How to use CorrectServerFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.CorrectServerFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.DPOR;13{14 {15 static void Main(string[] args)16 {17 using (var runtime = RuntimeFactory.Create())18 {19 var strategy = new RandomStrategy();20 strategy.SchedulingStrategy = new DPORStrategy();21 WithStrategy(strategy).WithVerbosityEnabled(Verbosity.All);22 var engine = TestingEngineFactory.Create(runtime, configuration);23 var id = new ActorId(1);24 var testActor = new PingPongActor(id);25 engine.TestActor<Ping>(testActor);26 }27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Strategies;39using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;40using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers;41using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.DPOR;42{43 {44 static void Main(string[] args)45 {46 using (var runtime = RuntimeFactory.Create

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var ping = runtime.CreateActor(typeof(Ping));13 runtime.SendEvent(ping, new PingEvent());14 runtime.WaitCompletion(ping);15 }16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 using (var runtime = RuntimeFactory.Create())29 {30 var ping = runtime.CreateActor(typeof(Ping));31 runtime.SendEvent(ping, new PingEvent());32 runtime.WaitCompletion(ping);33 }34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 using (var runtime = RuntimeFactory.Create())47 {48 var ping = runtime.CreateActor(typeof(Ping));49 runtime.SendEvent(ping, new PingEvent());

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7{8 {9 static void Main(string[] args)10 {11 System.Console.WriteLine("12");13 System.Console.WriteLine("Press any key to start14");15 System.Console.ReadKey();16 System.Console.WriteLine("Starting17");18 PingPong();19 }20 static void PingPong()21 {22 var configuration = Configuration.Create().WithStrategy(new RandomStrategy());23 var runtime = RuntimeFactory.Create(configuration);24 var ping = runtime.CreateActor(typeof(Ping), new PingEvent());25 runtime.Wait();26 }27 }28}29runtime.CreateActor(typeof(Ping), new PingEvent());30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding;35using Microsoft.Coyote.Actors.BugFinding.Strategies;36{37 {38 static void Main(string[] args)39 {40 System.Console.WriteLine("41");42 System.Console.WriteLine("Press any key to start43");44 System.Console.ReadKey();45 System.Console.WriteLine("Starting46");47 PingPong();48 }49 static void PingPong()50 {51 var configuration = Configuration.Create().WithStrategy(new RandomStrategy());52 var runtime = RuntimeFactory.Create(configuration);53 var ping = runtime.CreateActor(typeof(Ping), Ping.PingEvent);54 runtime.Wait();55 }56 }57 {

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CorrectServerFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var ping = Actor.Create<Ping>(new ActorId("Ping"));11 var pong = Actor.Create<Pong>(new ActorId("Pong"));12 var pong2 = Actor.Create<Pong>(new ActorId("Pong2"));13 await ping.SendEventAsync(new StartEvent(pong));14 await ping.SendEventAsync(new StartEvent(pong2));15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static async Task Main(string[] args)28 {29 var ping = Actor.Create<Ping>(new ActorId("Ping"));30 var pong = Actor.Create<Pong>(new ActorId("Pong"));31 var pong2 = Actor.Create<Pong>(new ActorId("Pong2"));32 await ping.SendEventAsync(new StartEvent(pong));33 await ping.SendEventAsync(new StartEvent(pong2));34 Console.WriteLine("Press any key to exit.");35 Console.ReadKey();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public static async Task Main(string[] args)47 {48 var ping = Actor.Create<Ping>(new ActorId("Ping"));49 var pong = Actor.Create<Pong>(new ActorId("Pong"));50 var pong2 = Actor.Create<Pong>(new ActorId("Pong2"));51 await ping.SendEventAsync(new StartEvent(pong));52 await ping.SendEventAsync(new StartEvent(

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CorrectServerFailureOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 1000;16 configuration.ThrowOnFailure = true;17 configuration.TestingIterations = 1000;18 var test = new PingPongTestWithBugFinding(configuration);19 test.TestCorrectServerFailureOnEntry();20 }21 }22}23Microsoft (R) Coyote, version

