Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...147            [Start]148            [OnEntry(nameof(EntryOnInit))]149            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151            [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152            private class Init : State153            {154            }155            private void EntryOnInit()156            {157                this.StorageNodes = new List<ActorId>();158                this.StorageNodeMap = new Dictionary<int, bool>();159                this.DataMap = new Dictionary<int, int>();160                this.RepairTimer = this.CreateActor(typeof(RepairTimer));161                this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162            }163            private void SetupEvent(Event e)164            {165                this.Environment = (e as ConfigureEvent).Environment;166                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167                for (int idx = 0; idx < this.NumberOfReplicas; idx++)168                {169                    this.CreateNewNode();170                }171                this.RaiseEvent(new LocalEvent());172            }173            private void CreateNewNode()174            {175                var idx = this.StorageNodes.Count;176                var node = this.CreateActor(typeof(StorageNode));177                this.StorageNodes.Add(node);178                this.StorageNodeMap.Add(idx, true);179                this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180            }181            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182            [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183            [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184            [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185            private class Active : State186            {187            }188            private void ProcessClientRequest(Event e)189            {190                var command = (e as Client.Request).Command;191                var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192                foreach (var nodeId in aliveNodeIds)193                {194                    this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195                }196            }197            private void RepairNodes()198            {199                if (this.DataMap.Count is 0)200                {201                    return;202                }203                var latestData = this.DataMap.Values.Max();204                var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205                if (numOfReplicas >= this.NumberOfReplicas)206                {207                    return;208                }209                foreach (var node in this.DataMap)210                {211                    if (node.Value != latestData)212                    {213                        this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214                        numOfReplicas++;215                    }216                    if (numOfReplicas == this.NumberOfReplicas)217                    {218                        break;219                    }220                }221            }222            private void ProcessSyncReport(Event e)223            {224                var nodeId = (e as StorageNode.SyncReport).NodeId;225                var data = (e as StorageNode.SyncReport).Data;226                // LIVENESS BUG: can fail to ever repair again as it thinks there227                // are enough replicas. Enable to introduce a bug fix.228                // if (!this.StorageNodeMap.ContainsKey(nodeId))229                // {230                //    return;231                // }232                if (!this.DataMap.ContainsKey(nodeId))233                {234                    this.DataMap.Add(nodeId, 0);235                }236                this.DataMap[nodeId] = data;237            }238            private void ProcessFailure(Event e)239            {240                var node = (e as NotifyFailure).Node;241                var nodeId = this.StorageNodes.IndexOf(node);242                this.StorageNodeMap.Remove(nodeId);243                this.DataMap.Remove(nodeId);244                this.CreateNewNode();245            }246        }247        private class StorageNode : StateMachine248        {249            public class ConfigureEvent : Event250            {251                public ActorId Environment;252                public ActorId NodeManager;253                public int Id;254                public ConfigureEvent(ActorId env, ActorId manager, int id)255                    : base()256                {257                    this.Environment = env;258                    this.NodeManager = manager;259                    this.Id = id;260                }261            }262            public class StoreRequest : Event263            {264                public int Command;265                public StoreRequest(int cmd)266                    : base()267                {268                    this.Command = cmd;269                }270            }271            public class SyncReport : Event272            {273                public int NodeId;274                public int Data;275                public SyncReport(int id, int data)276                    : base()277                {278                    this.NodeId = id;279                    this.Data = data;280                }281            }282            public class SyncRequest : Event283            {284                public int Data;285                public SyncRequest(int data)286                    : base()287                {288                    this.Data = data;289                }290            }291            internal class ShutDown : Event292            {293            }294            private class LocalEvent : Event295            {296            }297            private ActorId Environment;298            private ActorId NodeManager;299            private int NodeId;300            private int Data;301            private ActorId SyncTimer;302            [Start]303            [OnEntry(nameof(EntryOnInit))]304            