How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeCreated.InitOnEntry

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

copy

Full Screen

...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.TestingIterations = 100;16 config.Strategy = TestingStrategy.Systematic;17 config.SchedulingIterations = 100;18 config.MaxFairSchedulingSteps = 100;19 config.MaxUnfairSchedulingSteps = 100;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableLivelockDetection = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableIndexOutOfRangeException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorStateCaching = true;30 config.EnableActorGarbageCollection = true;31 config.EnableActorCycleDetection = true;32 config.EnableActorTaskInterleavings = true;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 CoyoteRuntime.SetExecutionMode(ExecutionMode.SingleThreaded);12 using (var runtime = CoyoteRuntime.Create())13 {14 var root = runtime.CreateActor(typeof(Root));15 runtime.Wait(root);16 }17 }18 }19 {20 [OnEntry(nameof(OnInitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]22 class Init : State { }23 async Task OnInitOnEntry(Event e)24 {25 var node = this.CreateActor(typeof(NotifyNodeCreated));26 this.SendEvent(node, new UnitEvent());27 }28 void OnUnitEvent(Event e)29 {30 }31 }32}

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 using (var runtime = RuntimeFactory.Create(configuration))13 {14 await runtime.StartAsync();15 var node = runtime.CreateActor(typeof(NotifyNodeCreated));16 runtime.SendEvent(node, new Start());17 await runtime.WaitAsync(node);18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28{29 {30 public static async Task Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(100);33 using (var runtime = RuntimeFactory.Create(configuration))34 {35 await runtime.StartAsync();36 var node = runtime.CreateActor(typeof(NotifyNodeCreated));37 runtime.SendEvent(node, new Start());38 await runtime.WaitAsync(node);39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49{50 {51 public static async Task Main(string[] args)52 {

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods.TaskWithMultipleAsyncMethods;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterMonitor<NotifyNodeCreated>();

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 100000;7 config.MaxFairSchedulingSteps = 100000;8 config.MaxStepsFromBugFinding = 100000;9 config.MaxFairStepsFromBugFinding = 100000;10 config.TestingIterations = 1;11 config.Verbose = 3;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.RandomSchedulingSeed = 0;14 config.EnableCycleDetection = false;15 config.EnableDataRaceDetection = false;16 config.EnableIntegerOverflowDetection = false;17 config.EnableDeadlockDetection = false;18 config.EnableLivelockDetection = false;19 config.EnableOperationCanceledException = false;20 config.EnableObjectDisposedException = false;21 config.EnableIndexOutOfRangeException = false;22 config.EnableNullReferenceException = false;23 config.EnableDivideByZeroException = false;24 config.EnableActorDeadlockDetection = false;25 config.EnableActorLivelockDetection = false;26 config.EnableActorRecursionBoundExceeded = false;27 config.EnableActorTaskRecursionBoundExceeded = false;28 config.EnableActorStateBindingRecursionBoundExceeded = false;29 config.EnableActorTaskStateBindingRecursionBoundExceeded = false;30 config.EnableActorStateBindingCycle = false;31 config.EnableActorTaskStateBindingCycle = false;32 config.EnableActorStateBindingUncontrolledMutation = false;33 config.EnableActorTaskStateBindingUncontrolledMutation = false;34 config.EnableActorStateBindingUncontrolledAccess = false;35 config.EnableActorTaskStateBindingUncontrolledAccess = false;36 config.EnableActorStateBindingUncontrolledAccessInMonitor = false;37 config.EnableActorTaskStateBindingUncontrolledAccessInMonitor = false;38 config.EnableActorStateBindingUncontrolledAccessInReceiveHandler = false;39 config.EnableActorTaskStateBindingUncontrolledAccessInReceiveHandler = false;40 config.EnableActorStateBindingUncontrolledAccessInEventHandler = false;41 config.EnableActorTaskStateBindingUncontrolledAccessInEventHandler = false;42 config.EnableActorStateBindingUncontrolledAccessInAction = false;43 config.EnableActorTaskStateBindingUncontrolledAccessInAction = false;44 config.EnableActorStateBindingUncontrolledAccessInGuard = false;

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Diagnostics;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));14 ActorRuntime.RegisterActor(typeof(InitOnEntry));15 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());16 ActorRuntime.SendEvent(actor, new Init());17 ActorRuntime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using System.Diagnostics;27using Microsoft.Coyote.Actors;28{29 {30 static void Main(string[] args)31 {32 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));33 ActorRuntime.RegisterActor(typeof(InitOnEntry));34 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());35 ActorRuntime.SendEvent(actor, new Init());36 ActorRuntime.Wait();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using System.Diagnostics;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 ActorRuntime.RegisterMonitor(typeof(NotifyNodeCreated));52 ActorRuntime.RegisterActor(typeof(InitOnEntry));53 var actor = ActorRuntime.CreateActor(typeof(InitOnEntry), Guid.NewGuid());54 ActorRuntime.SendEvent(actor, new Init());55 ActorRuntime.Wait();56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using System.Diagnostics;65using Microsoft.Coyote.Actors;66{67 {68 static void Main(string[]

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1{2 {3 public NotifyNodeCreated() { }4 }5 {6 [OnEntry(nameof(InitOnEntry))]7 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(HandleNotifyNodeCreated))]8 {9 }10 void InitOnEntry() { }11 void HandleNotifyNodeCreated() { }12 public Node(MachineId id) : base(id) { }13 }14 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(HandleNotifyNodeCreated))]15 {16 void HandleNotifyNodeCreated() { }17 public Node2(MachineId id) : base(id) { }18 }19 {20 static void Main(string[] args)21 {22 var configuration = Configuration.Create().WithNumberOfIterations(1000);23 var test = new StateMachineBugFindingTests();24 test.TestNotifyNodeCreated(configuration);25 }26 }27}28{29 {30 [Fact(Timeout = 5000)]31 public void TestNotifyNodeCreated()32 {33 this.Test(r =>34 {35 r.CreateActor(typeof(Node));36 },37 configuration: this.GetConfiguration());38 }39 }40}

Full Screen

Full Screen

InitOnEntry

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(100);11 var test = new NotifyNodeCreatedTest();12 var result = TestingEngine.Test(configuration, test);13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.SystematicTesting;21{22 {23 public static void Main(string[] args)24 {25 var configuration = Configuration.Create().WithTestingIterations(100);26 var test = new NotifyNodeCreatedTest();27 var result = TestingEngine.Test(configuration, test);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.SystematicTesting;36{37 {38 public static void Main(string[] args)39 {40 var configuration = Configuration.Create().WithTestingIterations(100);41 var test = new NotifyNodeCreatedTest();42 var result = TestingEngine.Test(configuration, test);43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.SystematicTesting;51{52 {53 public static void Main(string[] args)54 {55 var configuration = Configuration.Create().WithTestingIterations(100);56 var test = new NotifyNodeCreatedTest();57 var result = TestingEngine.Test(configuration, test);58 }

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Coyote automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful