Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }...NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            Ping ping = new Ping();10            Pong pong = new Pong();11            ping.NewPredecessor(pong);12            Console.ReadLine();13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21    {22        static void Main(string[] args)23        {24            Ping ping = new Ping();25            Pong pong = new Pong();26            ping.NewPredecessor(pong);27            Console.ReadLine();28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36    {37        static void Main(string[] args)38        {39            Ping ping = new Ping();40            Pong pong = new Pong();41            ping.NewPredecessor(pong);42            Console.ReadLine();43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51    {52        static void Main(string[] args)53        {54            Ping ping = new Ping();55            Pong pong = new Pong();56            ping.NewPredecessor(pong);57            Console.ReadLine();58        }59    }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66    {67        static void Main(string[] args)NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Xunit;15using Xunit.Abstractions;16{17    {18        public PingPongTests(ITestOutputHelper output)19            : base(output)20        {21        }22        [Fact(Timeout = 5000)]23        public void TestPingPong()24        {25            this.Test(r =>26            {27                r.RegisterMonitor(typeof(PingPongMonitor));28                r.CreateActor(typeof(Ping));29            });30        }31    }32    {33        [OnEventGotoState(typeof(PongEvent), typeof(Active))]34        [OnEventGotoState(typeof(PingEvent), typeof(Active))]35        [OnEventGotoState(typeof(StartEvent), typeof(Active))]36        [OnEventDoAction(typeof(HaltEvent), nameof(OnHalt))]37        class Inactive : MonitorState { }38        [OnEventGotoState(typeof(PongEvent), typeof(Active))]39        [OnEventGotoState(typeof(PingEvent), typeof(Active))]40        [OnEventDoAction(typeof(HaltEvent), nameof(OnHalt))]41        class Active : MonitorState { }42        void OnHalt()43        {44            this.Assert(false, "Monitor halted.");45        }46    }47    {48        private readonly ActorId pongId;49        public Ping(ActorId pongId)50        {51            this.pongId = pongId;52        }53        [OnEntry(nameof(InitOnEntry))]54        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]55        [OnEventDoAction(typeof(StartEvent), nameof(SendNewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Ping ping = new Ping();9            ping.NewPredecessor(new Ping());10        }11    }12}NewPredecessor
Using AI Code Generation
1{2    {3        private int count;4        private ActorId pong;5        [OnEntry(nameof(InitOnEntry))]6        [OnEventGotoState(typeof(PongEvent), typeof(Counting))]7        private class Init : MachineState { }8        private void InitOnEntry(Event e)9        {10            this.count = (e as PingEvent).Count;11            this.pong = (e as PingEvent).Pong;12            this.Send(this.pong, new PingEvent(this.Id, this.count));13        }14        [OnEntry(nameof(CountingOnEntry))]15        [OnEventGotoState(typeof(PongEvent), typeof(Counting))]16        private class Counting : MachineState { }17        private void CountingOnEntry(Event e)18        {19            this.count--;20            if (this.count == 0)21            {22                this.Raise(new Halt());23            }24            {25                this.Send(this.pong, new PingEvent(this.Id, this.count));26            }27        }28    }29}30{31    {32        [OnEventGotoState(typeof(PingEvent), typeof(Counting))]33        private class Init : MachineState { }34        [OnEntry(nameof(CountingOnEntry))]35        [OnEventGotoState(typeof(PingEvent), typeof(Counting))]36        private class Counting : MachineState { }37        private void CountingOnEntry(Event e)38        {39            this.Send((e as PingEvent).Sender, new PongEvent());40        }41    }42}43{44    {45        private ActorId ping;46        private ActorId pong;47        [OnEntry(nameof(InitOnEntry))]48        [OnEventGotoState(typeof(Halt), typeof(Finished))]49        private class Init : MachineState { }NewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;4{5    {6        private int _count;7        private int _maxCount;8        private ActorId _pong;9        public Ping(int maxCount, ActorId pong)10        {11            this._count = 0;12            this._maxCount = maxCount;13            this._pong = pong;14        }15        [OnEventDoAction(typeof(UnitEvent), nameof(PingPong))]16        private class Init : State { }17        private void PingPong()18        {19            this.SendEvent(this._pong, new PingEvent(this.Id));20            this.RaiseGotoStateEvent<WaitPong>();21        }22        [OnEventDoAction(typeof(PongEvent), nameof(Pong))]23        private class WaitPong : State { }24        private void Pong()25        {26            this._count++;27            if (this._count < this._maxCount)28            {29                this.RaiseGotoStateEvent<Init>();30            }31            {32                this.RaiseHaltEvent();33            }34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;40{41    {42        private ActorId _ping;43        public Pong(ActorId ping)44        {45            this._ping = ping;46        }47        [OnEventDoAction(typeof(PingEvent), nameof(Ping))]48        private class Init : State { }49        private void Ping()50        {51            this.SendEvent(this._ping, new PongEvent(this.Id));52            this.RaiseGotoStateEvent<WaitPing>();53        }54        [OnEventDoAction(typeof(UnitEvent), nameof(Ping))]55        private class WaitPing : State {NewPredecessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();4Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();6Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();8Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();9Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();10Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();11Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();12Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();13Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();14Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();15Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();16Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();17Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();18Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();19Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();20Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();21Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();22Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();NewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static void Main(string[] args)7        {8            Ping ping = new Ping();9            ping.NewPredecessor();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Runtime;15using System;16using System.Threading.Tasks;17{18    {19        public static void Main(string[] args)20        {21            Runtime runtime = RuntimeFactory.Create();22            PingPong pingPong = runtime.CreateActor<PingPong>();23        }24    }25}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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