How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 [OnEventDoAction(typeof(PingEvent), nameof(HandlePingEvent))]9 {10 private int count = 0;11 private ActorId pongActor;12 public Ping(ActorId pongActor)13 {14 this.pongActor = pongActor;15 }16 private void HandlePingEvent(Event e)17 {18 count++;19 if (count <= 10)20 {21 this.Send(pongActor, new PongEvent());22 }23 {24 this.Send(pongActor, new HaltEvent());25 this.Send(this.Id, new HaltEvent());26 }27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;36{37 [OnEventDoAction(typeof(PongEvent), nameof(HandlePongEvent))]38 {39 private ActorId pingActor;40 public Pong(ActorId pingActor)41 {42 this.pingActor = pingActor;43 }44 private void HandlePongEvent(Event e)45 {46 this.Send(pingActor, new PingEvent());47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;56{57 {58 }59}60using System;61using System.Threading.Tasks;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Threading;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph.DataStructures;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph.DataStructures;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph.DataStructures.AdjacencyList;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.DPOR.Strategies.DPOR.StateGraph.DataStructures.DirectedGraph.DataStructures.Graph.DataStructures.AdjacencyList.DataStructures;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9{10 {11 static async Task Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(1000);14 configuration.SchedulingStrategy = new DPOR(configuration);15 var test = new PingPongBugFindingTest();16 await test.ExecuteAsync(configuration);17 }18 }19 {20 [BugFindingTest(1)]21 public async Task TestPingPong()22 {23 var runtime = RuntimeFactory.Create();24 var ping = runtime.CreateActor(typeof(Ping));25 var pong = runtime.CreateActor(typeof(Pong), ping);26 runtime.SendEvent(ping, new PingEvent(pong));27 await Task.CompletedTask;28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.TestingServices;36using Microsoft.Coyote.TestingServices.Runtime;37using Microsoft.Coyote.TestingServices.SchedulingStrategies;38using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;39{40 {41 static async Task Main(string[] args)42 {43 var configuration = Configuration.Create().WithTestingIterations(1000);44 configuration.SchedulingStrategy = new DPOR(configuration);45 var test = new PingPongBugFindingTest();46 await test.ExecuteAsync(configuration);47 }48 }49 {50 [BugFindingTest(1)]51 public async Task TestPingPong()52 {53 var runtime = RuntimeFactory.Create();54 var ping = runtime.CreateActor(typeof(Ping));55 var pong = runtime.CreateActor(typeof(Pong), ping);56 runtime.SendEvent(ping,

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7{8 {9 private int Count;10 private ActorId Pong;11 internal Ping(ActorId pong)12 {13 this.Count = 0;14 this.Pong = pong;15 }16 internal void Start()17 {18 this.SendEvent(this.Pong, new PingEvent());19 }20 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]21 private void HandlePing()22 {23 this.Count++;24 if (this.Count == 10)25 {26 this.SendEvent(this.Pong, new HaltEvent());27 }28 {29 this.SendEvent(this.Pong, new PingEvent());30 }31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote.TestingServices.Runtime;40{41 {42 private ActorId Ping;43 internal Pong(ActorId ping)44 {45 this.Ping = ping;46 }47 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]48 private void HandlePing()49 {50 this.SendEvent(this.Ping, new PongEvent());51 }52 [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]53 private void HandleHalt()54 {55 this.RaiseHaltEvent();56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.TestingServices;64using Microsoft.Coyote.TestingServices.Runtime;65{

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Ping));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Ping));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Ping));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Ping));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Ping));62 runtime.Wait();63 }64 }65}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var ping = runtime.CreateActor(typeof(Ping));12 runtime.SendEvent(ping, new PingEvent());13 runtime.WaitCompletion(ping);14 Console.WriteLine("Press any key to exit.");15 Console.ReadKey();16 }17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 protected override Task OnPingEventAsync(Event e)26 {27 Console.WriteLine("Ping");28 this.SendEvent(this.Pong, new PongEvent());29 return Task.CompletedTask;30 }31 }32}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private int count;5 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]6 private class Init : State { }7 private void OnStart(Event e)8 {9 this.count = 5;10 this.RaiseEvent(new PingEvent());11 }12 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]13 private class Active : State { }14 private void OnPing(Event e)15 {16 if (this.count > 0)17 {18 this.count--;19 this.RaiseEvent(new PingEvent());20 }21 }22 }23}24{25 {26 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]27 private class Active : State { }28 private void OnPing(Event e)29 {30 this.SendEvent(e.SenderId, new PongEvent());31 }32 }33}34{35 {36 }37}38{39 {40 }41}42{43 {44 }45}46{47 {48 public static void Main()49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 500000;52 config.MaxFairSchedulingSteps = 500000;53 config.MaxStepsFromAnyEntryToExit = 500000;54 config.MaxStepsFromProductionToExit = 500000;55 config.MaxFairStepsFromAnyEntryToExit = 500000;56 config.MaxFairStepsFromProductionToExit = 500000;57 config.MaxUnfairSchedulingSteps = 500000;58 config.MaxUnfairStepsFromAnyEntryToExit = 500000;59 config.MaxUnfairStepsFromProductionToExit = 500000;60 config.MaxUnfairStepsFromAnyActionToExit = 500000;

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private int count = 0;7 private int maxCount = 0;8 private ActorId pong;9 private ActorId pong2;10 public Ping(ActorId pong, ActorId pong2, int maxCount)11 {12 this.pong = pong;13 this.pong2 = pong2;14 this.maxCount = maxCount;15 }16 [OnEventDoAction(typeof(UnitEvent), nameof(StartPing))]17 private class Init : Event { }18 private void StartPing()19 {20 this.SendEvent(this.pong, new PingEvent(this.Id));21 this.SendEvent(this.pong2, new PingEvent(this.Id));22 }23 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]24 private class WaitPong : Event { }25 private void HandlePong()26 {27 this.count++;28 if (this.count < this.maxCount)29 {30 this.SendEvent(this.pong, new PingEvent(this.Id));31 this.SendEvent(this.pong2, new PingEvent(this.Id));32 }33 {34 this.SendEvent(this.pong, new HaltEvent());35 this.SendEvent(this.pong2, new HaltEvent());36 this.RaiseHaltEvent();37 }38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]47 private class WaitPing : Event { }48 private void HandlePing()49 {50 this.SendEvent((this.ReceivedEvent as PingEvent).Sender, new PongEvent());51 }52 }53}54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{

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