How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Ping ping = new Ping();10 Pong pong = new Pong();11 ping.NewPredecessor(pong);12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 Ping ping = new Ping();25 Pong pong = new Pong();26 ping.NewPredecessor(pong);27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 Ping ping = new Ping();40 Pong pong = new Pong();41 ping.NewPredecessor(pong);42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 Ping ping = new Ping();55 Pong pong = new Pong();56 ping.NewPredecessor(pong);57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {67 static void Main(string[] args)

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common;14using Xunit;15using Xunit.Abstractions;16{17 {18 public PingPongTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestPingPong()24 {25 this.Test(r =>26 {27 r.RegisterMonitor(typeof(PingPongMonitor));28 r.CreateActor(typeof(Ping));29 });30 }31 }32 {33 [OnEventGotoState(typeof(PongEvent), typeof(Active))]34 [OnEventGotoState(typeof(PingEvent), typeof(Active))]35 [OnEventGotoState(typeof(StartEvent), typeof(Active))]36 [OnEventDoAction(typeof(HaltEvent), nameof(OnHalt))]37 class Inactive : MonitorState { }38 [OnEventGotoState(typeof(PongEvent), typeof(Active))]39 [OnEventGotoState(typeof(PingEvent), typeof(Active))]40 [OnEventDoAction(typeof(HaltEvent), nameof(OnHalt))]41 class Active : MonitorState { }42 void OnHalt()43 {44 this.Assert(false, "Monitor halted.");45 }46 }47 {48 private readonly ActorId pongId;49 public Ping(ActorId pongId)50 {51 this.pongId = pongId;52 }53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]55 [OnEventDoAction(typeof(StartEvent), nameof(Send

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.NewPredecessor(new Ping());10 }11 }12}

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NewPredecessor

Using AI Code Generation

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1{2 {3 private int count;4 private ActorId pong;5 [OnEntry(nameof(InitOnEntry))]6 [OnEventGotoState(typeof(PongEvent), typeof(Counting))]7 private class Init : MachineState { }8 private void InitOnEntry(Event e)9 {10 this.count = (e as PingEvent).Count;11 this.pong = (e as PingEvent).Pong;12 this.Send(this.pong, new PingEvent(this.Id, this.count));13 }14 [OnEntry(nameof(CountingOnEntry))]15 [OnEventGotoState(typeof(PongEvent), typeof(Counting))]16 private class Counting : MachineState { }17 private void CountingOnEntry(Event e)18 {19 this.count--;20 if (this.count == 0)21 {22 this.Raise(new Halt());23 }24 {25 this.Send(this.pong, new PingEvent(this.Id, this.count));26 }27 }28 }29}30{31 {32 [OnEventGotoState(typeof(PingEvent), typeof(Counting))]33 private class Init : MachineState { }34 [OnEntry(nameof(CountingOnEntry))]35 [OnEventGotoState(typeof(PingEvent), typeof(Counting))]36 private class Counting : MachineState { }37 private void CountingOnEntry(Event e)38 {39 this.Send((e as PingEvent).Sender, new PongEvent());40 }41 }42}43{44 {45 private ActorId ping;46 private ActorId pong;47 [OnEntry(nameof(InitOnEntry))]48 [OnEventGotoState(typeof(Halt), typeof(Finished))]49 private class Init : MachineState { }

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;4{5 {6 private int _count;7 private int _maxCount;8 private ActorId _pong;9 public Ping(int maxCount, ActorId pong)10 {11 this._count = 0;12 this._maxCount = maxCount;13 this._pong = pong;14 }15 [OnEventDoAction(typeof(UnitEvent), nameof(PingPong))]16 private class Init : State { }17 private void PingPong()18 {19 this.SendEvent(this._pong, new PingEvent(this.Id));20 this.RaiseGotoStateEvent<WaitPong>();21 }22 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]23 private class WaitPong : State { }24 private void Pong()25 {26 this._count++;27 if (this._count < this._maxCount)28 {29 this.RaiseGotoStateEvent<Init>();30 }31 {32 this.RaiseHaltEvent();33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;40{41 {42 private ActorId _ping;43 public Pong(ActorId ping)44 {45 this._ping = ping;46 }47 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]48 private class Init : State { }49 private void Ping()50 {51 this.SendEvent(this._ping, new PongEvent(this.Id));52 this.RaiseGotoStateEvent<WaitPing>();53 }54 [OnEventDoAction(typeof(UnitEvent), nameof(Ping))]55 private class WaitPing : State {

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NewPredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();4Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();6Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();8Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();9Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();10Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();11Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();12Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();13Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();14Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();15Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();16Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();17Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();18Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();19Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();20Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();21Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();22Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewPredecessor();

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 Ping ping = new Ping();9 ping.NewPredecessor();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Runtime;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 Runtime runtime = RuntimeFactory.Create();22 PingPong pingPong = runtime.CreateActor<PingPong>();23 }24 }25}

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