Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.FailAndCheckRepair
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...
FailAndCheckRepair
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;21using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection;22using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks;23using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks;24using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks;25using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks;26using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;27using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;28using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;29using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;30using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;31using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection.Tasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks.NestedTasks;
FailAndCheckRepair
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Configuration;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States.States.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States.States.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machine.Tasks.States.States.States.States.States.States.Events;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machines.Nodes;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(NotifyNodeUpdate));12 runtime.CreateActor(typeof(NotifyNodeUpdate));13 runtime.CreateActor(typeof(Node));14 runtime.CreateActor(typeof(Node));15 runtime.CreateActor(
FailAndCheckRepair
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Services;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Utils;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Utils.Timer;15using Microsoft.Coyote.Actors.SharedObjects;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.SystematicTesting.Strategies;19using Microsoft.Coyote.SystematicTesting.Tests;20using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate;21using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Events;22using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Machines;23using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Models;24using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Services;25using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Utils;26using Microsoft.Coyote.SystematicTesting.Tests.NotifyNodeUpdate.Utils.Timer;27{28 {29 private static async Task Main(string[] args)30 {31 var configuration = Configuration.Create();32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.TestingIterations = 100;34 configuration.MaxFairSchedulingSteps = 100000;35 configuration.EnableCycleDetection = true;36 configuration.EnableDataRaceDetection = true;37 configuration.EnableHotStateDetection = true;38 configuration.EnableOperationInterleavings = true;39 configuration.EnablePhaseInterleavings = true;40 configuration.EnableStateGraphTesting = true;
FailAndCheckRepair
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var bugFindingTest = new NotifyNodeUpdate();9 bugFindingTest.FailAndCheckRepair();10 }11 }12}
FailAndCheckRepair
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 var bugFindingTask = BugFindingEngine.RunAsync(configuration, async () =>13 {14 var node = Actor.Create<Node>();15 var client = Actor.Create<Client>(new Client.InitEvent(node));16 await Task.Delay(1000);17 await client.NotifyNodeUpdate();18 await NotifyNodeUpdate.FailAndCheckRepairAsync(node);19 });20 bugFindingTask.Wait();21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var configuration = Configuration.Create().WithTestingIterations(100);35 var bugFindingTask = BugFindingEngine.RunAsync(configuration, async () =>36 {37 var node = Actor.Create<Node>();38 var client = Actor.Create<Client>(new Client.InitEvent(node));39 await Task.Delay(1000);40 await client.NotifyNodeUpdate();41 await NotifyNodeUpdate.FailAndCheckRepairAsync(node);42 });43 bugFindingTask.Wait();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 var configuration = Configuration.Create().WithTestingIterations(100);
FailAndCheckRepair
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.GetNodeUpdate;8{9 {10 static void Main(string[] args)11 {
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