How to use ProcessNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ProcessNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }...

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ProcessNodeFail

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;10{11 {12 static void Main(string[] args)13 {14 ActorRuntime runtime = ActorRuntime.Create();15 runtime.RegisterMonitor(typeof(NotifyNode));16 runtime.RegisterActor(typeof(NotifyNode));17 var node = runtime.CreateActor(typeof(NotifyNode), new NotifyNodeConfig(2));18 runtime.SendEvent(node, new ProcessNodeFail());19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 runtime.RegisterMonitor(typeof(NotifyNode));38 runtime.RegisterActor(typeof(NotifyNode));39 var node = runtime.CreateActor(typeof(NotifyNode), new NotifyNodeConfig(3));40 runtime.SendEvent(node, new ProcessNodeFail());41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;54{55 {56 static void Main(string[] args)57 {58 ActorRuntime runtime = ActorRuntime.Create();59 runtime.RegisterMonitor(typeof(

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 NotifyNode nn = new NotifyNode();13 nn.ProcessNodeFail();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 NotifyNode nn = new NotifyNode();29 nn.ProcessNodeFail();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 NotifyNode nn = new NotifyNode();45 nn.ProcessNodeFail();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 NotifyNode nn = new NotifyNode();61 nn.ProcessNodeFail();62 }63 }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NotifyNode));12 await runtime.CreateActor(typeof(NotifyNode), new Event());13 await Task.Delay(1000);14 runtime.SendEvent(new NotifyNode(), new ProcessNodeFail());15 Console.ReadLine();16 }17 }18}

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ProcessNodeFail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromBugFinding = 1000;14 config.MaxFairStepsFromBugFinding = 1000;15 var runtime = RuntimeFactory.Create(config);16 var actor = runtime.CreateActor(typeof(NotifyNode), new NotifyNode());17 await runtime.SendEventAsync(actor, new ProcessNodeFail());18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24using System;25using System.Threading.Tasks;26{27 {28 private static async Task Main(string[] args)29 {30 var config = Configuration.Create();31 config.MaxSchedulingSteps = 1000;32 config.MaxFairSchedulingSteps = 1000;33 config.MaxStepsFromBugFinding = 1000;34 config.MaxFairStepsFromBugFinding = 1000;35 var runtime = RuntimeFactory.Create(config);36 var actor = runtime.CreateActor(typeof(NotifyNode), new NotifyNode());37 await runtime.SendEventAsync(actor, new ProcessNodeFail());38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44using System;45using System.Threading.Tasks;46{47 {48 private static async Task Main(string[] args)49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 1000;52 config.MaxFairSchedulingSteps = 1000;53 config.MaxStepsFromBugFinding = 1000;54 config.MaxFairStepsFromBugFinding = 1000;

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ProcessNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;13{14 {15 public static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.MaxSchedulingSteps = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxStepsFromProduction = 1000;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableIntegerOverflowChecks = true;25 config.EnableLivenessChecking = true;26 config.EnableObjectInequalityChecks = true;27 config.EnableOperationCanceledExceptionSupport = true;28 config.EnableUnfairScheduling = true;29 config.TestingIterations = 100;30 config.UserAssemblies = new HashSet<string>() { typeof(Program).Assembly.Location };31 config.AssemblyToMonitor = typeof(Program).Assembly.Location;32 config.SchedulingIterations = 100;33 config.SchedulingStrategy = SchedulingStrategy.FairPCT;34 config.SchedulingSeed = 1;35 config.Verbose = 2;

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ProcessNodeFail

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using System.Threading.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading;13using System.Runtime.Serialization;14using System.Runtime.Serialization.Formatters.Binary;15using System.IO;16{17 {18 private int NodeId;19 private int NodeCount;20 private int FailedNodeCount;21 private List<int> FailedNodes;22 private int[] NodeStatus;23 private int[] NodeIds;24 private int[] NodeCounters;25 private Dictionary<int, int> NodeDictionary;26 private Dictionary<int, ActorId> NodeActorDictionary;27 private Dictionary<int, int> NodeCounterDictionary;28 private Dictionary<int, int> NodeStatusDictionary;29 private Dictionary<int, int> NodePingDictionary;30 private Dictionary<int, int> NodePingCountDictionary;31 private Dictionary<int, int> NodePingCountDictionaryCopy;32 private Dictionary<int, int> NodePingDictionaryCopy;33 private Dictionary<int, int> NodeStatusDictionaryCopy;34 private Dictionary<int, int> NodeCounterDictionaryCopy;35 private Dictionary<int, ActorId> NodeActorDictionaryCopy;36 private Dictionary<int, int> NodeDictionaryCopy;37 private Dictionary<int, int> NodeDictionaryCopy2;38 private Dictionary<int, int> NodeDictionaryCopy3;39 private Dictionary<int, int> NodeDictionaryCopy4;40 private Dictionary<int, int> NodeDictionaryCopy5;41 private Dictionary<int, int> NodeDictionaryCopy6;42 private Dictionary<int, int> NodeDictionaryCopy7;43 private Dictionary<int, int> NodeDictionaryCopy8;44 private Dictionary<int, int> NodeDictionaryCopy9;45 private Dictionary<int, int> NodeDictionaryCopy10;46 private Dictionary<int, int> NodeDictionaryCopy11;47 private Dictionary<int, int> NodeDictionaryCopy12;48 private Dictionary<int, int> NodeDictionaryCopy13;49 private Dictionary<int, int> NodeDictionaryCopy14;50 private Dictionary<int, int> NodeDictionaryCopy15;51 private Dictionary<int, int> NodeDictionaryCopy16;

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ProcessNodeFail

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(NotifyNode));11 runtime.SendEvent(actor, new ProcessNodeFail());12 await runtime.WaitCompletionAsync();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main()23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(NotifyNode));26 runtime.SendEvent(actor, new ProcessNodeFail());27 await runtime.WaitCompletionAsync();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main()38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(NotifyNode));41 runtime.SendEvent(actor, new ProcessNodeFail());42 await runtime.WaitCompletionAsync();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static async Task Main()53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(NotifyNode));56 runtime.SendEvent(actor, new ProcessNodeFail());57 await runtime.WaitCompletionAsync();58 }59 }60}

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