How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public static void CheckLessOrEqualThanMethod()23 {24 PingPongTests.CheckLessOrEqualThanMethod();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;30using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;31using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Ping p = new Ping();8 p.CheckLessOrEqualThan(1, 2);9 }10 }11}

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Ping p = new Ping();3p.CheckLessOrEqualThan(10, 20);4using Microsoft.Coyote.Actors.BugFinding.Tests;5Ping p = new Ping();6p.CheckLessOrEqualThan(20, 10);7using Microsoft.Coyote.Actors.BugFinding.Tests;8Ping p = new Ping();9p.CheckLessOrEqualThan(10, 10);10using Microsoft.Coyote.Actors.BugFinding.Tests;11Ping p = new Ping();12p.CheckLessOrEqualThan(10, 20);13using Microsoft.Coyote.Actors.BugFinding.Tests;14Ping p = new Ping();15p.CheckLessOrEqualThan(20, 10);16using Microsoft.Coyote.Actors.BugFinding.Tests;17Ping p = new Ping();18p.CheckLessOrEqualThan(10, 10);19using Microsoft.Coyote.Actors.BugFinding.Tests;20Ping p = new Ping();21p.CheckLessOrEqualThan(10, 20);22using Microsoft.Coyote.Actors.BugFinding.Tests;23Ping p = new Ping();24p.CheckLessOrEqualThan(20, 10);

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RunAsync(async () =>12 {13 var ping = new Ping();14 await ping.CheckLessOrEqualThan();15 }).Wait();16 }17 }18}19 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.AssertIsRunning() in /home/runner/work/coyote/coyote/src/Runtime/Scheduling/SchedulingStrategy.cs:line 4420 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.RunAsync[T](TaskCompletionSource`1 completionSource, Task`1 task, CancellationToken cancellationToken) in /home/runner/work/coyote/coyote/src/Runtime/Scheduling/SchedulingStrategy.cs:line 15321 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.RunAsync[T](Task`1 task, CancellationToken cancellationToken) in /home/runner/work/coyote/coyote/src/Runtime/Scheduling/SchedulingStrategy.cs:line 12322 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.RunAsync[T](Task`1 task) in /home/runner/work/coyote/coyote/src/Runtime/Scheduling/SchedulingStrategy.cs:line 10923 at Microsoft.Coyote.Runtime.Scheduling.SchedulingStrategy.Run[T](Task`1 task) in /home/runner/work/coyote/coyote/src/Runtime/Scheduling/SchedulingStrategy.cs:line 9524 at Microsoft.Coyote.Runtime.Runtime.RunAsync[T](Task`1 task) in /home/runner/work/coyote/coyote/src/Runtime/Runtime.cs:line 11325 at PingPong.Program.Main(String[] args) in /home/runner/work/coyote/coyote/tests/BugFinding/PingPong/2.cs:line 16

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 private int count;6 private ActorId pong;7 [OnEventDoAction(typeof(Start), nameof(Init))]8 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]9 private class Init : State { }10 private void Init()11 {12 this.count = (int) this.ReceivedEvent;13 this.pong = this.CreateActor(typeof(Pong));14 this.SendPing();15 }16 private void SendPing()17 {18 this.count--;19 this.SendEvent(this.pong, new PingEvent());20 if (this.count > 0)21 {22 this.RaiseGotoStateEvent<Init>();23 }24 {25 this.SendEvent(this.pong, new Halt());26 }27 }28 }29 {30 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]31 [OnEventDoAction(typeof(Halt), nameof(Halt))]32 private class Init : State { }33 private void SendPong()34 {35 this.SendEvent(this.Id, new PongEvent());36 }37 private void Halt()38 {39 this.RaiseGotoStateEvent<Init>();40 }41 }42 public class PingEvent : Event { }43 public class PongEvent : Event { }44 public class Halt : Event { }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48{49 {50 private int count;51 private ActorId pong;52 [OnEventDoAction(typeof(Start), nameof(Init))]53 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]54 private class Init : State { }55 private void Init()56 {57 this.count = (int) this.ReceivedEvent;58 this.pong = this.CreateActor(typeof(Pong));59 this.SendPing();60 }61 private void SendPing()62 {63 this.count--;

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Ping));13 runtime.CreateActor(typeof(Pong));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEvent(this.Id, new PingEvent());21 }22 protected override async Task OnEventAsync(Event e)23 {24 if (e is PingEvent)25 {26 await this.SendEvent(this.Id, new PingEvent());27 }28 }29 }30 class PingEvent : Event { }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 [OnEventDoAction(typeof(PingEvent), nameof(CheckLessOrEqualThan))]40 class Init : MonitorState { }41 private void CheckLessOrEqualThan()42 {43 this.Assert(this.ReceivedEventCount <= 100, "The number of PingEvent messages received by Pong actor is greater than 100.");44 }45 }46}

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);2Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);3Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);4Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);5Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);6Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckLessOrEqualThan(i, 10);

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