How to use NewSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.NewSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Runtime.RegisterMonitor<Ping>(new Ping());11 using (var runtime = Runtime.Create())12 {13 var pingPongActor = runtime.CreateActor(typeof(PingPongActor));14 runtime.SendEvent(pingPongActor, new PingEvent());15 }16 Console.ReadLine();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Runtime.RegisterMonitor<Pong>(new Pong());30 using (var runtime = Runtime.Create())31 {32 var pingPongActor = runtime.CreateActor(typeof(PingPongActor));33 runtime.SendEvent(pingPongActor, new PingEvent());34 }35 Console.ReadLine();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 Runtime.RegisterMonitor<Pong>(new Pong());49 using (var runtime = Runtime.Create())50 {

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Threading;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Events;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model;20using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model;22using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy;23using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy.Model;24using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy.Model.Strategy;25using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy.Model.Strategy.Model;26using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy.Model.Strategy.Model.Strategy;27using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.Coverage.Strategy.Model.Strategy.Model.Strategy.Model.Strategy.Model.Strategy.Model;

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.Send(this.Id, new PingEvent());14 await this.ReceiveEventAsync<PongEvent>();15 }16 protected override async Task OnEventAsync(Event e)17 {18 switch (e)19 {20 this.Send(this.Id, new PongEvent());21 await this.ReceiveEventAsync<PingEvent>();22 break;23 this.Send(this.Id, new PingEvent());24 await this.ReceiveEventAsync<PongEvent>();25 break;26 }27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.TestingServices;35using Microsoft.Coyote.Tests.Common;36using Xunit;37using Xunit.Abstractions;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 this.Send(this.Id, new PongEvent());43 await this.ReceiveEventAsync<PingEvent>();44 }45 protected override async Task OnEventAsync(Event e)46 {47 switch (e)48 {49 this.Send(this.Id, new PongEvent());50 await this.ReceiveEventAsync<PingEvent>();51 break;52 this.Send(this.Id, new PingEvent());53 await this.ReceiveEventAsync<PongEvent>();54 break;55 }56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.TestingServices;

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NewSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var ping = runtime.CreateActor(typeof(Ping));10 runtime.SendEvent(ping, new PingEvent());11 Console.ReadLine();12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var ping = runtime.CreateActor(typeof(PingPong));24 runtime.SendEvent(ping, new PingEvent());25 Console.ReadLine();26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var ping = runtime.CreateActor(typeof(PingPong.Ping));38 runtime.SendEvent(ping, new PingEvent());39 Console.ReadLine();40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var ping = runtime.CreateActor(typeof(PingPong.Pong));52 runtime.SendEvent(ping, new PingEvent());53 Console.ReadLine();54 }55 }56}57using System;

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 PingPongTest();13 Console.ReadKey();14 }15 public static async Task PingPongTest()16 {17 var runtime = Microsoft.Coyote.RuntimeFactory.Create();18 await runtime.CreateActor(typeof(Ping), new Ping.Config(1, 100));19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;

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NewSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Xunit;9using Xunit.Abstractions;10using System.Threading.Tasks;11using System.Threading;12using System.Collections.Generic;13using System.Diagnostics;14using System.Linq;15using System.IO;16{17 {18 public PingPongTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestPingPong()24 {25 this.TestWithError(r =>26 {27 r.CreateActor(typeof(Ping));28 },29 configuration: GetConfiguration().WithTestingIterations(1000),30 replay: true);31 }32 }33}

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NewSuccessor

Using AI Code Generation

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1var ping = new Ping();2var pingActor = new ActorId();3ping.NewSuccessor(pingActor);4var pong = new Pong();5var pongActor = new ActorId();6pong.NewSuccessor(pongActor);7var ping = new Ping();8ping.NewSuccessor();9var pong = new Pong();10pong.NewSuccessor();11var ping = new Ping();12ping.NewSuccessor(1);13var pong = new Pong();14pong.NewSuccessor(1);15var ping = new Ping();16ping.NewSuccessor(1,2);17var pong = new Pong();18pong.NewSuccessor(1,2);19var ping = new Ping();20ping.NewSuccessor(1,2,3);21var pong = new Pong();22pong.NewSuccessor(1,2,3);23var ping = new Ping();24ping.NewSuccessor(1,2,3,4);25var pong = new Pong();26pong.NewSuccessor(1,2,3,4);

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Ping.NewSuccessor();7 }8 }9}10Error CS0234 The type or namespace name 'Coyote' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) BugFinding C:\Users\...\2.cs 2 Active11using Microsoft.Coyote.Actors.BugFinding.Tests;

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId successor;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 successor = this.NewSuccessor<PingPong>();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 private ActorId successor;21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 successor = this.NewSuccessor<PingPong>();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private ActorId successor;34 protected override async Task OnInitializeAsync(Event initialEvent)35 {36 successor = this.NewSuccessor<PingPong>();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 private ActorId successor;47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 successor = this.NewSuccessor<PingPong>();50 }51 }52}

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NewSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create().WithNumberOfIterations(100);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(Ping));11 runtime.Run();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18{19 {20 static void Main(string[] args)21 {22 var config = Configuration.Create().WithNumberOfIterations(100);23 var runtime = RuntimeFactory.Create(config);24 runtime.CreateActor(typeof(Pong));25 runtime.Run();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32{33 {34 static void Main(string[] args)35 {36 var config = Configuration.Create().WithNumberOfIterations(100);37 var runtime = RuntimeFactory.Create(config);38 runtime.CreateActor(typeof(Ping), new Pong());39 runtime.Run();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create().WithNumberOfIterations(100);51 var runtime = RuntimeFactory.Create(config);52 runtime.CreateActor(typeof(Pong), new Ping());53 runtime.Run();54 }55 }56}

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