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305            [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306            [DeferEvents(typeof(SyncTimer.Timeout))]307            private class Init : State308            {309            }310            private void EntryOnInit()311            {312                this.Data = 0;313                this.SyncTimer = this.CreateActor(typeof(SyncTimer));314                this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315            }316            private void SetupEvent(Event e)317            {318                this.Environment = (e as ConfigureEvent).Environment;319                this.NodeManager = (e as ConfigureEvent).NodeManager;320                this.NodeId = (e as ConfigureEvent).Id;321                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322                this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323                this.RaiseEvent(new LocalEvent());324            }325            [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326            [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327            [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328            [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329            private class Active : State330            {331            }332            private void Store(Event e)333            {334                var cmd = (e as StoreRequest).Command;335                this.Data += cmd;336                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337            }338            private void Sync(Event e)339            {340                var data = (e as SyncRequest).Data;341                this.Data = data;342                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343            }344            private void GenerateSyncReport()345            {346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()349            {350                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351                this.SendEvent(this.SyncTimer, HaltEvent.Instance);352                this.RaiseHaltEvent();353            }354        }355        private class FailureTimer : StateMachine356        {357            internal class ConfigureEvent : Event358            {359                public ActorId Target;360                public ConfigureEvent(ActorId id)361                    : base()362                {363                    this.Target = id;364                }365            }366            internal class StartTimerEvent : Event367            {368            }369            internal class CancelTimer : Event370            {371            }372            internal class Timeout : Event373            {374            }375            private class TickEvent : Event376            {377            }378            private ActorId Target;379            [Start]380            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382            private class Init : State383            {384            }385            private void SetupEvent(Event e)386            {387                this.Target = (e as ConfigureEvent).Target;388                this.RaiseEvent(new StartTimerEvent());389            }390            [OnEntry(nameof(ActiveOnEntry))]391            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393            [IgnoreEvents(typeof(StartTimerEvent))]394            private class Active : State395            {396            }397            private void ActiveOnEntry()398            {399                this.SendEvent(this.Id, new TickEvent());400            }401            private void Tick()402            {403                if (this.RandomBoolean())404                {405                    this.SendEvent(this.Target, new Timeout());406                }407                this.SendEvent(this.Id, new TickEvent());408            }409            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411            private class Inactive : State412            {413            }414        }415        private class RepairTimer : StateMachine416        {417            internal class ConfigureEvent : Event418            {419                public ActorId Target;420                public ConfigureEvent(ActorId id)421                    : base()422                {423                    this.Target = id;424                }425            }426            internal class StartTimerEvent : Event427            {428            }429            internal class CancelTimer : Event430            {431            }432            internal class Timeout : Event433            {434            }435            private class TickEvent : Event436            {437            }438            private ActorId Target;439            [Start]440            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442            private class Init : State443            {444            }445            private void SetupEvent(Event e)446            {447                this.Target = (e as ConfigureEvent).Target;448                this.RaiseEvent(new StartTimerEvent());449            }450            [OnEntry(nameof(ActiveOnEntry))]451            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453            [IgnoreEvents(typeof(StartTimerEvent))]454            private class Active : State455            {456            }457            private void ActiveOnEntry()458            {459                this.SendEvent(this.Id, new TickEvent());460            }461            private void Tick()462            {463                if (this.RandomBoolean())464                {465                    this.SendEvent(this.Target, new Timeout());466                }467                this.SendEvent(this.Id, new TickEvent());468            }469            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471            private class Inactive : State472            {473            }474        }475        private class SyncTimer : StateMachine476        {477            internal class ConfigureEvent : Event478            {479                public ActorId Target;480                public ConfigureEvent(ActorId id)481                    : base()482                {483                    this.Target = id;484                }485            }486            internal class StartTimerEvent : Event487            {488            }489            internal class CancelTimer : Event490            {491            }492            internal class Timeout : Event493            {494            }495            private class TickEvent : Event496            {497            }498            private ActorId Target;499            [Start]500            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502            private class Init : State503            {504            }505            private void SetupEvent(Event e)506            {507                this.Target = (e as ConfigureEvent).Target;508                this.RaiseEvent(new StartTimerEvent());509            }510            [OnEntry(nameof(ActiveOnEntry))]511            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513            [IgnoreEvents(typeof(StartTimerEvent))]514            private class Active : State515            {516            }517            private void ActiveOnEntry()518            {519                this.SendEvent(this.Id, new TickEvent());520            }521            private void Tick()522            {523                if (this.RandomBoolean())524                {525                    this.SendEvent(this.Target, new Timeout());526                }527                this.SendEvent(this.Id, new TickEvent());528            }529            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531            private class Inactive : State532            {533            }534        }535        private class Client : StateMachine536        {537            public class ConfigureEvent : Event538            {539                public ActorId NodeManager;540                public ConfigureEvent(ActorId manager)541                    : base()542                {543                    this.NodeManager = manager;544                }545            }546            internal class Request : Event547            {548                public ActorId Client;549                public int Command;550                public Request(ActorId client, int cmd)551                    : base()552                {553                    this.Client = client;554                    this.Command = cmd;555                }556            }557            private class LocalEvent : Event558            {559            }560            private ActorId NodeManager;561            private int Counter;562            [Start]563            [OnEntry(nameof(InitOnEntry))]564            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566            private class Init : State567            {568            }569            private void InitOnEntry()570            {571                this.Counter = 0;572            }573            private void SetupEvent(Event e)574            {575                this.NodeManager = (e as ConfigureEvent).NodeManager;576                this.RaiseEvent(new LocalEvent());577            }578            [OnEntry(nameof(PumpRequestOnEntry))]579            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580            private class PumpRequest : State581            {582            }583            private void PumpRequestOnEntry()584            {585                int command = this.RandomInteger(100) + 1;586                this.Counter++;587                this.SendEvent(this.NodeManager, new Request(this.Id, command));588                if (this.Counter is 1)589                {590                    this.RaiseHaltEvent();591                }592                else593                {594                    this.RaiseEvent(new LocalEvent());595                }596            }597        }598        private class LivenessMonitor : Monitor599        {600            public class ConfigureEvent : Event601            {...Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7    {8        static void Main(string[] args)9        {10            Console.WriteLine("Hello World!");11            var runtime = RuntimeFactory.Create();12            runtime.RegisterMonitor(typeof(NodeMonitor));13            runtime.CreateActor(typeof(NotifyNode));14            runtime.Wait();15        }16    }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Specifications;23{24    {25        static void Main(string[] args)26        {27            Console.WriteLine("Hello World!");28            var runtime = RuntimeFactory.Create();29            runtime.RegisterMonitor(typeof(NodeMonitor));30            runtime.CreateActor(typeof(NotifyNode));31            runtime.Wait();32        }33    }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40{41    {42        static void Main(string[] args)43        {44            Console.WriteLine("Hello World!");45            var runtime = RuntimeFactory.Create();46            runtime.RegisterMonitor(typeof(NodeMonitor));47            runtime.CreateActor(typeof(NotifyNode));48            runtime.Wait();49        }50    }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Specifications;57{58    {59        static void Main(string[] args)60        {61            Console.WriteLine("Hello World!");62            var runtime = RuntimeFactory.Create();63            runtime.RegisterMonitor(typeof(NodeMonitor));64            runtime.CreateActor(typeof(NotifyNode));65            runtime.Wait();66        }67    }68}Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8    {9        static void Main(string[] args)10        {11            var runtime = Task.Run(async () => await RunAsync());12            runtime.Wait();13        }14        static async Task RunAsync()15        {16            var config = Configuration.Create();17            config.MaxSchedulingSteps = 1000;18            config.MaxFairSchedulingSteps = 1000;19            config.MaxStepsFromEntryToExit = 1000;20            config.MaxStepsFromAnyToExit = 1000;21            config.MaxStepsFromAnyToAny = 1000;22            config.MaxStepsFromAnyToError = 1000;23            config.RandomSchedulingSeed = 0;24            config.EnableCycleDetection = true;25            config.EnableDataRaceDetection = true;26            