How to use ProcessNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.ProcessNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;11{12 {13 static void Main(string[] args)14 {15 ActorRuntime runtime = ActorRuntime.Create();16 runtime.RegisterMonitor(typeof(NotifyNodeUpdate));17 ActorId node = runtime.CreateActor(typeof(Node));18 runtime.SendEvent(node, new UpdateNodeEvent());19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;32using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;33{34 {35 static void Main(string[] args)36 {37 ActorRuntime runtime = ActorRuntime.Create();38 runtime.RegisterMonitor(typeof(NotifyNodeUpdate));39 ActorId node = runtime.CreateActor(typeof(Node));40 runtime.SendEvent(node, new UpdateNodeEvent());41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate;54using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNodeUpdate.Events;55{56 {57 static void Main(string[] args)58 {59 ActorRuntime runtime = ActorRuntime.Create();60 runtime.RegisterMonitor(typeof(NotifyNodeUpdate));

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 Console.WriteLine("Press any key to exit");16 Console.ReadKey();17 var runtime = RuntimeFactory.Create(18 configuration: Configuration.Create().WithTestingIterations(1));19 runtime.RegisterMonitor(typeof(NotifyNodeUpdate));20 runtime.CreateActor(typeof(Actor1));21 runtime.CreateActor(typeof(Actor2));22 runtime.CreateActor(typeof(Actor3));23 runtime.Wait();24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 if (initialEvent is Actor1Event)30 {31 var actor2 = this.CreateActor(typeof(Actor2));

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsFromFairSchedule = 1000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 var runtime = RuntimeFactory.Create(config);20 runtime.RegisterMonitor(typeof(CheckpointMonitor));21 runtime.CreateActor(typeof(NotifyNodeUpdate));22 runtime.Wait();23 }24 }25}26using System;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Specifications;30{31 {32 static void Main(string[] args)33 {34 var config = Configuration.Create();35 config.MaxSchedulingSteps = 1000;36 config.MaxFairSchedulingSteps = 1000;37 config.MaxStepsFromFairSchedule = 1000;38 config.EnableCycleDetection = true;39 config.EnableDataRaceDetection = true;40 config.EnableIntegerOverflowDetection = true;41 config.EnableDeadlockDetection = true;42 config.EnableLivelockDetection = true;43 config.EnableOperationCanceledExceptionSupport = true;44 var runtime = RuntimeFactory.Create(config);45 runtime.RegisterMonitor(typeof(CheckpointMonitor));46 runtime.CreateActor(typeof(NotifyNodeUpdate));47 runtime.Wait();48 }49 }50}51using System;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55{56 {57 static void Main(string[] args)58 {59 var config = Configuration.Create();

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ProcessNodeUpdate

Using AI Code Generation

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1{2 {3 private TaskCompletionSource<bool> tcs;4 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]5 private class Init : State { }6 private void Configure()7 {8 this.tcs = (this.ReceivedEvent as UnitEvent).Tcs;9 this.SendEvent(this.Id, new UnitEvent());10 }11 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessNodeUpdate))]12 private class Configured : State { }13 private void ProcessNodeUpdate()14 {15 this.SendEvent(this.Id, new UnitEvent());16 }17 }18}19{20 {21 [Fact(Timeout = 5000)]22 public void Test()23 {24 this.Test(r =>25 {26 var tcs = new TaskCompletionSource<bool>();27 r.CreateActor(typeof(NotifyNodeUpdate), new UnitEvent(tcs));28 tcs.Task.Wait();29 });30 }31 }32}

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var id = new ActorId(1);13 runtime.CreateActor(typeof(NotifyNodeUpdate), id);14 var node = new Node(1, "1");15 var nodes = new List<Node>();16 nodes.Add(node);17 runtime.SendEvent(id, new ProcessNodeUpdateEvent(nodes));18 }19 }20}21using System;22using System.Collections.Generic;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Specifications;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var id = new ActorId(1);33 runtime.CreateActor(typeof(NotifyNodeUpdate), id);34 var node = new Node(1, "1");35 var nodes = new List<Node>();36 nodes.Add(node);37 runtime.SendEvent(id, new ProcessNodeUpdateEvent(nodes));38 }39 }40}41using System;42using System.Collections.Generic;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var id = new ActorId(1);53 runtime.CreateActor(typeof(NotifyNodeUpdate), id);54 var node = new Node(1, "1");55 var nodes = new List<Node>();56 nodes.Add(node);57 runtime.SendEvent(id, new ProcessNodeUpdateEvent(nodes));58 }59 }60}61using System;

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ProcessNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 1000;11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.SchedulingRandomSeed = 1;13 config.SchedulingMaxSteps = 1000;14 config.SchedulingVerbosity = 2;15 config.SchedulingIterations = 1000;16 config.SchedulingSearchDepth = 1000;17 config.SchedulingFairScheduling = true;

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