NotifyNode();20n.ProcessNodeCreated();21NotifyNode n = new NotifyNode();22n.ProcessNodeCreated();

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ProcessNodeCreated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NotifyNode node = new NotifyNode();12 node.ProcessNodeCreated();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 NotifyNode node = new NotifyNode();27 node.ProcessNodeDeleted();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 NotifyNode node = new NotifyNode();42 node.ProcessNodeUpdated();43 }44 }45}

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ProcessNodeCreated

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1public void ProcessNodeCreated(ActorId nodeId)2{3 this.nodeId = nodeId;4 this.NotifyNodeCreated();5}6public void ProcessNodeCreated(ActorId nodeId)7{8 this.nodeId = nodeId;9 this.NotifyNodeCreated();10}11public void ProcessNodeCreated(ActorId nodeId)12{13 this.nodeId = nodeId;14 this.NotifyNodeCreated();15}16public void ProcessNodeCreated(ActorId nodeId)17{18 this.nodeId = nodeId;19 this.NotifyNodeCreated();20}21public void ProcessNodeCreated(ActorId nodeId)22{23 this.nodeId = nodeId;24 this.NotifyNodeCreated();25}26public void ProcessNodeCreated(ActorId nodeId)27{28 this.nodeId = nodeId;29 this.NotifyNodeCreated();30}31public void ProcessNodeCreated(ActorId nodeId)32{33 this.nodeId = nodeId;34 this.NotifyNodeCreated();35}36public void ProcessNodeCreated(ActorId nodeId)37{38 this.nodeId = nodeId;39 this.NotifyNodeCreated();40}41public void ProcessNodeCreated(ActorId nodeId)42{

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ProcessNodeCreated

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1{2 {3 public static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100;7 config.SchedulingIterations = 100;8 config.Verbose = 1;9 config.TestingIterations = 100;10 config.RandomSchedulingSeed = 0;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableIntegerOverflowDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationCanceledExceptionSupport = true;16 config.ReportActivityCoverage = true;17 config.ReportFairScheduling = true;18 config.ReportHotState = true;19 var test = new NotifyNode();20 var result = Microsoft.Coyote.Testing.TestRuntime.Run(config, test);21 Console.WriteLine(result);22 }23 }24}

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