How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var monitor = runtime.CreateMonitor<NotifyNodeCreated>();16 runtime.RegisterMonitor(monitor);17 var config = Configuration.Create().WithTestingIterations(100);18 runtime.Test(config, () => new NotifyNodeCreatedTest());19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;31{32 {33 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]34 class Init : MachineState { }35 void Init()36 {37 this.CreateActor(typeof(Node), new NodeConfig(1, null));38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated;50{51 {52 int Id;53 ActorId Parent;54 public Node(NodeConfig config)55 {56 this.Id = config.Id;57 this.Parent = config.Parent;58 }

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.Runtime;13using Microsoft.Coyote.TestingServices.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;21using Microsoft.Coyote.TestingServices.Tracing.Schedule;22using Microsoft.Coyote.Tests.Common;23using Microsoft.Coyote.Tests.Common.Actors;24using Microsoft.Coyote.Tests.Common.Events;25using Microsoft.Coyote.Tests.Common.Tasks;26using Microsoft.Coyote.Tests.Common.Timers;27using Microsoft.Coyote.Tests.Common.TestingServices;28using Microsoft.Coyote.Tests.Common.Utilities;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Timers;33using Microsoft.Coyote.Tests.Common.Actors.BugFinding.TestTasks;34{35 {36 public static void Main(string[] args)37 {

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 {8 public ActorId NodeId;9 public Config(ActorId nodeId)10 {11 this.NodeId = nodeId;12 }13 }14 {15 public string Name;16 public CreateNode(string name)17 {18 this.Name = name;19 }20 }21 {22 public ActorId NodeId;23 public NodeCreated(ActorId nodeId)24 {25 this.NodeId = nodeId;26 }27 }28 {29 }30 private ActorId NodeId;31 private ActorId NodeId2;32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(CreateNode), nameof(OnCreateNode))]34 [OnEventDoAction(typeof(NodeCreated), nameof(OnNodeCreated))]35 [OnEventGotoState(typeof(Done), typeof(End))]36 {37 }38 private void InitOnEntry(Event e)39 {40 this.NodeId = (e as Config).NodeId;41 }42 private void OnCreateNode(Event e)43 {44 this.NodeId2 = ActorId.CreateRandom();45 this.Send(this.NodeId, new NodeCreated(this.NodeId2));46 }47 private void OnNodeCreated(Event e)48 {49 this.Assert((e as NodeCreated).NodeId == this.NodeId2);50 this.Raise(new Done());51 }52 {53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{61 {62 {63 public ActorId NodeId;64 public Config(ActorId nodeId)65 {66 this.NodeId = nodeId;67 }68 }

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = new Actor(runtime);12 var actor2 = new Actor(runtime);13 var notifyNodeCreated = new NotifyNodeCreated();14 var task = runtime.CreateActorTask(notifyNodeCreated);15 var task2 = runtime.CreateActorTask(notifyNodeCreated);16 runtime.StartActorTask(task);17 runtime.StartActorTask(task2);18 runtime.SendEvent(task, new CreateNodeEvent(actor.Id));19 runtime.SendEvent(task2, new CreateNodeEvent(actor2.Id));20 runtime.SendEvent(task, new CreateNodeEvent(actor2.Id));21 runtime.SendEvent(task2, new CreateNodeEvent(actor.Id));22 runtime.SendEvent(task, new CreateNodeEvent(actor.Id));23 runtime.SendEvent(task2, new CreateNodeEvent(actor2.Id));24 runtime.SendEvent(task, new CreateNodeEvent(actor2.Id));25 runtime.SendEvent(task2, new CreateNodeEvent(actor.Id));26 runtime.SendEvent(task, new CreateNodeEvent(actor.Id));

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(100);10 var runtime = RuntimeFactory.Create(config);11 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNodeCreated));12 Console.ReadKey();13 }14 }15}

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(NotifyNodeCreated));13 runtime.Run();14 }15 }16 {17 internal class Start : Event { }18 internal class Stop : Event { }19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new Start());22 }23 protected override async Task OnEventAsync(Event e)24 {25 if (e is Start)26 {27 var nodeCreatedEvent = new NodeCreatedEvent();28 this.NotifyNodeCreated(nodeCreatedEvent);29 await this.SendEvent(this.Id, new Stop());30 }31 else if (e is Stop)32 {33 await this.Runtime.StopAsync(this.Id);34 }35 }36 public void NotifyNodeCreated(NodeCreatedEvent e)37 {38 this.SendEvent(this.Id, e);39 }40 }41 {42 public NodeCreatedEvent()43 {44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote;52using System.Threading;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.CreateActor(typeof(NotifyNodeCreated));59 runtime.Run();60 }61 }62 {63 internal class Start : Event { }64 internal class Stop : Event { }65 protected override async Task OnInitializeAsync(Event initialEvent)66 {67 await this.SendEvent(this.Id, new Start());68 }69 protected override async Task OnEventAsync(Event e)70 {71 if (e is Start)72 {73 var nodeCreatedEvent = new NodeCreatedEvent();74 this.NotifyNodeCreated(nodeCreatedEvent);75 await this.SendEvent(this.Id, new Stop());76 }77 else if (e is Stop

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FailAndCheckRepair

Using AI Code Generation

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1var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();2bugFinding.FailAndCheckRepair();3var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();4bugFinding.FailAndCheckRepair();5var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();6bugFinding.FailAndCheckRepair();7var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();8bugFinding.FailAndCheckRepair();9var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();10bugFinding.FailAndCheckRepair();11var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();12bugFinding.FailAndCheckRepair();13var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();14bugFinding.FailAndCheckRepair();15var bugFinding = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated();16bugFinding.FailAndCheckRepair();

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FailAndCheckRepair

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Trees;8{9 {10 public Node(int value)11 {12 this.Value = value;13 }14 public int Value { get; set; }15 public Node Left { get; set; }16 public Node Right { get; set; }17 public void Insert(int value)18 {19 if (value < this.Value)20 {21 if (this.Left == null)22 {23 this.Left = new Node(value);24 NotifyNodeCreated();25 }26 {27 this.Left.Insert(value);28 }29 }30 {31 if (this.Right == null)32 {33 this.Right = new Node(value);34 NotifyNodeCreated();35 }36 {37 this.Right.Insert(value);38 }39 }40 }41 private void NotifyNodeCreated()42 {43 NotifyNodeCreated.FailAndCheckRepair();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.Trees;54{55 {56 public Node(int value)57 {58 this.Value = value;59 }60 public int Value { get; set; }61 public Node Left { get; set; }62 public Node Right { get; set; }63 public void Insert(int value)64 {65 if (value < this.Value)66 {67 if (this.Left == null)68 {69 this.Left = new Node(value);70 NotifyNodeCreated();71 }72 {73 this.Left.Insert(value);74 }75 }

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