Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.BecomeHead
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...240                    this.Servers = servers;241                    this.Clients = clients;242                }243            }244            internal class BecomeHead : Event245            {246                public ActorId Target;247                public BecomeHead(ActorId target)248                    : base()249                {250                    this.Target = target;251                }252            }253            internal class BecomeTail : Event254            {255                public ActorId Target;256                public BecomeTail(ActorId target)257                    : base()258                {259                    this.Target = target;260                }261            }262            internal class Success : Event263            {264            }265            internal class HeadChanged : Event266            {267            }268            internal class TailChanged : Event269            {270            }271            private class HeadFailed : Event272            {273            }274            private class TailFailed : Event275            {276            }277            private class ServerFailed : Event278            {279            }280            private class FixSuccessor : Event281            {282            }283            private class FixPredecessor : Event284            {285            }286            private class Local : Event287            {288            }289            private class Done : Event290            {291            }292            private List<ActorId> Servers;293            private List<ActorId> Clients;294            private ActorId FailureDetector;295            private ActorId Head;296            private ActorId Tail;297            private int FaultyNodeIndex;298            private int LastUpdateReceivedSucc;299            private int LastAckSent;300            [Start]301            [OnEntry(nameof(InitOnEntry))]302            [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303            private class Init : State304            {305            }306            private void InitOnEntry(Event e)307            {308                this.Servers = (e as SetupEvent).Servers;309                this.Clients = (e as SetupEvent).Clients;310                this.FailureDetector = this.CreateActor(311                    typeof(FailureDetector),312                    new FailureDetector.SetupEvent(this.Id, this.Servers));313                this.Head = this.Servers[0];314                this.Tail = this.Servers[this.Servers.Count - 1];315                this.RaiseEvent(new Local());316            }317            [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318            [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319            [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320            [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321            private class WaitForFailure : State322            {323            }324            private void CheckWhichNodeFailed(Event e)325            {326                this.Assert(this.Servers.Count > 1, "All nodes have failed.");327                var failedServer = (e as FailureDetector.FailureDetected).Server;328                if (this.Head.Equals(failedServer))329                {330                    this.RaiseEvent(new HeadFailed());331                }332                else if (this.Tail.Equals(failedServer))333                {334                    this.RaiseEvent(new TailFailed());335                }336                else337                {338                    for (int i = 0; i < this.Servers.Count - 1; i++)339                    {340                        if (this.Servers[i].Equals(failedServer))341                        {342                            this.FaultyNodeIndex = i;343                        }344                    }345                    this.RaiseEvent(new ServerFailed());346                }347            }348            [OnEntry(nameof(CorrectHeadFailureOnEntry))]349            [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350            [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351            private class CorrectHeadFailure : State352            {353            }354            private void CorrectHeadFailureOnEntry()355            {356                this.Servers.RemoveAt(0);357                this.Monitor<InvariantMonitor>(358                    new InvariantMonitor.UpdateServers(this.Servers));359                this.Monitor<ServerResponseSeqMonitor>(360                    new ServerResponseSeqMonitor.UpdateServers(this.Servers));361                this.Head = this.Servers[0];362                this.SendEvent(this.Head, new BecomeHead(this.Id));363            }364            private void UpdateClients()365            {366                for (int i = 0; i < this.Clients.Count; i++)367                {368                    this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369                }370                this.RaiseEvent(new Done());371            }372            private void UpdateFailureDetector()373            {374                