config.EnableHotStateDetection = true;27            config.EnableLivelockDetection = true;28            config.EnableOperationCanceledException = true;29            config.EnableObjectDisposedException = true;30            config.EnableActorDeadlockDetection = true;31            config.EnableActorTaskDeadlockDetection = true;32            config.EnableStateGraph = true;33            config.EnableStateGraphScheduling = true;34            config.EnableBuggyTrace = true;35            config.EnableStateGraphScheduling = true;36            config.SchedulingIterations = 1000;37            config.SchedulingStrategy = SchedulingStrategy.Random;38            config.Verbose = 2;39            config.ThrowOnFailure = true;40            config.ReportActivityCoverage = true;41            config.ReportFairScheduling = true;42            config.ReportStateGraphCoverage = true;43            config.ReportStateGraphScheduling = true;44            config.ReportDataRaceCoverage = true;45            config.ReportHotStateCoverage = true;46            config.ReportLivelockCoverage = true;47            config.ReportDeadlockCoverage = true;48            config.ReportTaskDeadlockCoverage = true;49            config.ReportUnfairScheduling = true;50            config.ReportUnhandledExceptions = true;51            config.ReportRandomExecution = true;52            config.ReportActivityCoverage = true;53            config.ReportFairScheduling = true;54            config.ReportStateGraphCoverage = true;55            config.ReportStateGraphScheduling = true;56            config.ReportDataRaceCoverage = true;57            config.ReportHotStateCoverage = true;Request
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Monitor;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10    {11        static void Main(string[] args)12        {13            var config = Configuration.Create();14            config.MaxSchedulingSteps = 1000000;15            config.MaxFairSchedulingSteps = 1000000;16            config.MaxStepsFromEntryToBug = 1000000;17            config.MaxUnfairSchedulingSteps = 1000000;18            config.MaxStepsFromAnyActionToBug = 1000000;19            config.MaxFairSchedulingSteps = 1000000;20            config.MaxUnfairSchedulingSteps = 1000000;21            config.MaxStepsFromAnyActionToBug = 1000000;22            config.MaxStepsFromEntryToBug = 1000000;23            config.MaxStepsFromAnyActionToBug = 1000000;24            config.MaxStepsFromEntryToBug = 1000000;25            config.MaxUnfairSchedulingSteps = 1000000;26            config.MaxFairSchedulingSteps = 1000000;27            config.MaxStepsFromAnyActionToBug = 1000000;28            config.MaxStepsFromEntryToBug = 1000000;29            config.MaxUnfairSchedulingSteps = 1000000;30            config.MaxFairSchedulingSteps = 1000000;31            config.MaxStepsFromAnyActionToBug = 1000000;32            config.MaxStepsFromEntryToBug = 1000000;33            config.MaxUnfairSchedulingSteps = 1000000;34            config.MaxFairSchedulingSteps = 1000000;35            config.MaxStepsFromAnyActionToBug = 1000000;36            config.MaxStepsFromEntryToBug = 1000000;37            config.MaxUnfairSchedulingSteps = 1000000;38            config.MaxFairSchedulingSteps = 1000000;39            config.MaxStepsFromAnyActionToBug = 1000000;40            config.MaxStepsFromEntryToBug = 1000000;41            config.MaxUnfairSchedulingSteps = 1000000;Request
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;6{7    {8        private static async Task Main()9        {10            using (var runtime = RuntimeFactory.Create())11            {12                var actor = runtime.CreateActor(typeof(NotifyNode));13                var result = await runtime.SendEventAndExecuteAsync<NotifyNode, int>(actor, new NotifyNode(1, "foo"));Request
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 2, 2, 2, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 3, 3, 3, 3);3Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 4, 4, 4, 4);4Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 5, 5, 5, 5);5Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 6, 6, 6, 6);6Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 7, 7, 7, 7);7Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 8, 8, 8, 8);8Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 9, 9, 9, 9);9Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Request(1, 1, 10, 10,Request
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 100;11            config.SchedulingIterations = 1000;12            config.Verbose = 1;13            var runtime = RuntimeFactory.Create(config);14            var node = runtime.CreateActor(typeof(NotifyNode));15            var result = await node.RequestAsync<int>(new Request());16            Console.WriteLine($"Result: {result}");17        }18    }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25    {26        static async Task Main(string[] args)27        {28            var config = Configuration.Create();29            config.MaxSchedulingSteps = 100;30            config.SchedulingIterations = 1000;31            config.Verbose = 1;32            var runtime = RuntimeFactory.Create(config);33            var node = runtime.CreateActor(typeof(NotifyNode));34            var result = await node.RequestAsync<int>(new Request());35            Console.WriteLine($"Result: {result}");36        }37    }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44    {45        static async Task Main(string[] args)46        {47            var config = Configuration.Create();48            config.MaxSchedulingSteps = 100;49            config.SchedulingIterations = 1000;50            config.Verbose = 1;51            var runtime = RuntimeFactory.Create(config);52            var node = runtime.CreateActor(typeof(NotifyNode));53            var result = await node.RequestAsync<int>(new Request());54            Console.WriteLine($"Result: {result}");55        }56    }57}Request
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Logs;10using Microsoft.Coyote.TestingServices.Runtime.Logs.Tasks;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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