How to use SyncRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.SyncRequest

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }...

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SyncRequest

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Models;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Services;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Utilities;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Utilities.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Utilities.Models;19{20 {21 public static void Main(string[] args)22 {23 var client = new Client();24 client.Run();25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;36using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;37using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;38using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Services;39using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities;40using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Interfaces;41using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Models;42using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Services;43using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Utilities;44using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Utilities.Utilities.Interfaces;

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SyncRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 private List<ActorId> _neighbors;12 protected override void OnInitialize(Event e)13 {14 this._neighbors = new List<ActorId>();15 this.RegisterHandler<AddNeighborEvent>(this.Handle);16 this.RegisterHandler<NotifyEvent>(this.Handle);17 }18 private void Handle(Event e)19 {20 var addNeighborEvent = e as AddNeighborEvent;21 this._neighbors.Add(addNeighborEvent.Neighbor);22 }23 private void Handle(Event e)24 {25 var notifyEvent = e as NotifyEvent;26 foreach (var neighbor in this._neighbors)27 {28 this.SendEvent(neighbor, new NotifyEvent());29 }30 }31 }32 {33 public ActorId Neighbor;34 public AddNeighborEvent(ActorId neighbor)35 {36 this.Neighbor = neighbor;37 }38 }39 {40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var config = Configuration.Create();56 config.SchedulingIterations = 100;57 config.SchedulingStrategy = SchedulingStrategy.Random;58 config.Verbose = 2;59 config.ThrowOnFailure = true;60 config.TestingIterations = 100;61 config.MaxFairSchedulingSteps = 1000;62 var test = new NotifyNodeTest();63 runtime.RegisterMonitor<NotifyNodeMonitor>(test);64 runtime.Test(config, test);65 }66 }67}

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SyncRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.SendEvent(this.Id, new E());13 }14 protected override async Task OnEventAsync(Event e)15 {16 if (e is E)17 {18 var id = this.CreateActor(typeof(NotifyNode));

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SyncRequest

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Services;7using Microsoft.Coyote.BugFinding.Strategies;8using Microsoft.Coyote.BugFinding.Tracing;9using Microsoft.Coyote.BugFinding.Variants;10using Microsoft.Coyote.Modules;11using Microsoft.Coyote.Modules.Tracing;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing;21using Microsoft.Coyote.Tests.Common.TestingServices.Variants;22using Microsoft.Coyote.Tests.Common.Utilities;23using Microsoft.Coyote.Tests.Common.Utilities.Mocks;24using Microsoft.Coyote.Tests.Common.Utilities.Mocks.Runtime;25using Microsoft.Coyote.Tests.Common.Utilities.Mocks.Runtime.SchedulingStrategies;26using Microsoft.Coyote.Tests.Common.Utilities.Mocks.Runtime.Variants;27using Microsoft.Coyote.Tests.Common.Utilities.Mocks.SystematicTesting;28using Microsoft.Coyote.Tests.Common.Utilities.Mocks.SystematicTesting.SchedulingStrategies;29using Microsoft.Coyote.Tests.Common.Utilities.Mocks.SystematicTesting.Variants;30using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;31using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.SchedulingStrategies;32using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants;33using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant1;34using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant2;35using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant3;36using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant4;37using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant5;38using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant6;39using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting.Variants.Variant7;

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SyncRequest

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = BugFindingEngine.CreateDefaultBugFindingConfiguration();11 config.MaxSchedulingSteps = 1000000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableStateGraphAnalysis = true;17 config.EnableActorGarbageCollection = true;18 config.EnableActorTaskInterleavings = true;19 config.EnableActorTaskWaitInterleavings = true;20 config.EnableActorTaskWaitAnyInterleavings = true;21 config.EnableActorTaskWaitAllInterleavings = true;22 config.EnableActorTaskWaitAnyWithTimeoutInterleavings = true;23 config.EnableActorTaskWaitAllWithTimeoutInterleavings = true;24 config.EnableActorTaskWaitWithTimeoutInterleavings = true;25 config.EnableActorTaskWaitWithTimeoutInterleavings = true;26 config.EnableActorTaskWaitForNextMessageInterleavings = true;27 config.EnableActorTaskWaitForNextMessageWithTimeoutInterleavings = true;28 config.EnableActorTaskWaitForNextEventInterleavings = true;29 config.EnableActorTaskWaitForNextEventWithTimeoutInterleavings = true;30 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;31 config.EnableActorTaskWaitForNextEventOfTypeWithTimeoutInterleavings = true;32 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;33 config.EnableActorTaskWaitForNextEventOfTypeWithTimeoutInterleavings = true;34 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;35 config.EnableActorTaskWaitForNextEventOfTypeWithTimeoutInterleavings = true;36 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;37 config.EnableActorTaskWaitForNextEventOfTypeWithTimeoutInterleavings = true;38 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;39 config.EnableActorTaskWaitForNextEventOfTypeWithTimeoutInterleavings = true;40 config.EnableActorTaskWaitForNextEventOfTypeInterleavings = true;

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SyncRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 NotifyNode notifyNode = new NotifyNode();9 Console.WriteLine("Hello World!");10 Console.WriteLine(await notifyNode.SyncRequest());11 }12 }13}14I have tried adding await to the SyncRequest() method call but that results in a different error as follows:15Error CS1061 'NotifyNode' does not contain a definition for 'SyncRequest' and no accessible extension method 'SyncRequest' accepting a first argument of type 'NotifyNode' could be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\peter\source\repos\ConsoleApp1\ConsoleApp1\Program.cs 14 Active

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SyncRequest

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(NotifyNode), new ActorId("NotifyNode"));10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(NotifyNode), new ActorId("NotifyNode"));23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(NotifyNode), new ActorId("NotifyNode"));36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(NotifyNode), new ActorId("NotifyNode"));49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 public static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(NotifyNode), new ActorId("NotifyNode"));62 Console.ReadLine();63 }64 }65}

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SyncRequest

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Models;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Services;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Models;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Services;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Models;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Services;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Models;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Services;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Tasks.Interfaces;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Tasks.Models;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Shared.Tasks.Tasks.Tasks.Tasks.Services;

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SyncRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 NotifyNode n = new NotifyNode();12 n.SyncRequest();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23{24 {25 private int Value;26 public NotifyNode()27 {28 this.Value = 0;29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(SendNotify))]31 private class Init : State { }32 private void SendNotify()33 {34 this.Value = 1;35 }36 }37}

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