this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375            }376            [OnEntry(nameof(CorrectTailFailureOnEntry))]377            [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378            [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379            private class CorrectTailFailure : State380            {381            }382            private void CorrectTailFailureOnEntry()383            {384                this.Servers.RemoveAt(this.Servers.Count - 1);385                this.Monitor<InvariantMonitor>(386                    new InvariantMonitor.UpdateServers(this.Servers));387                this.Monitor<ServerResponseSeqMonitor>(388                    new ServerResponseSeqMonitor.UpdateServers(this.Servers));389                this.Tail = this.Servers[this.Servers.Count - 1];390                this.SendEvent(this.Tail, new BecomeTail(this.Id));391            }392            [OnEntry(nameof(CorrectServerFailureOnEntry))]393            [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394            [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395            [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396            [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397            [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398            private class CorrectServerFailure : State399            {400            }401            private void CorrectServerFailureOnEntry()402            {403                this.Servers.RemoveAt(this.FaultyNodeIndex);404                this.Monitor<InvariantMonitor>(405                    new InvariantMonitor.UpdateServers(this.Servers));406                this.Monitor<ServerResponseSeqMonitor>(407                    new ServerResponseSeqMonitor.UpdateServers(this.Servers));408                this.RaiseEvent(new FixSuccessor());409            }410            private void ProcessFixPredecessor()411            {412                this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413                    this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414            }415            private void SetLastUpdate(Event e)416            {417                this.LastUpdateReceivedSucc = (e as418                    ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419                this.LastAckSent = (e as420                    ChainReplicationServer.NewSuccInfo).LastAckSent;421                this.RaiseEvent(new FixPredecessor());422            }423            private void ProcessSuccess() => this.RaiseEvent(new Done());424        }425        private class ChainReplicationServer : StateMachine426        {427            internal class SetupEvent : Event428            {429                public int Id;430                public bool IsHead;431                public bool IsTail;432                public SetupEvent(int id, bool isHead, bool isTail)433                    : base()434                {435                    this.Id = id;436                    this.IsHead = isHead;437                    this.IsTail = isTail;438                }439            }440            internal class PredSucc : Event441            {442                public ActorId Predecessor;443                public ActorId Successor;444                public PredSucc(ActorId pred, ActorId succ)445                    : base()446                {447                    this.Predecessor = pred;448                    this.Successor = succ;449                }450            }451            internal class ForwardUpdate : Event452            {453                public ActorId Predecessor;454                public int NextSeqId;455                public ActorId Client;456                public int Key;457                public int Value;458                public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459                    : base()460                {461                    this.Predecessor = pred;462                    this.NextSeqId = nextSeqId;463                    this.Client = client;464                    this.Key = key;465                    this.Value = val;466                }467            }468            internal class BackwardAck : Event469            {470                public int NextSeqId;471                public BackwardAck(int nextSeqId)472                    : base()473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;...BecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static async Task Main(string[] args)9        {10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 1000;12            config.MaxFairSchedulingSteps = 1000;13            config.MaxUnfairSchedulingSteps = 1000;14            config.MaxStepsFromBugFinding = 1000;15            config.MaxFairStepsFromBugFinding = 1000;16            config.MaxUnfairStepsFromBugFinding = 1000;17            config.MaxInterleavings = 1000;18            config.MaxFairInterleavings = 1000;19            config.MaxUnfairInterleavings = 1000;20            config.MaxProgramSteps = 1000;21            config.MaxFairProgramSteps = 1000;22            config.MaxUnfairProgramSteps = 1000;23            config.MaxAsynchronousSteps = 1000;24            config.MaxFairAsynchronousSteps = 1000;25            config.MaxUnfairAsynchronousSteps = 1000;26            