Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.StoreRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...
StoreRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic.Strategies.Probabilistic;
StoreRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = CoyoteRuntime.Create();11 runtime.RegisterMonitor(typeof(NotifyNode));12 runtime.Start();13 runtime.CreateActor(typeof(CoyoteActor), null);14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEventAndExecuteTaskAsync(this.Id, new NotifyNode.StoreRequest());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 CoyoteRuntime runtime = CoyoteRuntime.Create();34 runtime.RegisterMonitor(typeof(NotifyNode));35 runtime.Start();36 runtime.CreateActor(typeof(CoyoteActor), null);37 runtime.Wait();38 }39 }40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 await this.SendEventAndExecuteTaskAsync(this.Id, new NotifyNode.StoreRequest());44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 CoyoteRuntime runtime = CoyoteRuntime.Create();57 runtime.RegisterMonitor(typeof(NotifyNode));58 runtime.Start();59 runtime.CreateActor(typeof(CoyoteActor), null);60 runtime.Wait();61 }62 }63 {64 protected override async Task OnInitializeAsync(Event initialEvent)65 {66 await this.SendEventAndExecuteTaskAsync(this.Id, new NotifyNode.StoreRequest());67 }68 }69}
StoreRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var actor = runtime.CreateActor(typeof(NotifyNode), config);11 runtime.SendEvent(actor, new StoreRequest("1", "2"));12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 private static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var config = Configuration.Create();24 var actor = runtime.CreateActor(typeof(NotifyNode), config);25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var config = Configuration.Create();37 var actor = runtime.CreateActor(typeof(NotifyNode), config);38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 private static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var config = Configuration.Create();50 var actor = runtime.CreateActor(typeof(NotifyNode), config);51 }52 }53}54using System;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 private static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 var config = Configuration.Create();63 var actor = runtime.CreateActor(typeof(NotifyNode), config);64 }65 }66}67using System;
StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(NotifyNodeMonitor));9 runtime.CreateActor(typeof(NotifyNode));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.RegisterMonitor(typeof(NotifyNodeMonitor));22 runtime.CreateActor(typeof(NotifyNode));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 runtime.RegisterMonitor(typeof(NotifyNodeMonitor));35 runtime.CreateActor(typeof(NotifyNode));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(NotifyNodeMonitor));48 runtime.CreateActor(typeof(NotifyNode));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;55{56 {57 static void Main(string[] args)
StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.MaxStepsFromBugTrace = 10000;14 config.MaxUnfairSchedulingSteps = 10000;15 config.MaxUnfairSchedulingStepsFromBugTrace = 10000;16 config.MaxInterleavings = 10000;17 config.MaxInterleavingsFromBugTrace = 10000;18 config.MaxFairInterleavings = 10000;19 config.MaxFairInterleavingsFromBugTrace = 10000;
StoreRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Client;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Server;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.SystematicTesting;14using Microsoft.Coyote.Tasks;15using Microsoft.Coyote.TestingServices;16using Microsoft.Coyote.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.Random;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;24using Microsoft.Coyote.TestingServices.Tracing.Schedule;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.CallsOnly;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FairSchedule;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueEventIds;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueOperationIds;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueOperationIds.WithUniqueEventIds;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueOperationIds.WithUniqueEventIds.WithUniqueValueIds;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueOperationIds.WithUniqueEventIds.WithUniqueValueIds.WithUniqueMachineIds;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.FullSchedule.WithUniqueOperationIds.WithUniqueEventIds.WithUniqueValueIds.WithUniqueMachineIds.WithUniqueActorIds;
StoreRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var notifyNode = Actor.Create<NotifyNode>();9 notifyNode.StoreRequest(1, 2, 3, 4, 5, 6, 7, 8, 9);10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 var notifyNode = Actor.Create<NotifyNode>();21 notifyNode.StoreRequest(1, 2, 3, 4, 5, 6, 7, 8, 9);22 }23 }24}25using System;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var notifyNode = Actor.Create<NotifyNode>();33 notifyNode.StoreRequest(1, 2, 3, 4, 5, 6, 7, 8, 9);34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 var notifyNode = Actor.Create<NotifyNode>();45 notifyNode.StoreRequest(1, 2, 3, 4, 5, 6, 7, 8, 9);46 }47 }48}
StoreRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main()5 {6 NotifyNode n = new NotifyNode();7 n.StoreRequest("test");8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main()15 {16 NotifyNode n = new NotifyNode();17 n.StoreRequest("test");18 }19 }20}21public void StoreRequest(string request)22{23 this.Requests.Add(request);24}25{26 {27 static void Main()28 {29 NotifyNode n = new NotifyNode();30 n.StoreRequest("test");31 }32 }33}
StoreRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NotifyNode node = new NotifyNode();12 node.StoreRequest();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 NotifyNode node = new NotifyNode();27 node.StoreRequest();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 NotifyNode node = new NotifyNode();42 node.StoreRequest();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 NotifyNode node = new NotifyNode();57 node.StoreRequest();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;
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