How to use ProcessNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.ProcessNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Services;10using Microsoft.Coyote.Actors.BugFinding.Services.Logging;11using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters;12using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Text;13using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Xml;14using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Json;15using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Html;16using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Csv;17using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Html;18using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Csv;19using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Xml;20using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Json;21using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Text;22using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters;23using Microsoft.Coyote.Actors.BugFinding.Services.Logging;24using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Csv;25using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Html;26using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Json;27using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Text;28using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Xml;29using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters;30using Microsoft.Coyote.Actors.BugFinding.Services.Logging;31using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Csv;32using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Html;33using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Json;34using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Text;35using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters.Xml;36using Microsoft.Coyote.Actors.BugFinding.Services.Logging.Formatters;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers;13using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers.CoyoteEventParsers;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers.CoyoteEventParsers.CoyoteActorEventParsers;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers.CoyoteEventParsers.CoyoteActorEventParsers.CoyoteActorEventHandlers;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers.CoyoteEventParsers.CoyoteActorEventParsers.CoyoteActorEventHandlers.CoyoteActorEventHandlerHandlers;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection.Schedule.ScheduleParsers.Coyote.CoyoteParsers.CoyoteTraceParsers.CoyoteEventParsers.CoyoteActorEventParsers.CoyoteActorEventHandlers.CoyoteActorEventHandlerHandlers.CoyoteActorEventHandlerHandlerHandlers;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Scheduling;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.Tasks;14using Microsoft.Coyote.Tests.Common.Timers;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.Common.Workers;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Actors;19using Microsoft.Coyote.Tests.Systematic.Tasks;20using Microsoft.Coyote.Tests.Systematic.Timers;21using Microsoft.Coyote.Tests.Systematic.Utilities;22using Microsoft.Coyote.Tests.Systematic.Workers;23using Microsoft.Coyote.Tests.Timers;24using Microsoft.Coyote.Tests.Workers;25using Microsoft.Coyote.Timers;26using Microsoft.Coyote.Utilities;27{28 {29 private readonly ActorId Node;30 private readonly ActorId Client;31 private readonly int Port;32 private readonly int NodeId;33 public NotifyNode(ActorId node, ActorId client, int port, int nodeId)34 {35 this.Node = node;36 this.Client = client;37 this.Port = port;38 this.NodeId = nodeId;39 }40 [OnEntry(nameof(InitializeOnEntry))]41 [OnEventDoAction(typeof(UnitEvent), nameof(Notify))]42 [OnEventDoAction(typeof(Default), nameof(DefaultAction))]43 {44 }45 private void InitializeOnEntry()46 {47 this.RaiseEvent(UnitEvent.Instance);48 }49 private async Task Notify()50 {51 this.Send(this.Node, new NotifyNodeUpdate(this.Id, this.Port, this.NodeId));52 await this.Receive(typeof(Default));53 this.Send(this.Client, UnitEvent.Instance);54 }55 private void DefaultAction()56 {57 }58 }59}60using System;61using System.Threading.Tasks;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.State;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.State.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.State.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.State.Types;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types.Types;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types.Types.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Node.Machine.Types.Types.Types.Types.Interfaces;

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ProcessNodeUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 private static async Task Main(string[] args)7 {8 await RunAsync();9 }10 private static async Task RunAsync()11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.SchedulingIterations = 100;15 config.Verbose = 1;16 var runtime = RuntimeFactory.Create(config);17 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNode));18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24{25 {26 private static async Task Main(string[] args)27 {28 await RunAsync();29 }30 private static async Task RunAsync()31 {32 var config = Configuration.Create();33 config.MaxSchedulingSteps = 1000;34 config.SchedulingIterations = 100;35 config.Verbose = 1;36 var runtime = RuntimeFactory.Create(config);37 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNode));38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44{45 {46 private static async Task Main(string[] args)47 {48 await RunAsync();49 }50 private static async Task RunAsync()51 {52 var config = Configuration.Create();53 config.MaxSchedulingSteps = 1000;54 config.SchedulingIterations = 100;55 config.Verbose = 1;56 var runtime = RuntimeFactory.Create(config);57 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNode));58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64{