config.MaxStepsFromRandomExploration = 1000;27            config.MaxFairStepsFromRandomExploration = 1000;28            config.MaxUnfairStepsFromRandomExploration = 1000;29            config.EnableCycleDetection = true;30            config.EnableDataRaceDetection = true;31            config.EnableDeadlockDetection = true;32            config.EnableLivelockDetection = true;33            config.EnableOperationCanceledException = true;34            config.EnableObjectDisposedException = true;35            config.EnableIndexOutOfRangeException = true;36            config.EnableNullReferenceException = true;37            config.EnableDivideByZeroException = true;38            config.EnableActorDeadlockDetection = true;39            config.EnableStateGraph = true;40            config.EnableActorStateGraph = true;41            config.EnableStateGraphScheduling = true;42            config.EnableActorStateGraphScheduling = true;43            config.EnableHotStateDetection = true;44            config.EnableHotStateDetectionInActors = true;45            config.EnableHotStateDetectionInControlledActors = true;46            config.EnableHotStateDetectionInMonitors = true;47            config.EnableHotStateDetectionInControlledMonitors = true;48            config.EnableHotStateDetectionInTasks = true;BecomeHead
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4    }5    {6    }7    {8    }9    {10        {11            protected override void OnEntry()12            {13                Become(new Tail(this.Actor));14            }15        }16        {17            public Tail(Actor actor)18            {19                this.Actor = actor;20            }21            protected override void OnEntry()22            {23                Become(new Head(this.Actor));24            }25        }26        protected override void OnInitialize(Event initialEvent)27        {28            this.Become(new Head(this));29        }30        protected override void OnReceive(Event e)31        {32            if (e is BecomeHeadEvent)33            {34                Become(new Head(this));35            }36            else if (e is BecomeTailEvent)37            {38                Become(new Tail(this));39            }40            else if (e is MoveEvent)41            {42                this.Send(this.Id, new MoveEvent());43            }44        }45    }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Testing;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56    {57        {58            {59                protected override bool IsFairScheduler => true;60                protected override bool IsReplayEnabled => true;61                protected override int MaxSchedulingSteps => 1000;62                protected override IEnumerable<ISchedulable> GetOperations(ISchedulingStrategy strategy)63                {64                    return base.GetOperations(strategy).Concat(new ISchedulable[]65                    {66                        new BecomeHeadEvent(),67                        new BecomeTailEvent(),68                        new MoveEvent()69                    });70                }BecomeHead
Using AI Code Generation
1    using System;2    using System.Threading.Tasks;3    using Microsoft.Coyote.Actors;4    using Microsoft.Coyote.Actors.BugFinding.Tests;5    {6        {7            private ActorId pong;8            protected override async Task OnInitializeAsync(Event initialEvent)9            {10                this.pong = (initialEvent as PingEvent).Pong;11                this.SendEvent(this.pong, new PingEvent(this.Id));12            }13            protected override Task OnEventAsync(Event e)14            {15                if (e is PingEvent)16                {17                    this.SendEvent(this.pong, new PingEvent(this.Id));18                }19                else if (e is PongEvent)20                {21                    BecomeHead();22                }23                return Task.CompletedTask;24            }25        }26    }27    {28        {29            private ActorId ping;30            protected override async Task OnInitializeAsync(Event initialEvent)31            {32                this.ping = (initialEvent as PongEvent).Ping;33                this.SendEvent(this.ping, new PongEvent(this.Id));34            }35            protected override Task OnEventAsync(Event e)36            {37                if (e is PongEvent)38                {39                    this.SendEvent(this.ping, new PongEvent(this.Id));40                }41                return Task.CompletedTask;42            }43        }44    }45    {46        {47        }48    }49    {50        {51            public PingEvent(ActorId pong)52            {53                this.Pong = pong;54            }55            public ActorId Pong { get; private set; }56        }57    }58    {59        {60            public PongEvent(ActorId ping)61            {62                this.Ping = ping;63            }64            public ActorId Ping { get; private set; }65        }66    }67    {68        {69        }70    }BecomeHead