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableHotStateDetection = true;15 config.EnableLivelockDetection = true;16 config.EnableLockFreeExecutor = true;17 config.EnableOperationInterleavings = true;18 config.EnableRandomExecution = true;19 config.EnableUnfairnessDetection = true;20 config.EnableVerbosity = true;21 var runtime = RuntimeFactory.Create(config);22 var ping = runtime.CreateActor(typeof(Ping));23 ping.SendEvent(new PingEvent());24 await runtime.WaitAsync(ping);25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 var config = Configuration.Create();37 config.MaxSchedulingSteps = 100;38 config.MaxFairSchedulingSteps = 100;39 config.EnableCycleDetection = true;40 config.EnableDataRaceDetection = true;41 config.EnableHotStateDetection = true;42 config.EnableLivelockDetection = true;43 config.EnableLockFreeExecutor = true;44 config.EnableOperationInterleavings = true;45 config.EnableRandomExecution = true;46 config.EnableUnfairnessDetection = true;47 config.EnableVerbosity = true;48 var runtime = RuntimeFactory.Create(config);49 var ping = runtime.CreateActor(typeof(Ping));50 ping.SendEvent(new PingEvent());51 await runtime.WaitAsync(ping);52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.VisualStudio.TestTools.UnitTesting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public void TestPingPong()13 {14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 100;16 configuration.SchedulingSeed = 0;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingMaxSteps = 100;19 configuration.SchedulingVerbosity = 2;20 configuration.BugFindingIterations = 100;21 configuration.BugFindingSeed = 0;22 configuration.BugFindingStrategy = BugFindingStrategy.Random;23 configuration.BugFindingMaxSteps = 100;24 configuration.BugFindingVerbosity = 2;25 configuration.EnableCycleDetection = true;26 configuration.EnableDataRaceDetection = true;27 configuration.EnableDeadlockDetection = true;28 configuration.EnableLivelockDetection = true;29 configuration.EnableOperationCanceledException = true;30 configuration.EnableObjectDisposedException = true;31 configuration.EnableIndexOutOfRangeException = true;32 configuration.EnableNullReferenceException = true;33 configuration.EnableDivideByZeroException = true;34 configuration.EnableActorSelfMonitoring = true;35 configuration.EnableActorRuntimeLogging = true;36 configuration.EnableActorStateLogging = true;37 configuration.EnableActorTaskStealing = true;38 configuration.EnableActorTaskGroupStealing = true;39 configuration.EnableActorTaskGroupFairStealing = true;40 configuration.EnableActorTaskGroupFairStealingWithBatching = true;41 configuration.EnableActorTaskGroupFairStealingWithBatchingAndYielding = true;42 configuration.EnableActorTaskGroupFairStealingWithBatchingAndYieldingWithBackoff = true;43 configuration.EnableActorTaskGroupFairStealingWithBatchingAndYieldingWithBackoffAndCaching = true;44 configuration.EnableActorTaskGroupFairStealingWithBatchingAndYieldingWithBackoffAndCachingAndStealing = true;45 configuration.EnableActorTaskGroupFairStealingWithBatchingAndYieldingWithBackoffAndCachingAndStealingAndFairScheduling = true;

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Ping ping = new Ping();11 ping.CorrectServerFailureOnEntry();12 }13 }14}15{16 {17 private int Counter;18 private MachineId Pong;19 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]20 private class Init : MachineState { }21 private void SendPing()22 {23 this.Counter++;24 if (this.Counter == 100000)25 {26 this.Send(this.Pong, new PingEvent());27 this.Counter = 0;28 }29 }30 private class PongEvent : Event { }31 private class PingEvent : Event { }32 public void CorrectServerFailureOnEntry()33 {34 this.Counter = 0;35 this.Pong = this.CreateMachine(typeof(Pong));36 this.Raise(new PongEvent());37 }38 }39}

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Ping ping = new Ping();11 ping.CorrectServerFailureOnEntry();12 Console.ReadLine();13 }14 }15}

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CorrectServerFailureOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System.Threading;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Ping), new PingConfig(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));12 runtime.Wait();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System.Threading;24{25 {26 public int PingCount;27 public int PingDelay;28 public int PongDelay;29 public int PingFaults;30 public int PongFaults;31 public int PingAsyncFaults;32 public int PongAsyncFaults;33 public int PingSendFaults;34 public int PongSendFaults;35 public int PingReceiveFaults;36 public int PongReceiveFaults;37 public PingConfig(int pingCount, int pingDelay, int pongDelay, int pingFaults, int pongFaults, int pingAsyncFaults, int pongAsyncFaults, int pingSendFaults, int pongSendFaults, int pingReceiveFaults, int pongReceiveFaults)38 {39 this.PingCount = pingCount;40 this.PingDelay = pingDelay;41 this.PongDelay = pongDelay;42 this.PingFaults = pingFaults;43 this.PongFaults = pongFaults;44 this.PingAsyncFaults = pingAsyncFaults;45 this.PongAsyncFaults = pongAsyncFaults;46 this.PingSendFaults = pingSendFaults;47 this.PongSendFaults = pongSendFaults;48 this.PingReceiveFaults = pingReceiveFaults;49 this.PongReceiveFaults = pongReceiveFaults;50 }51 }52 {53 private readonly PingConfig Config;54 private int Count;55 private int FaultCount;

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