How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.InitOnEntry

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Runtime;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Runtime.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Runtime.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Runtime.Types.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Types;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Types.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Utils;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Utils.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Utils.Types;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Utils.Types.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types.Types;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types.Types.Interfaces;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types.Types.Types;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Workers.Types.Types.Types.Types.Interfaces;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Actors;10{11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventGotoState(typeof(UnitEvent), typeof(End))]14 class Init : MachineState { }15 void InitOnEntry(Event e)16 {17 this.CreateActor(typeof(Node), new NodeConfig());18 }19 class End : MachineState { }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Actors;31{32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]34 [OnEventGotoState(typeof(PongEvent), typeof(ReceivePong))]35 {36 private MachineId Manager;37 [OnEntry(nameof(InitOnEntry))]38 [OnEventGotoState(typeof(UnitEvent), typeof(End))]39 class Init : MachineState { }40 void InitOnEntry(Event e)41 {42 this.Manager = this.CreateActor(typeof(Manager));43 this.Send(this.Manager, new UnitEvent());44 }45 [OnEntry(nameof(ReceivePongOnEntry))]

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Server;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.Client;8{9 {10 private int id;11 private int numClients;12 private int numClientsReceived;13 private int numClientsNotified;14 private int numClientsNotifiedReceived;15 private bool isPrimary;16 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]17 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFailHandler))]18 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFailHandler))]19 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFailHandler))]20 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFailHandler))]21 {22 }23 private void InitHandler()24 {25 this.id = (this.ReceivedEvent as InitEvent).Id;26 this.numClients = (this.ReceivedEvent as InitEvent).NumClients;27 this.isPrimary = (this.ReceivedEvent as InitEvent).IsPrimary;28 this.numClientsReceived = 0;29 this.numClientsNotified = 0;30 this.numClientsNotifiedReceived = 0;31 }32 private void NotifyNodeFailHandler()33 {34 this.numClientsNotifiedReceived++;35 if (this.numClientsNotifiedReceived == this.numClients)36 {37 this.SendEvent(this.Id, new Halt());38 }39 }40 }41 {42 private int id;43 private ActorId server;44 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]45 [OnEventDoAction(typeof(NotifyNodeFailEvent), nameof(NotifyNodeFailHandler))]46 {47 }48 private void InitHandler()49 {50 this.id = (this.ReceivedEvent as InitEvent).Id;51 this.server = (this.ReceivedEvent as InitEvent

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 {11 public ActorId Node;12 public Config(ActorId node)13 {14 this.Node = node;15 }16 }17 {18 public ActorId Node;19 public NodeFailure(ActorId node)20 {21 this.Node = node;22 }23 }24 {25 public ActorId Node;26 public NodeAlive(ActorId node)27 {28 this.Node = node;29 }30 }31 internal class Start : Event { }32 internal class Stop : Event { }33 internal class Done : Event { }34 {35 public ActorId Node;36 public E(ActorId node)37 {38 this.Node = node;39 }40 }41 ActorId Node;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventDoAction(typeof(Start), nameof(StartHandler))]44 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]45 [OnEventDoAction(typeof(NodeFailure), nameof(NodeFailureHandler))]46 [OnEventDoAction(typeof(NodeAlive), nameof(NodeAliveHandler))]47 [OnEventDoAction(typeof(E), nameof(EventHandler))]48 class Init : State { }49 void InitOnEntry(Event e)50 {51 this.Node = (e as Config).Node;52 this.RaiseGotoStateEvent<Running>();53 }54 [OnEntry(nameof(RunningOnEntry))]55 [OnEventDoAction(typeof(Stop), nameof(StopHandler))]56 [OnEventDoAction(typeof(NodeFailure), nameof(NodeFailureHandler))]57 [OnEventDoAction(typeof(NodeAlive), nameof(NodeAliveHandler))]58 [OnEventDoAction(typeof(E), nameof(EventHandler))]59 class Running : State { }60 void RunningOnEntry()61 {62 this.Monitor<Monitor>(new Monitor.Start());63 }64 [OnEntry(nameof(StoppedOnEntry))]65 [OnEventDoAction(typeof(Start), nameof(StartHandler))]

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InitOnEntry

Using AI Code Generation

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1var notifyNodeFail = new NotifyNodeFail();2notifyNodeFail.InitOnEntry();3notifyNodeFail.Run();4var notifyNodeFail = new NotifyNodeFail();5notifyNodeFail.InitOnEntry();6notifyNodeFail.Run();7var notifyNodeFail = new NotifyNodeFail();8notifyNodeFail.InitOnEntry();9notifyNodeFail.Run();10var notifyNodeFail = new NotifyNodeFail();11notifyNodeFail.InitOnEntry();12notifyNodeFail.Run();13var notifyNodeFail = new NotifyNodeFail();14notifyNodeFail.InitOnEntry();15notifyNodeFail.Run();16var notifyNodeFail = new NotifyNodeFail();17notifyNodeFail.InitOnEntry();18notifyNodeFail.Run();19var notifyNodeFail = new NotifyNodeFail();20notifyNodeFail.InitOnEntry();21notifyNodeFail.Run();22var notifyNodeFail = new NotifyNodeFail();23notifyNodeFail.InitOnEntry();24notifyNodeFail.Run();25var notifyNodeFail = new NotifyNodeFail();26notifyNodeFail.InitOnEntry();27notifyNodeFail.Run();

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