How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;8{9 {10 static void Main(string[] args)11 {12 Runtime runtime = RuntimeFactory.Create();13 var engine = new CoyoteEngine(runtime);14 var actorRuntime = new ActorRuntime(runtime);15 var actor = actorRuntime.CreateActor(typeof(NotifyNodeFail));16 engine.RunBugFindingTest(() => actorRuntime.SendEvent(actor, new FailAndCheckRepair()), 17 configuration: Configuration.Create().WithTestingIterations(100));18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;28{29 {30 {31 }32 {33 public int Value;34 public E(int value)35 {36 this.Value = value;37 }38 }39 {40 public int Value;41 public N(int value)42 {43 this.Value = value;44 }45 }46 {47 public int Value;48 public M(int value)49 {50 this.Value = value;51 }52 }53 {54 public int Value;55 public R(int value)56 {57 this.Value = value;58 }59 }60 {61 }62 {63 }

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11 {12 public async Task TestNotifyNodeFail()13 {14 var config = Configuration.Create();15 config.TestingIterations = 100;16 config.SchedulingIterations = 100;17 config.MaxSchedulingSteps = 100;18 config.MaxFairSchedulingSteps = 100;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 var test = new NotifyNodeFail();22 test.TestWithError(config, () =>23 {24 var cluster = new ActorId[3];25 for (int i = 0; i < cluster.Length; i++)26 {27 cluster[i] = this.CreateActor(typeof(Node));28 }29 var controller = this.CreateActor(typeof(Controller), new Controller.ConfigureEvent(cluster));30 this.SendEvent(controller, new Controller.StartEvent());31 this.SendEvent(controller, new Controller.StartEvent());32 this.SendEvent(controller, new Controller.StartEvent());33 },34 replay: true);35 }36 }37}38using System;39using System.Collections.Generic;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.Tasks;47{48 {49 public async Task TestNotifyNodeFail()50 {51 var config = Configuration.Create();52 config.TestingIterations = 100;53 config.SchedulingIterations = 100;54 config.MaxSchedulingSteps = 100;55 config.MaxFairSchedulingSteps = 100;56 config.EnableCycleDetection = true;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomSchedule;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomInterleavings;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFinding;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraph;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraphExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraphExplorationAndBugFinding;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraphExplorationAndBugFindingWithRandomExecution;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraphExplorationAndBugFindingWithRandomSchedule;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTestingWithStateGraphExplorationAndBugFindingWithRandomInterleavings;23using System.Diagnostics;24{25 {26 static void Main(string[] args)27 {28 NotifyNodeFail test = new NotifyNodeFail();29 test.FailAndCheckRepair();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Strategies;43using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;44using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Operations;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Utilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Interfaces;16{17 {18 public static void Main()19 {20 CoyoteRuntime.SetExecutionMode(ExecutionMode.ReplayWithStrategyRandomDeterministicWithBugFindingAndRepair);

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Actors.TestingServices.BugFinding;8using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.Actors.TestingServices.StateCaching;10using Microsoft.Coyote.Actors.TestingServices.StateCaching.DirectedGraphs;11using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies;12using Microsoft.Coyote.Actors.TestingServices.Timers;13using Microsoft.Coyote.Actors.TestingServices.Utilities;14using Microsoft.Coyote.Actors.Timers;15using Microsoft.Coyote.Actors.Utilities;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.SystematicTesting.Strategies;19using Microsoft.Coyote.SystematicTesting.TestingServices;20using Microsoft.Coyote.Tasks;21using Microsoft.Coyote.Tests.Common;22using Microsoft.Coyote.Tests.Common.Actors;23using Microsoft.Coyote.Tests.Common.TestingServices;24using Microsoft.Coyote.Tests.Common.Utilities;25using Microsoft.Coyote.Tests.Systematic;26using Microsoft.Coyote.Tests.Systematic.Actors;27using Microsoft.Coyote.Tests.Systematic.Actors.DeadlockDetection;28using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs;29using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders;30using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders.DirectedGraphBuilders;31using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders;32using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders;33using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders;34using Microsoft.Coyote.Tests.Systematic.Actors.DirectedGraphs.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders.DirectedGraphBuilders;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic.ProbabilisticTransitionStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic.ProbabilisticTransitionStrategies.ProbabilisticTransitionStrategyFactories;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic.ProbabilisticTransitionStrategies.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic.ProbabilisticTransitionStrategies.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.RandomWalk.RandomWalkStrategies.Probabilistic.ProbabilisticTransitionStrategies.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories.ProbabilisticTransitionStrategyFactories;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BugFindingTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestNotifyNodeFail()20 {21 this.TestWithError(async r =>22 {23 var a = r.CreateActor(typeof(NotifyNodeFail));24 r.SendEvent(a, new NotifyNodeFailEvent());25 r.SendEvent(a, new NotifyNodeFailEvent());26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.SystematicTesting;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.Tests.Common;40using Microsoft.Coyote.Tests.Common.Actors;41using Xunit;42using Xunit.Abstractions;43{44 {45 public BugFindingTests(ITestOutputHelper output)46 : base(output)47 {48 }49 [Fact(Timeout = 5000)]50 public void TestNotifyNodeFail()51 {52 this.TestWithError(async r =>53 {54 var a = r.CreateActor(typeof(NotifyNodeFail));55 r.SendEvent(a, new NotifyNodeFailEvent());56 r.SendEvent(a, new NotifyNodeFailEvent());57 },58 configuration: GetConfiguration().WithTestingIterations(100),59 replay: true);60 }61 }62}

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 private int N;10 private int F;11 private int max;12 private int num;13 private bool[] failed;14 private bool[] repaired;15 private int[] failCount;16 private int[] repairCount;17 private int[] failTime;18 private int[] repairTime;19 private int[] failTime2;20 private int[] repairTime2;21 private int[] failTime3;22 private int[] repairTime3;23 private int[] failTime4;24 private int[] repairTime4;25 private int[] failTime5;26 private int[] repairTime5;27 private int[] failTime6;28 private int[] repairTime6;29 private int[] failTime7;30 private int[] repairTime7;31 private int[] failTime8;32 private int[] repairTime8;33 private int[] failTime9;34 private int[] repairTime9;35 private int[] failTime10;36 private int[] repairTime10;37 private int[] failTime11;38 private int[] repairTime11;39 private int[] failTime12;40 private int[] repairTime12;41 private int[] failTime13;42 private int[] repairTime13;43 private int[] failTime14;44 private int[] repairTime14;45 private int[] failTime15;46 private int[] repairTime15;47 private int[] failTime16;48 private int[] repairTime16;49 private int[] failTime17;50 private int[] repairTime17;51 private int[] failTime18;52 private int[] repairTime18;53 private int[] failTime19;54 private int[] repairTime19;55 private int[] failTime20;56 private int[] repairTime20;57 private int[] failTime21;58 private int[] repairTime21;59 private int[] failTime22;60 private int[] repairTime22;61 private int[] failTime23;62 private int[] repairTime23;63 private int[] failTime24;64 private int[] repairTime24;

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FailAndCheckRepair

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000000;12 config.SchedulingIterations = 1000000;

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