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.RegisterMonitor(typeof(PingMonitor));11            runtime.CreateActor(typeof(Ping), new Ping.PingConfig());12            runtime.Wait();13        }14    }15}16[pingpong.zip](BecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(Ping));11            Console.WriteLine("Hello World!");12        }13    }14}BecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        private Event PongEvent;9        protected override Task OnInitializeAsync(Event initialEvent)10        {11            this.PongEvent = new Event();12            return Task.CompletedTask;13        }14        protected override Task OnEventAsync(Event e)15        {16            if (e is PingEvent)17            {18                Console.WriteLine("Ping");19                this.SendEvent(this.Id, this.PongEvent);20            }21            else if (e is BecomeHeadEvent)22            {23                BecomeHead();24            }25            return Task.CompletedTask;26        }27        private void BecomeHead()28        {29            Console.WriteLine("BecomeHead");30            this.BecomeHead(this.PongEvent);31        }32    }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40    {41        private Event PingEvent;42        protected override Task OnInitializeAsync(Event initialEvent)43        {44            this.PingEvent = new Event();45            return Task.CompletedTask;46        }47        protected override Task OnEventAsync(Event e)48        {49            if (e is PongEvent)50            {51                Console.WriteLine("Pong");52                this.SendEvent(this.Id, this.PingEvent);53            }54            else if (e is BecomeHeadEvent)55            {56                BecomeHead();57            }58            return Task.CompletedTask;59        }60        private void BecomeHead()61        {62            Console.WriteLine("BecomeHead");63            this.BecomeHead(this.PingEvent);64        }65    }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{73    {74        private Event PingEvent;75        protected override Task OnInitializeAsync(Event initialEvent)BecomeHead
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4    {5        static void Main(string[] args)6        {7            var runtime = RuntimeFactory.Create();8            var ping = runtime.CreateActor(typeof(Ping));9            ping.SendEvent(new BecomeHead());10        }11    }12}13using System;14using Microsoft.Coyote.Actors;15{16    {17        static void Main(string[] args)18        {19            var runtime = RuntimeFactory.Create();20            var ping = runtime.CreateActor(typeof(Ping));21            ping.SendEvent(new BecomeHead());22        }23    }24}25using System;26using Microsoft.Coyote.Actors;27{28    {29        static void Main(string[] args)30        {31            var runtime = RuntimeFactory.Create();32            var ping = runtime.CreateActor(typeof(Ping));33            ping.SendEvent(new BecomeHead());34        }35    }36}37using System;38using Microsoft.Coyote.Actors;39{40    {41        static void Main(string[] args)42        {43            var runtime = RuntimeFactory.Create();44            var ping = runtime.CreateActor(typeof(Ping));45            ping.SendEvent(new BecomeHead());46        }47    }48}49using System;50using Microsoft.Coyote.Actors;51{52    {53        static void Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            var ping = runtime.CreateActor(typeof(Ping));57            ping.SendEvent(new BecomeHead());58        }59    }60}61using System;62using Microsoft.Coyote.Actors;63{64    {65        static void Main(stringBecomeHead
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15{16    {17        private readonly int id;18        private readonly int numPings;19        private readonly ActorId pong;20        private int count;21        public Ping(int id, int numPings, ActorId pong)22        {23            this.id = id;24            this.numPings = numPings;25            this.pong = pong;26            this.count = 0;27        }28        protected override async Task OnInitializeAsync(Event initialEvent)29        {30            if (this.id == 1)31            {32                this.SendEvent(this.pong, new PingEvent(this.id));33            }34        }35        protected override async Task OnEventAsync(Event e)36        {37            if (e is PingEvent ping)38            {39                this.count++;40                this.SendEvent(this.pong, new PingEvent(this.id));41                if (this.count == this.numPings)42                {43                    this.BecomeHead();44                }45            }46        }47    }48    {49        private readonly int id;50        private readonly int numPings;51        private int count;52        public Pong(int id, int numPings)53        {54            this.id = id;55            this.numPings = numPings;56            this.count = 0;57        }58        protected override async Task OnEventAsync(Event e)59        {60            if (e is PingEvent ping)61            {62                this.count++;63                this.SendEvent(ping.Pid, new PongEvent(this.id));64                if (this.count == this.numPings)65                {66                    this.BecomeHead();67                }68            }69        }70    }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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