How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10{11 {12 public Ping(ActorId pong)13 {14 this.SendEvent(pong, new PingEvent());15 }16 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPong))]17 private void ProcessPong(Event e)18 {19 this.SendEvent(this.Id, new Halt());20 }21 }22 {23 public Pong()24 {25 this.RegisterMonitor(typeof(PingMonitor));26 }27 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]28 private void ProcessPing(Event e)29 {30 this.SendEvent(this.Id, new PongEvent());31 }32 }33 {34 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]35 {36 }37 private void ProcessPing(Event e)38 {39 this.Assert(false, "Ping!");40 }41 }42 {43 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPong))]44 {45 }46 private void ProcessPong(Event e)47 {48 this.Assert(false, "Pong!");49 }50 }51 {52 }53 {54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using Microsoft.Coyote.Actors.BugFinding;65{66 {67 public Ping(ActorId pong)68 {69 this.SendEvent(pong, new PingEvent());70 }

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Services;8using Microsoft.Coyote.Actors.BugFinding.Tasks;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 {16 public ActorId Pong;17 public PingEvent(ActorId pong)18 {19 this.Pong = pong;20 }21 }22 {23 }24 {25 }26 [OnEventDoAction(typeof(StartEvent), nameof(Init))]27 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]28 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]29 {30 }31 {32 }33 {34 }35 {36 }37 private int Count;38 private void Init()39 {40 this.Count = 0;41 this.Goto<PingState>();42 }43 private void HandlePing()44 {45 var e = this.ReceivedEvent as PingEvent;46 this.Count++;47 this.Send(e.Pong, new PongEvent());48 this.Goto<PongState>();49 }50 private void HandlePong()51 {52 this.Count++;53 this.Goto<PingState>();54 }55 protected override Task OnHaltAsync(Event e)56 {57 this.Assert(this.Count == 10, "Expected 10 pings.");58 this.Goto<DoneState>();59 return Task.CompletedTask;60 }61 protected override Task OnBugFoundAsync(Event e, BugFindingServices services)62 {63 if (services.CheckWhichNodeFailed() == BugFindingServices.FailedNode.Ping)64 {65 services.ReportBug();66 }67 return Task.CompletedTask;68 }69 }70}

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors.Timers;11using Microsoft.Coyote.IO;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;13using System.Threading;14using System.Diagnostics;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;16{17 {18 private int NumPings;19 private int NumPongs;20 private int NumPingsSent;21 private int NumPongsSent;22 private ActorId Pong;23 [OnEventDoAction(typeof(Configure), nameof(Configure))]24 [OnEventDoAction(typeof(PingEvent), nameof(SendPing))]25 [OnEventDoAction(typeof(PongEvent), nameof(SendPong))]26 [OnEventDoAction(typeof(Check), nameof(Check))]27 {28 }29 private void Configure()30 {31 this.NumPings = (this.ReceivedEvent as Configure).NumPings;32 this.NumPongs = (this.ReceivedEvent as Configure).NumPongs;33 this.Pong = (this.ReceivedEvent as Configure).Pong;34 this.NumPingsSent = 0;35 this.NumPongsSent = 0;36 this.SendPing();37 }38 private void SendPing()39 {40 this.SendEvent(this.Pong, new PingEvent());41 this.NumPingsSent++;42 if (this.NumPingsSent < this.NumPings)43 {44 this.SendPing();45 }46 }47 private void SendPong()48 {49 this.SendEvent(this.Pong, new PongEvent());50 this.NumPongsSent++;51 if (this.NumPongsSent < this.NumPongs)52 {53 this.SendPong();54 }55 }56 private void Check()57 {58 this.Assert(this.NumPings == this.NumPingsSent, "Expected {0} pings, but sent {1} pings.", this.NumPings, this.NumPingsSent);59 this.Assert(this.NumPongs

