Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SendPong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],...ReceiveEventTests.cs
Source:ReceiveEventTests.cs  
...80                this.Counter = 0;81                while (this.Counter < 5)82                {83                    await this.ReceiveEventAsync(typeof(Ping));84                    this.SendPong();85                }86                this.RaiseHaltEvent();87            }88            private void SendPong()89            {90                this.Counter++;91                this.SendEvent(this.Server, new Pong());92            }93        }94        [OnEventDoAction(typeof(Pong), nameof(SendPing))]95        private class ServerActor1 : Actor96        {97            private ActorId Client;98            protected override Task OnInitializeAsync(Event initialEvent)99            {100                this.Client = this.CreateActor(typeof(ClientActor));101                this.SendEvent(this.Client, new SetupEvent(this.Id));102                this.SendPing();103                return Task.CompletedTask;104            }105            private void SendPing()106            {107                this.SendEvent(this.Client, new Ping());108            }109        }110        [Fact(Timeout = 5000)]111        public void TestExchangedReceiveEventInActor()112        {113            this.Test(r =>114            {115                r.CreateActor(typeof(ServerActor1));116            },117            configuration: this.GetConfiguration().WithTestingIterations(100));118        }119        [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120        private class ServerActor2 : Actor121        {122            private ActorId Client;123            protected override Task OnInitializeAsync(Event initialEvent)124            {125                this.Client = this.CreateActor(typeof(ClientActor));126                this.SendEvent(this.Client, new SetupEvent(this.Id));127                this.SendPing();128                return Task.CompletedTask;129            }130            private void SendPing()131            {132                this.SendEvent(this.Client, new Ping());133            }134#pragma warning disable CA1822 // Mark members as static135            private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137            {138            }139        }140        [Fact(Timeout = 5000)]141        public void TestOneActorReceiveEventFailure()142        {143            this.TestWithError(r =>144            {145                r.CreateActor(typeof(ServerActor2));146            },147            configuration: this.GetConfiguration().WithTestingIterations(100),148            expectedError: "Deadlock detected. ClientActor() is waiting to " +149                "receive an event, but no other controlled operations are enabled.",150            replay: true);151        }152        [Fact(Timeout = 5000)]153        public void TestTwoActorsReceiveEventFailure()154        {155            this.TestWithError(r =>156            {157                r.CreateActor(typeof(ServerActor2));158                r.CreateActor(typeof(ServerActor2));159            },160            configuration: this.GetConfiguration().WithTestingIterations(100),161            expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162                "to receive an event, but no other controlled operations are enabled.",163            replay: true);164        }165        [Fact(Timeout = 5000)]166        public void TestThreeActorsReceiveEventFailure()167        {168            this.TestWithError(r =>169            {170                r.CreateActor(typeof(ServerActor2));171                r.CreateActor(typeof(ServerActor2));172                r.CreateActor(typeof(ServerActor2));173            },174            configuration: this.GetConfiguration().WithTestingIterations(100),175            expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176                "ClientActor() are waiting to receive an event, but no other " +177                "controlled operations are enabled.",178            replay: true);179        }180        private class ClientStateMachine : StateMachine181        {182            private ActorId Server;183            private int Counter;184            [Start]185            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187            private class Init : State188            {189            }190            private void SetupEvent(Event e)191            {192                this.Server = (e as SetupEvent).Id;193                this.Counter = 0;194                this.RaiseEvent(UnitEvent.Instance);195            }196            [OnEntry(nameof(ActiveOnEntry))]197            private class Active : State198            {199            }200            private async Task ActiveOnEntry()201            {202                while (this.Counter < 5)203                {204                    await this.ReceiveEventAsync(typeof(Ping));205                    this.SendPong();206                }207                this.RaiseHaltEvent();208            }209            private void SendPong()210            {211                this.Counter++;212                this.SendEvent(this.Server, new Pong());213            }214        }215        private class ServerStateMachine1 : StateMachine216        {217            private ActorId Client;218            [Start]219            [OnEntry(nameof(InitOnEntry))]220            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221            private class Init : State222            {223            }...SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13    {14        private int count;15        [OnEntry(nameof(InitOnEntry))]16        [OnEventDoAction(typeof(Start), nameof(SendPing))]17        class Init : MachineState { }18        private void InitOnEntry()19        {20            this.count = 0;21        }22        private void SendPing()23        {24            this.count++;25            this.SendEvent(this.Id, new Ping(this.count), new Ping(this.count));26        }27        [OnEventDoAction(typeof(Pong), nameof(SendPing))]28        [OnEventDoAction(typeof(Finish), nameof(Finish))]29        class PingState : MachineState { }30        private void Finish()31        {32            this.RaiseHaltEvent();33        }34    }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;40using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;41using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48    {49        private int count;50        [OnEntry(nameof(InitOnEntry))]51        [OnEventDoAction(typeof(Start), nameof(SendPing))]52        class Init : MachineState {SendPong
Using AI Code Generation
1var ping = new Ping();2ping.SendPong();3var ping = new Ping();4ping.SendPong();5var ping = new Ping();6ping.SendPong();7var ping = new Ping();8ping.SendPong();9var ping = new Ping();10ping.SendPong();11var ping = new Ping();12ping.SendPong();13var ping = new Ping();14ping.SendPong();15var ping = new Ping();16ping.SendPong();17var ping = new Ping();18ping.SendPong();19var ping = new Ping();20ping.SendPong();21var ping = new Ping();22ping.SendPong();23var ping = new Ping();24ping.SendPong();25var ping = new Ping();SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Ping ping = new Ping();9            ping.SendPong();10            Console.WriteLine("Hello World!");11        }12    }13}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    static void Main(string[] args)6    {7        var ping = new Ping();8        ping.SendPong();9        Console.WriteLine("Hello World!");10    }11}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using System;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            using (var testRuntime = TestingEngineFactory.CreateBugFindingRuntime())11            {12                var ping = testRuntime.CreateActor<Ping>();13                testRuntime.SendEvent(ping, new Start());14                testRuntime.Wait();15            }16        }17    }18}19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22{23    {24        protected override Task OnInitializeAsync(Event initialEvent)25        {26            this.SendEvent(this.Id, new Start());27            return Task.CompletedTask;28        }29        protected override Task OnEventAsync(Event e)30        {31            if (e is Start)32            {33                this.SendEvent(this.Id, new PingEvent());34            }35            else if (e is PongEvent)36            {37                this.SendEvent(this.Id, new PingEvent());38            }39            return Task.CompletedTask;40        }41    }42}43using Microsoft.Coyote.Actors;44using System;45{46    {47    }48}49using Microsoft.Coyote.Actors;50using System;51{52    {53    }54}55using Microsoft.Coyote.Actors;56using System;SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8    {9        static void Main(string[] args)10        {11            var config = Configuration.Create().WithTestingIterations(100);12            var test = TestingEngineFactory.CreateBugFindingEngine(config);13            test.RegisterMonitor(typeof(PingMonitor));14            test.Run(async () =>15            {16                var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());17                await Task.Run(() => ping.SendEvent(new StartPing()));18            });19        }20    }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.SystematicTesting;27using Microsoft.Coyote.Tasks;28{29    {30        static void Main(string[] args)31        {32            var config = Configuration.Create().WithTestingIterations(100);33            var test = TestingEngineFactory.CreateBugFindingEngine(config);34            test.RegisterMonitor(typeof(PingMonitor));35            test.Run(async () =>36            {37                var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());38                await Task.Run(() => ping.SendEvent(new StartPing()));39            });40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.SystematicTesting;48using Microsoft.Coyote.Tasks;49{50    {51        static void Main(string[] args)52        {53            var config = Configuration.Create().WithTestingIterations(100);54            var test = TestingEngineFactory.CreateBugFindingEngine(config);55            test.RegisterMonitor(typeof(PingMonitor));56            test.Run(async () =>57            {58                var ping = ActorId.CreateActor(typeof(Ping), new PingConfig());59                await Task.Run(() => ping.SendEvent(new StartPing()));SendPong
Using AI Code Generation
1    {2        private readonly ActorId pong;3        public Ping(ActorId pong)4        {5            this.pong = pong;6        }7        protected override Task OnInitializeAsync(Event initialEvent)8        {9            this.SendEvent(this.pong, new PingEvent());10            return Task.CompletedTask;11        }12        private Task OnPingEventReceived(PingEvent e)13        {14            this.SendEvent(this.pong, new PingEvent());15            return Task.CompletedTask;16        }17    }18    {19        private readonly ActorId ping;20        public Pong(ActorId ping)21        {22            this.ping = ping;23        }24        private Task OnPingEventReceived(PingEvent e)25        {26            this.SendEvent(this.ping, new PongEvent());27            return Task.CompletedTask;28        }29    }30    {31        private readonly ActorId pong;32        public Ping(ActorId pong)33        {34            this.pong = pong;35        }36        protected override Task OnInitializeAsync(Event initialEvent)37        {38            this.SendPing();39            return Task.CompletedTask;40        }41        private void SendPing()42        {43            this.SendEvent(this.pong, new PingEvent());44        }45        private Task OnPingEventReceived(PingEvent e)46        {47            this.SendPing();48            return Task.CompletedTask;49        }50    }51    {52        private readonly ActorId ping;53        public Pong(ActorId ping)54        {55            this.ping = ping;56        }57        private void SendPong()58        {59            this.SendEvent(this.ping, new PongEvent());60        }61        private Task OnPingEventReceived(PingEvent e)62        {63            this.SendPong();64            return Task.CompletedTask;65        }66    }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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