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ProcessNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsFromFairSchedule = 10000;13 config.MaxFairSchedulingStepsFromInitial = 10000;14 config.MaxUnfairSchedulingSteps = 10000;15 config.MaxStepsFromUnfairSchedule = 10000;16 config.MaxUnfairSchedulingStepsFromInitial = 10000;17 config.MaxFairSchedulingStepsFromAny = 10000;18 config.MaxUnfairSchedulingStepsFromAny = 10000;19 config.MaxFairSchedulingStepsFromAnyTrace = 10000;20 config.MaxUnfairSchedulingStepsFromAnyTrace = 10000;21 config.MaxFairSchedulingStepsFromAnyState = 10000;22 config.MaxUnfairSchedulingStepsFromAnyState = 10000;23 config.MaxFairSchedulingStepsFromAnyStateTrace = 10000;24 config.MaxUnfairSchedulingStepsFromAnyStateTrace = 10000;25 config.MaxFairSchedulingStepsFromAnyStateTrace = 10000;26 config.MaxUnfairSchedulingStepsFromAnyStateTrace = 10000;27 config.EnableCycleDetection = true;28 config.EnableDataRaceDetection = true;29 config.EnableDeadlockDetection = true;30 config.EnableLivelockDetection = true;31 config.EnableOperationCanceledException = true;32 config.EnableObjectDisposedException = true;33 config.EnableIndexOutOfRangeException = true;34 config.EnableNullReferenceException = true;35 config.EnableDivideByZeroException = true;36 config.EnableActorDeadlockException = true;37 config.EnableActorLivelockException = true;38 config.EnableActorTaskDeadlockException = true;39 config.EnableActorTaskCanceledException = true;40 config.EnableActorTaskSchedulerException = true;41 config.EnableActorExceptionInMonitorAction = true;42 config.EnableActorExceptionInEventHandler = true;43 config.EnableActorExceptionInStateAction = true;44 config.EnableActorExceptionInStateGuard = true;45 config.EnableActorExceptionInStateEntryAction = true;

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ProcessNodeUpdate

Using AI Code Generation

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1{2 {3 {4 public ActorId Node;5 public Config(ActorId node)6 {7 this.Node = node;8 }9 }10 {11 public int Value;12 public ProcessNodeUpdate(int value)13 {14 this.Value = value;15 }16 }17 protected ActorId Node;18 [OnEntry(nameof(OnInit))]19 [OnEventDoAction(typeof(ProcessNodeUpdate), nameof(OnProcessNodeUpdate))]20 {21 }22 private void OnInit()23 {24 this.Node = (this.ReceivedEvent as Config).Node;25 }26 private void OnProcessNodeUpdate()27 {28 this.SendEvent(this.Node, new UpdateNode(this.ReceivedEvent as ProcessNodeUpdate));29 }30 }31}32{33 {34 {35 public ActorId Node;36 public Config(ActorId node)37 {38 this.Node = node;39 }40 }41 {42 public int Value;43 public ProcessNodeUpdate(int value)44 {45 this.Value = value;46 }47 }48 protected ActorId Node;49 [OnEntry(nameof(OnInit))]50 [OnEventDoAction(typeof(ProcessNodeUpdate), nameof(OnProcessNodeUpdate))]51 {52 }53 private void OnInit()54 {55 this.Node = (this.ReceivedEvent as Config).Node;56 }57 private void OnProcessNodeUpdate()58 {59 this.SendEvent(this.Node, new UpdateNode(this.ReceivedEvent as ProcessNodeUpdate));60 }61 }62}

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.NotifyNode;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.Strategy = new NotifyNodeStrategy();15 config.Verbose = 2;16 config.SchedulingIterations = 10000;17 var runtime = RuntimeFactory.Create(config);18 runtime.RegisterMonitor(typeof(NotifyNode));19 runtime.CreateActor(typeof(NotifyNode));

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