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Ping p = new Ping();12 p.CheckWhichNodeFailed();13 }14 }15}16The type or namespace name 'Ping' could not be found (are you missing a using directive or an assembly reference?)17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping.Ping.Ping;23using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping.Ping.Ping.Ping;24using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping.Ping.Ping.Ping.Ping;25using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Ping.Ping.Ping.Ping.Ping.Ping.Ping;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableHotStateDetection = true;16 config.EnableOperationInterleavings = true;17 config.EnablePhaseInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableStateGraph = true;20 config.EnableStateGraphScheduling = true;21 config.EnableUnfairScheduling = true;22 config.MaxUnfairSchedulingSteps = 1000;23 config.RandomSchedulingSeed = 1;24 config.UserAssemblies = new string[] { "PingPong.dll" };25 config.Verbose = 2;26 config.SchedulingIterations = 100;27 config.SchedulingStrategy = SchedulingStrategy.FairRandom;28 config.ThrowOnFailure = true;29 config.ThrowOnHotState = true;30 config.ThrowOnOperationInterleavings = true;31 config.ThrowOnPhaseInterleavings = true;32 config.ThrowOnRandomExecution = true;33 config.ThrowOnUnfairScheduling = true;34 config.ThrowOnCycleInFairSchedule = true;35 config.ThrowOnCycleInRandomSchedule = true;36 config.ThrowOnDataRace = true;37 config.ThrowOnOperationTimeoutInFairSchedule = true;38 config.ThrowOnOperationTimeoutInRandomSchedule = true;39 using (var runtime = RuntimeFactory.Create(config))40 {41 var ping = Actor.Create(runtime, typeof(Ping), new ActorId("ping"));42 var pong = Actor.Create(runtime, typeof(Pong), new ActorId("pong"));43 var pong2 = Actor.Create(runtime, typeof(Pong), new ActorId("pong2"));44 var pong3 = Actor.Create(runtime, typeof(Pong), new ActorId("pong3"));45 var pong4 = Actor.Create(runtime, typeof(Pong), new ActorId("pong4"));46 var pong5 = Actor.Create(runtime, typeof(Pong), new ActorId("pong5"));47 var pong6 = Actor.Create(runtime, typeof(Pong), new

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1000;12 config.MaxSchedulingSteps = 1000;13 config.TestingEngineTraceScheduling = true;14 config.TestingEngineFaultInjection = true;15 config.TestingEngineLogLevel = 2;16 config.Verbose = 2;17 config.BugFindingReportOnFailure = true;18 config.BugFindingReportTrace = true;19 config.BugFindingReportViolations = true;20 config.BugFindingReportCoverage = true;21 config.BugFindingReportSchedule = true;22 config.BugFindingReportActivityCoverage = true;23 var runtime = RuntimeFactory.Create(config);24 runtime.RegisterMonitor(typeof(Ping));25 runtime.CreateActor(typeof(Pong));

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var ping = new Ping();9 var failedNode = ping.CheckWhichNodeFailed();10 Console.WriteLine(failedNode);11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var ping = new Ping();23 var failedNode = ping.CheckWhichNodeFailed();24 Console.WriteLine(failedNode);25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var ping = new Ping();37 var failedNode = ping.CheckWhichNodeFailed();38 Console.WriteLine(failedNode);39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 var ping = new Ping();51 var failedNode = ping.CheckWhichNodeFailed();

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CheckWhichNodeFailed

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var ping = runtime.CreateActor(typeof(Ping), new Ping.Config());15 runtime.SendEvent(ping, new PingEvent(0));16 runtime.WaitCompletion(ping);17 }18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Collections.Generic;25using System.Text;26using System.Threading.Tasks;27using System.Threading;28{29 {30 static void Main(string[] args)31 {32 using (var runtime = RuntimeFactory.Create())33 {34 var ping = runtime.CreateActor(typeof(Ping), new Ping.Config());35 runtime.SendEvent(ping, new PingEvent(0));36 runtime.WaitCompletion(ping);37 }38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Collections.Generic;45using System.Text;46using System.Threading.Tasks;47using System.Threading;48{49 {50 static void Main(string[] args)51 {52 using (var runtime = RuntimeFactory.Create())53 {54 var ping = runtime.CreateActor(typeof(Ping), new Ping.Config());55 runtime.SendEvent(ping, new PingEvent

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Ping ping = new Ping();11 ping.CheckWhichNodeFailed();12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Ping ping = new Ping();26 ping.CheckWhichNodeFailed();27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Ping ping = new Ping();41 ping.CheckWhichNodeFailed();42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 Ping ping = new Ping();56 ping.CheckWhichNodeFailed();57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote;

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