How to use NotifyNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail.NotifyNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(100);14 ActorRuntime.RegisterActor<NotifyNodeFail>();15 var task = ActorRuntime.CreateActorAsync(typeof(NotifyNodeFail), new NotifyNodeFail());16 task.Wait();17 ActorId actor = task.Result;18 ActorRuntime.SendEvent(actor, new NotifyNodeFailEvent());19 Console.ReadKey();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 var configuration = Configuration.Create().WithTestingIterations(100);36 ActorRuntime.RegisterActor<NotifyNodeFail>();37 var task = ActorRuntime.CreateActorAsync(typeof(NotifyNodeFail), new NotifyNodeFail());38 task.Wait();39 ActorId actor = task.Result;40 ActorRuntime.SendEvent(actor, new NotifyNodeFailEvent());41 Console.ReadKey();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 var configuration = Configuration.Create().WithTestingIterations(100);58 ActorRuntime.RegisterActor<NotifyNodeFail>();59 var task = ActorRuntime.CreateActorAsync(typeof(NotifyNodeFail), new NotifyNodeFail());60 task.Wait();61 ActorId actor = task.Result;62 ActorRuntime.SendEvent(actor, new NotifyNodeFailEvent());63 Console.ReadKey();64 }

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 1000;7 config.MaxFairSchedulingSteps = 1000;8 config.MaxStepsFromBugFinding = 1000;9 config.MaxFairStepsFromBugFinding = 1000;10 config.Verbose = 1;11 config.SchedulingIterations = 1000;12 config.TestingIterations = 1000;13 config.ProbabilisticRandomExecution = true;14 config.RandomSchedulingSeed = 1;15 var test = new NotifyNodeFail(config);16 test.Run();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.SystematicTesting;27using Microsoft.Coyote.Tasks;28{29 {30 private int numNodes;31 private int numNodesFailed;32 private int numNodesRecovered;33 private int numNodesToFail;34 private int numNodesToRecover;35 private int numNodesToRecoverPerIteration;36 private int numIterations;37 private int currentIteration;38 private ActorId[] nodes;39 private ActorId[] failedNodes;40 private ActorId[] recoveredNodes;41 private ActorId master;42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Event), typeof(Start))]44 class Init : State { }45 [OnEntry(nameof(StartOnEntry))]46 [OnEventGotoState(typeof(Event), typeof(Stop))]47 class Start : State { }48 [OnEntry(nameof(StopOnEntry))]49 [OnEventGotoState(typeof(Event), typeof(Verify))]50 class Stop : State { }51 [OnEntry(nameof(VerifyOnEntry))]52 [OnEventGotoState(typeof(Event), typeof(Finish))]53 class Verify : State {

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100000;15 config.MaxFairSchedulingSteps = 100000;

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NotifyNodeFail

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingRandomSeed = 0;14 config.SchedulingMaxSteps = 100;15 config.SchedulingMaxFairSchedulingSteps = 100;16 config.SchedulingMaxInterleavings = 100;17 config.SchedulingMaxInterleavingsWithFairScheduling = 100;18 config.SchedulingMaxUnfairSchedulingSteps = 100;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableOperationCanceledException = true;23 config.EnableObjectDisposedException = true;24 config.EnableActorScope = true;25 config.EnableActorTaskScope = true;26 config.EnableActorStateScope = true;27 config.EnableActorTaskStateScope = true;28 config.EnableActorTaskExceptionScope = true;29 config.EnableActorTaskCanceledScope = true;30 config.EnableLogBuffering = true;31 config.EnableFullLogBuffering = true;32 config.EnableFullStateTracking = true;33 config.EnableFullExploration = true;34 config.EnableFullExploration = true;35 config.EnableFullExploration = true;36 config.EnableVerbosity = true;37 config.EnableCycleDetectionVerbosity = true;38 config.EnableDataRaceDetectionVerbosity = true;39 config.EnableDeadlockDetectionVerbosity = true;40 config.EnableOperationCanceledExceptionVerbosity = true;41 config.EnableObjectDisposedExceptionVerbosity = true;42 config.EnableActorScopeVerbosity = true;43 config.EnableActorTaskScopeVerbosity = true;44 config.EnableActorStateScopeVerbosity = true;45 config.EnableActorTaskStateScopeVerbosity = true;46 config.EnableActorTaskExceptionScopeVerbosity = true;47 config.EnableActorTaskCanceledScopeVerbosity = true;48 config.EnableLogBufferingVerbosity = true;49 config.EnableFullLogBufferingVerbosity = true;50 config.EnableFullStateTrackingVerbosity = true;51 config.EnableFullExplorationVerbosity = true;

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NotifyNodeFail

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var actor = runtime.CreateActor(typeof(NotifyNodeFail));7 runtime.SendEvent(actor, new E());8 runtime.Run();9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var actor = runtime.CreateActor(typeof(NotifyNodeFail));18 runtime.SendEvent(actor, new E());19 runtime.Run();20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var actor = runtime.CreateActor(typeof(NotifyNodeFail));29 runtime.SendEvent(actor, new E());30 runtime.Run();31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(NotifyNodeFail));40 runtime.SendEvent(actor, new

