How to use ProcessFailureCorrected method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessFailureCorrected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {...

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 private static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var ping = runtime.CreateActor(typeof(Ping));14 runtime.SendEvent(ping, new PingEvent(10));15 await runtime.WaitCompletionAsync(ping);16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;26{27 {28 private static async Task Main(string[] args)29 {30 using (var runtime = RuntimeFactory.Create())31 {32 var pingPong = runtime.CreateActor(typeof(PingPong));33 runtime.SendEvent(pingPong, new PingEvent(10));34 await runtime.WaitCompletionAsync(pingPong);35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;45{46 {47 private static async Task Main(string[] args)48 {49 using (var runtime = RuntimeFactory.Create())

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.SchedulingIterations = 100;13 config.SchedulingStrategy = SchedulingStrategy.Random;14 config.EnableCycleDetection = true;15 config.EnableFairScheduling = true;16 config.EnableDataRaceDetection = true;17 config.EnableActorGarbageCollection = true;18 config.EnableBuggyActorDetection = true;19 config.EnableStateGraph = true;20 config.EnableStateGraphScheduling = true;21 config.EnableStateGraphTracing = true;22 config.EnableOperationInterleavings = true;23 config.EnableOperationInterleavingsTracing = true;24 config.EnableOperationInterleavingsScheduling = true;25 config.EnableStateGraphScheduling = true;26 config.EnableStateGraphTracing = true;27 config.EnableStateGraphScheduling = true;28 config.EnableStateGraphTracing = true;29 config.EnableStateGraphScheduling = true;30 config.EnableStateGraphTracing = true;31 config.EnableStateGraphScheduling = true;32 config.EnableStateGraphTracing = true;33 runtime.SetConfiguration(config);34 runtime.CreateActor(typeof(Ping));35 runtime.Wait();36 }37 }38}39 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessFailureCorrected()40 at Microsoft.Coyote.Actors.BugFinding.Tests.Ping.<>c__DisplayClass0_0.<.ctor>b__0()41 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, String actorName, Object[] args)42 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, Object[] args)43 at PingPong.Program.Main(String[] args) in C:\Users\cristian\Documents\GitHub\Microsoft\coyote\tests\BugFinding.Tests\2.cs:line 18

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(1000);17 var test = new PingPongBugFindingTest();18 var result = test.Execute(configuration);19 Console.WriteLine(result);20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Testing;31using Microsoft.Coyote.TestingServices;32using Microsoft.Coyote.TestingServices.Coverage;33using Microsoft.Coyote.TestingServices.SchedulingStrategies;34using Microsoft.Coyote.TestingServices.Runtime;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;37{38 {39 public override string GetTestName()40 {41 return "PingPongBugFindingTest";42 }43 public override bool ReplayFailure(string failureName, bool stopOnFailure)44 {45 this.TestRuntime = TestingServices.TestRuntime.Create();46 this.TestRuntime.SetLogger(new ConsoleLogger());47 var configuration = Configuration.Create().WithTestingIterations(1000);48 if (stopOnFailure)49 {50 configuration = configuration.WithStrategy(new RandomExecutionStrategy());51 }52 {53 configuration = configuration.WithStrategy(new RandomExecutionStrategy(100));54 }55 this.TestRuntime.Start(configuration, this.GetTestName());56 var test = new Ping();57 this.TestRuntime.SendEvent(test.Id, new Start

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ProcessFailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Ping p = new Ping();13 p.ProcessFailureCorrected();14 }15 }16}17 at Microsoft.Coyote.Actors.ActorRuntime.NotifyActorFailure(Actor actor, Exception exception)18 at Microsoft.Coyote.Actors.ActorRuntime.NotifyActorFailure(ActorId actorId, Exception exc

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ProcessFailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(Ping));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 await runtime.CreateActorAndExecuteAsync(typeof(Ping));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActorAndExecuteAsync(typeof(Ping));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 await runtime.CreateActorAndExecuteAsync(typeof(Ping));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static async Task Main(string[] args)64 {

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ProcessFailureCorrected

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tests.Common;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.EnableActorLogging = true;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableStateGraphScheduling = true;18 configuration.EnableStateGraphValidation = true;19 configuration.EnableStateSnapshotting = true;20 configuration.EnableTestingIterations = true;21 configuration.EnableTimerInterleavings = true;22 configuration.EnableUnfairnessAssumptions = true;23 configuration.EnableVerboseTrace = true;24 configuration.ReplayTraceFilePath = "C:\\Users\\...\\Desktop\\Coyote\\pingpong\\PingPong\\bin\\Debug\\netcoreapp2.1\\PingPongTrace.json";25 configuration.SchedulingIterations = 100;26 configuration.SchedulingStrategy = SchedulingStrategy.StateGraph;27 configuration.TestingIterations = 100;28 configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(60);29 configuration.TestingTimeBudget = TimeSpan.FromSeconds(60);30 configuration.UserLogWriter = new ConsoleLogWriter();31 configuration.UserReportWriter = new ConsoleReportWriter();32 var runtime = RuntimeFactory.Create(configuration);33 runtime.Run(async () =>34 {35 var ping = Actor.CreateActor<Ping>(new ActorId("ping"));36 var pong = Actor.CreateActor<Pong>(new ActorId("pong"));37 var pingPong = Actor.CreateActor<PingPong>(new ActorId("pingPong"));38 var pingPong2 = Actor.CreateActor<PingPong>(new ActorId("pingPong2"));39 await pingPong.SendEventAsync(new PingEvent(ping, pong));40 await pingPong2.SendEventAsync(new PingEvent(ping, pong));41 });42 }43 }44}

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ProcessFailureCorrected

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1{2 {3 static void Main(string[] args)4 {5 Console.WriteLine("Hello World!");6 var p = new Ping();7 p.ProcessFailureCorrected();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 Console.WriteLine("Hello World!");16 var p = new PingPong();17 p.ProcessFailureCorrected();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 Console.WriteLine("Hello World!");26 var p = new PingPong();27 p.ProcessFailureCorrected();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 Console.WriteLine("Hello World!");36 var p = new PingPong();37 p.ProcessFailureCorrected();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 var p = new PingPong();47 p.ProcessFailureCorrected();48 }49 }50}

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ProcessFailureCorrected

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 100;11 config.MaxSchedulingSteps = 1000;12 config.TestingProcessExitTimeout = TimeSpan.FromSeconds(10);13 config.BugFindingReportFile = "bugreport.html";14 config.BugFindingReportFormat = BugFindingReportFormat.Html;15 config.BugFindingReportVerbosityLevel = BugFindingReportVerbosityLevel.Verbose;16 config.BugFindingFailureTraceDepth = 10;17 config.BugFindingFailureTraceVerbosityLevel = BugFindingReportVerbosityLevel.Verbose;18 config.BugFindingFailureTraceFile = "failuretrace.txt";19 config.BugFindingFailureTraceFormat = BugFindingReportFormat.Text;20 await BugFindingTestDriver.RunAsync(Ping.Create, config);21 }22 }23}

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