How to use ProcessUpdateAction method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.ProcessUpdateAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.IO;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding;15using Microsoft.Coyote.Tests.Common.Actors.Timers;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Timers;19using Microsoft.Coyote.Tests.Common.Utilities;20using Microsoft.Coyote.Tests.Common.Values;21using Microsoft.Coyote.Tests.Common.Workers;22using Microsoft.Coyote.Tests.Tasks;23using Microsoft.Coyote.Tests.Timers;24using Microsoft.Coyote.Tests.Workers;25using Microsoft.Coyote.TestingServices;26using Microsoft.Coyote.TestingServices.Coverage;27using Microsoft.Coyote.TestingServices.SchedulingStrategies;28using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;30using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;31using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;32using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;33using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;34using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;35using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;36using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;37using Microsoft.Coyote.TestingServices.StateCaching;38using Microsoft.Coyote.TestingServices.StateCaching.DirectedGraph;39using Microsoft.Coyote.TestingServices.StateCaching.DirectedGraph.Caching;40using Microsoft.Coyote.TestingServices.StateCaching.DirectedGraph.Caching.Strategies;41using Microsoft.Coyote.TestingServices.StateCaching.DirectedGraph.Caching.Strategies.DPOR;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.SharedObjects;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Tracing;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13using Microsoft.Coyote.Tests.Common;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Runtime;16using Microsoft.Coyote.Tests.Common.TestingServices;17{18 {19 private readonly SharedCounter Counter;20 public Ping(SharedCounter counter)21 {22 this.Counter = counter;23 }24 [OnEventDoAction(typeof(StartEvent), nameof(Configure))]25 {26 }27 private void Configure()28 {29 this.SendEvent(this.Id, new UpdateAction(this.Id, this.ProcessUpdateAction));30 }31 private void ProcessUpdateAction()32 {33 this.Counter.Increment();34 }35 {36 public readonly ActorId ActorId;37 public readonly Action Action;38 public UpdateAction(ActorId actorId, Action action)39 {40 this.ActorId = actorId;41 this.Action = action;42 }43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.SharedObjects;52using Microsoft.Coyote.Actors.Timers;53using Microsoft.Coyote.BugFinding;54using Microsoft.Coyote.BugFinding.Tracing;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.SystematicTesting;57using Microsoft.Coyote.Tasks;58using Microsoft.Coyote.Tests.Common;59using Microsoft.Coyote.Tests.Common.Events;60using Microsoft.Coyote.Tests.Common.Runtime;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId Pong;8 private int N;9 [OnEventDoAction(typeof(InitEvent), nameof(Init))]10 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]11 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPong))]12 [OnEventDoAction(typeof(UpdateEvent), nameof(ProcessUpdateAction))]13 private class Init : State { }14 private void Init(Event e)15 {16 var evt = e as InitEvent;17 this.Pong = evt.Pong;18 this.N = evt.N;19 this.Send(this.Pong, new PingEvent(this.Id));20 }21 private void ProcessPing(Event e)22 {23 if (this.N == 0)24 {25 this.Send(this.Pong, new PingEvent(this.Id));26 }27 {28 this.N--;29 this.Send(this.Pong, new PongEvent(this.Id));30 }31 }32 private void ProcessPong(Event e)33 {34 this.Send(this.Pong, new PingEvent(this.Id));35 }36 private void ProcessUpdateAction(Event e)37 {38 this.N = 0;39 }40 }41 {42 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPing))]43 private class Init : State { }44 private void ProcessPing(Event e)45 {46 var evt = e as PingEvent;47 this.Send(evt.Ping, new PongEvent(this.Id));48 }49 }50 {51 public ActorId Pong;52 public int N;53 public InitEvent(ActorId pong, int n)54 {55 this.Pong = pong;56 this.N = n;57 }58 }59 {60 public ActorId Ping;61 public PingEvent(ActorId ping)62 {63 this.Ping = ping;64 }65 }66 {67 public ActorId Pong;68 public PongEvent(ActorId pong)69 {

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7{8 {9 private int counter = 0;10 private int maxCount;11 private ActorId pong;12 [OnEventDoAction(typeof(Init), nameof(InitAction))]13 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPingAction))]14 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPongAction))]15 private class InitState : State { }16 private void InitAction(Event e)17 {18 this.maxCount = (e as Init).MaxCount;19 this.pong = (e as Init).Pong;20 this.Send(this.pong, new PingEvent());21 }22 private void ProcessPingAction(Event e)23 {24 this.counter++;25 if (this.counter < this.maxCount)26 {27 this.Send(this.pong, new PingEvent());28 }29 }30 private void ProcessPongAction(Event e)31 {32 this.counter++;33 if (this.counter < this.maxCount)34 {35 this.Send(this.pong, new PongEvent());36 }37 }38 }39 {40 private int counter = 0;41 private int maxCount;42 private ActorId ping;43 [OnEventDoAction(typeof(Init), nameof(InitAction))]44 [OnEventDoAction(typeof(PingEvent), nameof(ProcessPingAction))]45 [OnEventDoAction(typeof(PongEvent), nameof(ProcessPongAction))]46 private class InitState : State { }47 private void InitAction(Event e)48 {49 this.maxCount = (e as Init).MaxCount;50 this.ping = (e as Init).Ping;51 this.Send(this.ping, new PongEvent());52 }53 private void ProcessPingAction(Event e)54 {55 this.counter++;56 if (this.counter < this.maxCount)57 {58 this.Send(this.ping, new PingEvent());59 }60 }61 private void ProcessPongAction(Event e)62 {63 this.counter++;64 if (this.counter < this.maxCount)65 {66 this.Send(this

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 private TaskCompletionSource<bool> tcs;7 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]8 [OnEventDoAction(typeof(Update), nameof(ProcessUpdateAction))]9 private class Init : State { }10 private void ConfigureAction(Event e)11 {12 this.tcs = (e as Configure).Tcs;13 this.RaiseEvent(new Update());14 }15 private void ProcessUpdateAction()16 {17 this.tcs.SetResult(true);18 }19 }20 {21 public TaskCompletionSource<bool> Tcs;22 public Configure(TaskCompletionSource<bool> tcs)23 {24 this.Tcs = tcs;25 }26 }27 internal class Update : Event { }28 {29 private static void Main()30 {31 var runtime = RuntimeFactory.Create();32 runtime.RegisterMonitor(typeof(PingMonitor));33 var tcs = new TaskCompletionSource<bool>();34 runtime.CreateActor(typeof(Ping), new Configure(tcs));35 tcs.Task.Wait();36 }37 }38 {39 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]40 private class Init : State { }41 private void OnUpdate()42 {43 this.Assert(false, "PingMonitor failed.");44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50{51 {52 private TaskCompletionSource<bool> tcs;53 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]54 [OnEventDoAction(typeof(Update), nameof(ProcessUpdateAction))]55 private class Init : State { }56 private void ConfigureAction(Event e)57 {58 this.tcs = (e as Configure).Tcs;59 this.RaiseEvent(new Update());60 }61 private void ProcessUpdateAction()62 {63 this.tcs.SetResult(true);64 }65 }

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Ping ping = new Ping();11 ping.ProcessUpdateAction();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 Ping ping = new Ping();25 ping.ProcessUpdateAction();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 Ping ping = new Ping();39 ping.ProcessUpdateAction();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 Ping ping = new Ping();53 ping.ProcessUpdateAction();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 Console.WriteLine("Hello World!");66 Ping ping = new Ping();67 ping.ProcessUpdateAction();68 }69 }70}

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using PingPong;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.TestingServices;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 10;15 configuration.SchedulingIterations = 100;16 configuration.UserLogWriter = new ConsoleLogWriter();17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableOperationInterleavings = true;21 configuration.EnableRandomExecution = true;22 configuration.EnableStateGraph = true;23 configuration.EnableStateMap = true;24 configuration.EnableTimerDebugging = true;25 configuration.RandomSchedulingSeed = 0;26 configuration.Verbose = 2;27 configuration.SchedulingStrategy = SchedulingStrategy.Random;28 configuration.MaxFairSchedulingSteps = 100;29 configuration.MaxUnfairSchedulingSteps = 1000;30 configuration.MaxUnfairSchedulingStepsInHotState = 1000;31 configuration.MaxUnfairSchedulingStepsInColdState = 1000;32 configuration.TestingEngine = TestingEngine.InProcess;33 var runtime = RuntimeFactory.Create(configuration);34 runtime.RegisterMonitor(typeof(PingMonitor));35 runtime.CreateActor(typeof(Ping));36 runtime.Wait();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using PingPong;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.TestingServices;48{49 {50 public static void Main(string[] args)51 {52 var configuration = Configuration.Create();53 configuration.TestingIterations = 10;54 configuration.SchedulingIterations = 100;55 configuration.UserLogWriter = new ConsoleLogWriter();56 configuration.EnableCycleDetection = true;57 configuration.EnableDataRaceDetection = true;

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ProcessUpdateAction

Using AI Code Generation

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1public static void Main(string[] args) {2 Ping ping = new Ping();3 ping.ProcessUpdateAction();4}5public static void Main(string[] args) {6 Ping ping = new Ping();7 ping.ProcessUpdateAction();8}9public static void Main(string[] args) {10 Ping ping = new Ping();11 ping.ProcessUpdateAction();12}13public static void Main(string[] args) {14 Ping ping = new Ping();15 ping.ProcessUpdateAction();16}17public static void Main(string[] args) {18 Ping ping = new Ping();19 ping.ProcessUpdateAction();20}21public static void Main(string[] args) {22 Ping ping = new Ping();23 ping.ProcessUpdateAction();24}25public static void Main(string[] args) {26 Ping ping = new Ping();27 ping.ProcessUpdateAction();28}29public static void Main(string[] args) {30 Ping ping = new Ping();31 ping.ProcessUpdateAction();32}

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