How to use HistoryUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.HistoryUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Services;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(5);11 await BugFindingEngine.RunAsync(config, async () =>12 {13 var pingActor = Actor.Create<Ping>(new ActorId("PingActor"));14 var pongActor = Actor.Create<Pong>(new ActorId("PongActor"));15 await pingActor.HistoryUpdate(pongActor, 1);16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24{25 {26 static async Task Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(5);29 await BugFindingEngine.RunAsync(config, async () =>30 {31 var pingActor = Actor.Create<Ping>(new ActorId("PingActor"));32 var pongActor = Actor.Create<Pong>(new ActorId("PongActor"));33 await pingActor.HistoryUpdate(pongActor, 1);34 });35 }36 }37}

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Ping ping = new Ping();13 ping.HistoryUpdate();14 Console.Read();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 Ping ping = new Ping();29 ping.HistoryUpdate();30 Console.Read();31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 Ping ping = new Ping();45 ping.HistoryUpdate();46 Console.Read();47 }48 }49}50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 Ping ping = new Ping();61 ping.HistoryUpdate();62 Console.Read();63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{73 {74 static void Main(string[] args)75 {76 Ping ping = new Ping();77 ping.HistoryUpdate();

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Ping ping = new Ping();8 ping.HistoryUpdate();9 }10 }11}12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 Ping ping = new Ping();19 ping.PingPong();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Ping ping = new Ping();30 ping.PingPongAsync();31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 Ping ping = new Ping();41 ping.PingPongAsync();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Ping ping = new Ping();52 ping.PingPongAsync();53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {60 static void Main(string

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var ping = runtime.CreateActor(typeof(Ping));10 runtime.SendEvent(ping, new HistoryUpdate());11 Console.ReadLine();12 }13 }14}15Hi! I'm trying to use the HistoryUpdate method of the Ping class in the Microsoft.Coyote.Actors.BugFinding.Tests namespace. But I'm getting a "The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)" error. I've tried adding the Microsoft.Coyote.Actors.BugFinding.Tests project as a reference, but it doesn't work. I've also tried to add the Microsoft.Coyote.Actors.BugFinding.Tests.dll file as a reference, but it doesn't work either. I'm using Visual Studio 2019. I'm using the latest version of Coyote, which is

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HistoryUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime.RegisterMonitor(typeof(PingMonitor));11 ActorRuntime.RegisterMonitor(typeof(PongMonitor));12 ActorRuntime.RegisterMonitor(typeof(HistoryUpdateMonitor));13 var runtime = ActorRuntime.Create();14 var ping = runtime.CreateActor(typeof(Ping));15 runtime.SendEvent(ping, new PingEvent());16 Console.ReadLine();17 }18 }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 ActorRuntime.RegisterMonitor(typeof(PingMonitor));30 ActorRuntime.RegisterMonitor(typeof(PongMonitor));31 ActorRuntime.RegisterMonitor(typeof(HistoryUpdateMonitor));32 var runtime = ActorRuntime.Create();33 var ping = runtime.CreateActor(typeof(Ping));34 runtime.SendEvent(ping, new PingEvent());35 Console.ReadLine();36 }37 }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 ActorRuntime.RegisterMonitor(typeof(PingMonitor));49 ActorRuntime.RegisterMonitor(typeof(PongMonitor));50 ActorRuntime.RegisterMonitor(typeof(HistoryUpdateMonitor));51 var runtime = ActorRuntime.Create();52 var ping = runtime.CreateActor(typeof(Ping));53 runtime.SendEvent(ping, new PingEvent());54 Console.ReadLine();55 }56 }57}58using System;59using Microsoft.Coyote.Actors;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.SnapshotExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.Tests.Common;17using Xunit;18using Xunit.Abstractions;19{20 {21 public PingPongTests(ITestOutputHelper output)22 : base(output)23 {24 }25 {26 private readonly ActorId pong;27 public Ping(ActorId pong)28 {29 this.pong = pong;30 }31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.SendEvent(this.pong, new PingEvent());34 return Task.CompletedTask;35 }36 protected override Task OnEventAsync(Event e)37 {38 switch (e)39 {40 this.SendEvent(this.pong, new PingEvent());41 break;42 }43 return Task.CompletedTask;44 }45 }46 {47 private readonly ActorId ping;48 public Pong(ActorId ping)49 {50 this.ping = ping;51 }52 protected override Task OnEventAsync(Event e)53 {54 switch (e)55 {56 this.SendEvent(this.ping, new PongEvent());57 break;58 }59 return Task.CompletedTask;60 }61 }62 {63 }64 {65 }66 [Fact(Timeout = 5000)]67 public void TestPingPong()68 {69 var configuration = Configuration.Create().WithTestingIterations(100);70 this.Test(r =>71 {

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7using System.Diagnostics;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using Microsoft.Coyote.TestingServices;12{13 {14 private readonly int MaxCount;15 private readonly ActorId Pong;16 private int Count = 0;17 private readonly ActorId TestActor;18 public Ping(ActorId pong, int maxCount, ActorId testActor)19 {20 this.MaxCount = maxCount;21 this.Pong = pong;22 this.TestActor = testActor;23 }24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Pong, new PingEvent(this.Id));27 return Task.CompletedTask;28 }29 private Task OnPingEventAsync(Event e)30 {31 this.Count++;32 if (this.Count == this.MaxCount)33 {34 this.SendEvent(this.TestActor, new Halt());35 }36 {37 this.SendEvent(this.Pong, new PingEvent(this.Id));38 }39 return Task.CompletedTask;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote;46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49using System.Diagnostics;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.TestingServices;54{55 {56 private readonly ActorId TestActor;57 public Pong(ActorId testActor)58 {59 this.TestActor = testActor;60 }61 private Task OnPingEventAsync(Event e)62 {63 var pingEvent = e as PingEvent;64 this.SendEvent(pingEvent.Sender, new PongEvent(this.Id));65 return Task.CompletedTask;66 }67 }68}

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