How to use CheckEqual method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckEqual

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

copy

Full Screen

...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;3using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;5using System;6using System.Threading.Tasks;7using System.Threading;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.IO;12using System.Diagnostics;13using System.Runtime.Serialization.Formatters.Binary;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;17{18 {19 private int n;20 private ActorId pong;21 private int i;22 [OnEventDoAction(typeof(Config), nameof(Configure))]23 [OnEventDoAction(typeof(Start), nameof(StartPing))]24 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]25 {26 }27 private void Configure(Event e)28 {29 var config = (Config)e;30 this.n = config.N;31 this.pong = config.Pong;32 }33 private void StartPing(Event e)34 {35 this.i = 0;36 this.Send(this.pong, new PingEvent());37 }38 private void HandlePong(Event e)39 {40 this.i++;41 if (this.i < this.n)42 {43 this.Send(this.pong, new PingEvent());44 }45 {46 this.Raise(new Halt());47 }48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;55using System;56using System.Threading.Tasks;57using System.Threading;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.IO;62using System.Diagnostics;63using System.Runtime.Serialization.Formatters.Binary;

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Ping p = new Ping();9 p.CheckEqual(1, 1);10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Ping p = new Ping();22 p.CheckEqual(1, 2);23 Console.WriteLine("Hello World!");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Ping p = new Ping();35 p.CheckEqual(1, 2);36 Console.WriteLine("Hello World!");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Ping p = new Ping();48 p.CheckEqual(1, 1);49 Console.WriteLine("Hello World!");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Ping p = new Ping();61 p.CheckEqual(1, 1);62 Console.WriteLine("Hello World!");63 }64 }65}

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2Ping p = new Ping();3p.CheckEqual(1, 1);4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;6Ping p = new Ping();7p.CheckEqual(1, 1);8using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;9Ping p = new Ping();10p.CheckEqual(1, 1);11using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;12Ping p = new Ping();13p.CheckEqual(1, 1);14using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;15Ping p = new Ping();16p.CheckEqual(1, 1);17using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;18Ping p = new Ping();19p.CheckEqual(1, 1);20using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;21Ping p = new Ping();22p.CheckEqual(1, 1);23using Ping = Microsoft.Coyote.Actors.BugFinding.Tests.Ping;24Ping p = new Ping();25p.CheckEqual(1, 1);

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 var runtime = RuntimeFactory.Create(config);9 var ping = new PingActor(runtime, "Ping");10 var pong = new PongActor(runtime, "Pong");11 var checkEqual = new CheckEqualActor(runtime, "CheckEqual");12 runtime.CreateActor(ping);13 runtime.CreateActor(pong);14 runtime.CreateActor(checkEqual);15 runtime.SendEvent(checkEqual.Id, new CheckEqualEvent(ping.Id, pong.Id));16 runtime.Wait();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;22{23 {24 static void Main(string[] args)25 {26 var config = Configuration.Create();27 var runtime = RuntimeFactory.Create(config);28 var ping = new PingActor(runtime, "Ping");29 var pong = new PongActor(runtime, "Pong");30 var checkEqual = new CheckEqualActor(runtime, "CheckEqual");31 runtime.CreateActor(ping);32 runtime.CreateActor(pong);33 runtime.CreateActor(checkEqual);34 runtime.SendEvent(checkEqual.Id, new CheckEqualEvent(ping.Id, pong.Id));35 runtime.Wait();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;40{41 {42 static void Main(string[] args)43 {44 var config = Configuration.Create();45 var runtime = RuntimeFactory.Create(config);46 var ping = new PingActor(runtime, "Ping");47 var pong = new PongActor(runtime, "Pong");48 var checkEqual = new CheckEqualActor(runtime, "CheckEqual");

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public void CheckEqual(int x, int y)5 {6 if (x != y)7 {8 throw new System.Exception("x and y are not equal");9 }10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public void CheckEqual(int x, int y)17 {18 if (x != y)19 {20 throw new System.Exception("x and y are not equal");21 }22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public void CheckEqual(int x, int y)29 {30 if (x != y)31 {32 throw new System.Exception("x and y are not equal");33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public void CheckEqual(int x, int y)41 {42 if (x != y)43 {44 throw new System.Exception("x and y are not equal");45 }46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 public void CheckEqual(int x, int y)53 {54 if (x != y)55 {56 throw new System.Exception("x and y are not equal");57 }58 }59 }60}

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private int Count;7 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]8 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]9 private class Init : State { }10 private void PingHandler()11 {12 Count++;13 this.SendEvent(this.Id, new PongEvent());14 }15 private void PongHandler()16 {17 Count++;18 this.SendEvent(this.Id, new PingEvent());19 }20 }21 {22 private int Count;23 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]24 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]25 private class Init : State { }26 private void PingHandler()27 {28 Count++;29 this.SendEvent(this.Id, new PongEvent());30 }31 private void PongHandler()32 {33 Count++;34 this.SendEvent(this.Id, new PingEvent());35 }36 }37 public class PingEvent : Event { }38 public class PongEvent : Event { }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 private int Count;46 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]47 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]48 private class Init : State { }49 private void PingHandler()50 {51 Count++;52 this.SendEvent(this.Id, new PongEvent());53 }54 private void PongHandler()55 {56 Count++;57 this.SendEvent(this.Id, new PingEvent());58 }59 }60 {61 private int Count;62 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]63 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private int count = 0;7 private ActorId pong;8 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]9 private class Init : Event { }10 private void SendPong()11 {12 this.pong = this.CreateActor(typeof(Pong));13 this.SendEvent(this.pong, new PongEvent());14 }15 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]16 private class PingState : Event { }17 private void SendPing()18 {19 this.count++;20 if (this.count < 10)21 {22 this.SendEvent(this.pong, new PingEvent());23 }24 }25 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]26 private class StopState : Event { }27 private void Stop()28 {29 this.SendEvent(this.pong, new StopEvent());30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 private ActorId ping;39 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]40 private class Init : Event { }41 private void SendPing()42 {43 this.ping = this.CreateActor(typeof(Ping));44 this.SendEvent(this.ping, new PingEvent());45 }46 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]47 private class PongState : Event { }48 private void SendPong()49 {50 this.SendEvent(this.ping, new PongEvent());51 }52 [OnEventDoAction(typeof(StopEvent), nameof(Stop))]53 private class StopState : Event { }54 private void Stop()55 {56 this.SendEvent(this.ping, new StopEvent());57 }58 }59}

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 public static void Main()4 {5 Ping.CheckEqual(1, 1);6 Ping.CheckEqual(1, 2);7 }8}

Full Screen

Full Screen

CheckEqual

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Ping ping = new Ping();12 Ping pong = new Ping();13 ping.CheckEqual(pong);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Ping ping = new Ping();28 Ping pong = new Ping();29 ping.CheckEqual(pong);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Ping ping = new Ping();44 Ping pong = new Ping();45 ping.CheckEqual(pong);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 Ping ping = new Ping();60 Ping pong = new Ping();61 ping.CheckEqual(pong);62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful