How to use HandleFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandleFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;...

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 static void Main(string[] args)10 {11 Ping p = new Ping();12 p.HandleFailureOnEntry();13 }14 }15}

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static async Task Main()9 {10 var ping = Actor.Create<Ping>(new ActorId("Ping"));11 ping.SendEvent(new PingEvent());12 await ping;13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private static async Task Main()24 {25 var ping = Actor.Create<Ping>(new ActorId("Ping"));26 ping.SendEvent(new PingEvent());27 ping.SendEvent(new PingEvent());28 await ping;29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private static async Task Main()40 {41 var ping = Actor.Create<Ping>(new ActorId("Ping"));42 ping.SendEvent(new PingEvent());43 ping.SendEvent(new PingEvent());44 ping.SendEvent(new PingEvent());45 await ping;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 private int Counter = 0;14 private Pong Pong;15 [OnEventDoAction(typeof(Start), nameof(Configure))]16 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]17 [OnEventDoAction(typeof(Failure), nameof(HandleFailure))]18 private class Init : State { }19 private void Configure()20 {21 this.Pong = this.CreateActor(typeof(Pong));22 this.SendEvent(this.Pong, new PingEvent());23 }24 private void HandlePong()25 {26 this.Counter++;27 if (this.Counter < 3)28 {29 this.SendEvent(this.Pong, new PingEvent());30 }31 }32 private void HandleFailure()33 {34 this.Assert(false, "Ping actor failed.");35 }36 }37}38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;41using Microsoft.Coyote.Actors.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]51 [OnEventDoAction(typeof(Failure), nameof(HandleFailure))]52 private class Init : State { }53 private void HandlePing()54 {55 this.SendEvent(this.Id, new PongEvent());56 }57 private void HandleFailure()58 {

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HandleFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Ping), new PingConfig());11 runtime.Wait();12 }13 }14}15 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HandleFailureOnEntry(PingConfig e)16 at Microsoft.Coyote.Actors.ActorMachine`1.OnEventUnhandled(Event e)17 at Microsoft.Coyote.Actors.ActorMachine`1.OnEvent(Event e)18 at Microsoft.Coyote.Actors.Actor`1.OnEvent(Event e)19 at Microsoft.Coyote.Actors.Actor`1.Run()20 at Microsoft.Coyote.Actors.ActorTaskScheduler.RunActorTask(ActorTask task)21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Ping), new PingConfig(), runtime);31 runtime.Wait();32 }33 }34}

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HandleFailureOnEntry

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var ping = runtime.CreateActor(typeof(Ping), config);11 runtime.SendEvent(ping, new PingEvent());12 Console.ReadLine();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var config = Configuration.Create();25 var ping = runtime.CreateActor(typeof(Ping), config);26 runtime.SendEvent(ping, new PingEvent());27 Console.ReadLine();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var config = Configuration.Create();40 var ping = runtime.CreateActor(typeof(Ping), config);41 runtime.SendEvent(ping, new PingEvent());42 Console.ReadLine();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 var config = Configuration.Create();55 var ping = runtime.CreateActor(typeof(Ping), config);56 runtime.SendEvent(ping, new PingEvent());57 Console.ReadLine();58 }59 }60}

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HandleFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 private int Counter;9 private ActorId Pong;10 [OnEntry(nameof(InitOnEntry))]11 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]12 private class Init : State { }13 [OnEntry(nameof(PongOnEntry))]14 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]15 private class Pong : State { }16 private void InitOnEntry(Event e)17 {18 this.Counter = 0;19 this.Pong = this.CreateActor(typeof(Pong));20 this.SendEvent(this.Pong, new PingEvent());21 }22 private void HandlePing(Event e)23 {24 this.Counter++;25 if (this.Counter == 10)26 {27 this.RaiseGotoStateEvent<Pong>();28 }29 {30 this.SendEvent(this.Pong, new PingEvent());31 }32 }33 private void PongOnEntry(Event e)34 {35 this.Counter++;36 if (this.Counter == 10)37 {38 this.RaiseGotoStateEvent<Init>();39 }40 {41 this.SendEvent(this.Pong, new PongEvent());42 }43 }44 private void HandlePong(Event e)45 {46 this.Counter++;47 if (this.Counter == 10)48 {49 this.RaiseGotoStateEvent<Init>();50 }51 {52 this.SendEvent(this.Pong, new PongEvent());53 }54 }55 }56 public class PingEvent : Event { }57 public class PongEvent : Event { }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Testing;62using System;63using System.Threading.Tasks;64{65 {66 private int Counter;67 private ActorId Pong;68 [OnEntry(nameof(

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HandleFailureOnEntry

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 Console.WriteLine("Press

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HandleFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12using Xunit;13using Xunit.Abstractions;14{15 {16 public PingPongTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestPingPong()22 {23 this.Test(r =>24 {25 r.RegisterMonitor<PingMonitor>();26 r.CreateActor(typeof(Ping));27 },28 configuration: GetConfiguration().WithTestingIterations(100));29 }30 private Configuration GetConfiguration()31 {32 return Configuration.Create().WithTestingIterations(100).WithTraceScheduling();33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.Coverage;44using Microsoft.Coyote.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.Tests.Common;47using Xunit;48using Xunit.Abstractions;49{50 {51 public PingPongTests(ITestOutputHelper output)52 : base(output)53 {54 }55 [Fact(Timeout = 5000)]56 public void TestPingPong()57 {58 this.Test(r =>59 {60 r.RegisterMonitor<PingMonitor>();61 r.CreateActor(typeof(Ping));62 },63 configuration: GetConfiguration().WithTestingIterations(100));64 }65 private Configuration GetConfiguration()

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HandleFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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HandleFailureOnEntry

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.IO;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection;12using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;13using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing;14using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching;16using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph;17using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching.DirectedGraphCachingStrategies;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching.DirectedGraphCachingStrategies.DirectedGraphCachingStrategyFactory;20using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching.DirectedGraphCachingStrategies.DirectedGraphCachingStrategyFactory.DirectedGraphCachingStrategyFactoryMethods;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching.DirectedGraphCachingStrategies.DirectedGraphCachingStrategyFactory.DirectedGraphCachingStrategyFactoryMethods.DirectedGraphCachingStrategyFactoryMethod;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.GraphCaching.DirectedGraph.DirectedGraphCaching.DirectedGraphCachingStrategies.DirectedGraphCachingStrategyFactory.DirectedGraphCachingStrategyFactoryMethods.DirectedGraphCachingStrategyFactoryMethod.DirectedGraphCachingStrategyFactoryMethodParameters;

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