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail));9 ActorRuntime.RegisterActor(typeof(Actor1));10 ActorRuntime.RegisterActor(typeof(Actor2));11 ActorRuntime.RegisterActor(typeof(Actor3));12 ActorRuntime.RegisterActor(typeof(Actor4));13 ActorRuntime.RegisterActor(typeof(Actor5));14 ActorRuntime.RegisterActor(typeof(Actor6));15 ActorRuntime.RegisterActor(typeof(Actor7));16 ActorRuntime.RegisterActor(typeof(Actor8));17 ActorRuntime.RegisterActor(typeof(Actor9));18 ActorRuntime.RegisterActor(typeof(Actor10));19 ActorRuntime.RegisterActor(typeof(Actor11));20 ActorRuntime.RegisterActor(typeof(Actor12));21 ActorRuntime.RegisterActor(typeof(Actor13));22 ActorRuntime.RegisterActor(typeof(Actor14));23 ActorRuntime.RegisterActor(typeof(Actor15));24 ActorRuntime.RegisterActor(typeof(Actor16));25 ActorRuntime.RegisterActor(typeof(Actor17));26 ActorRuntime.RegisterActor(typeof(Actor18));27 ActorRuntime.RegisterActor(typeof(Actor19));28 ActorRuntime.RegisterActor(typeof(Actor20));29 ActorRuntime.RegisterActor(typeof(Actor21));30 ActorRuntime.RegisterActor(typeof(Actor22));31 ActorRuntime.RegisterActor(typeof(Actor23));32 ActorRuntime.RegisterActor(typeof(Actor24));33 ActorRuntime.RegisterActor(typeof(Actor25));34 ActorRuntime.RegisterActor(typeof(Actor26));35 ActorRuntime.RegisterActor(typeof(Actor27));36 ActorRuntime.RegisterActor(typeof(Actor28));37 ActorRuntime.RegisterActor(typeof(Actor29));38 ActorRuntime.RegisterActor(typeof(Actor30));39 ActorRuntime.RegisterActor(typeof(Actor31));40 ActorRuntime.RegisterActor(typeof(Actor32));41 ActorRuntime.RegisterActor(typeof(Actor33));42 ActorRuntime.RegisterActor(typeof(Actor34));43 ActorRuntime.RegisterActor(typeof(Actor35));44 ActorRuntime.RegisterActor(typeof(Actor36));45 ActorRuntime.RegisterActor(typeof(Actor37));46 ActorRuntime.RegisterActor(typeof(Actor38));47 ActorRuntime.RegisterActor(typeof(Actor39));48 ActorRuntime.RegisterActor(typeof(Actor40));49 ActorRuntime.RegisterActor(typeof(Actor41));50 ActorRuntime.RegisterActor(typeof(Actor42));51 ActorRuntime.RegisterActor(typeof(Actor43));

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NotifyNodeFail

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1{2 {3 public NotifyNodeFail(ActorId id)4 : base(id)5 {6 }7 public void NotifyNodeFailEvent()8 {9 this.NotifyNodeFail();10 }11 }12}13{14 {15 public void TestMethod()16 {17 var id = ActorId.CreateRandom();18 var actor = new NotifyNodeFail(id);19 }20 }21}22The type or namespace name 'Actor' could not be found (are you missing a using directive or an assembly reference?)

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1{2 {3 {4 protected override Task OnInitializeAsync(Event initialEvent)5 {6 this.CreateActor(typeof(Client));7 return Task.CompletedTask;8 }9 protected override Task OnHaltAsync(Event e)10 {11 this.SendEvent(this.Id, HaltEvent.Instance);12 return Task.CompletedTask;13 }14 }15 {16 private ActorId Server;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(UnitEvent), nameof(SendPing))]19 {20 }21 private void InitOnEntry()22 {23 this.Server = this.CreateActor(typeof(Server));24 this.RaiseEvent(UnitEvent.Instance);25 }26 private void SendPing()27 {28 this.SendEvent(this.Server, new PingEvent());29 }30 protected override Task OnHaltAsync(Event e)31 {32 this.SendEvent(this.Server, HaltEvent.Instance);33 return Task.CompletedTask;34 }35 }36 {37 }38 {39 }40 [Fact(Timeout = 5000)]41 public void TestNotifyNodeFail()42 {43 this.Test(r =>44 {45 r.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeFail));46 r.CreateActor(typeof(Client));47 },48 configuration: GetConfiguration().WithTestingIterations(100));49 }50 }51}52Error CS0246 The type or namespace name 'BugFindingTest' could not be found (are you missing a using directive or an assembly reference?) 2 C:\Users\user\Desktop\coyote\coyote\src\Microsoft.Coyote.Actors.BugFinding.Tests\NotifyNodeFail.cs 13 Active

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