How to use SetLastUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;...

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SetLastUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Messages;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Events;15using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;16using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Messages;19using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;20using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Messages;23using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;24using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Messages;27using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;28using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Messages;31using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;32using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.Interfaces.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Messages;35using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.States;36using Microsoft.Coyote.Actors.BugFinding.Tasks.Interfaces.Tasks;

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SetLastUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 10;14 config.SchedulingStrategy = SchedulingStrategy.FairPCT;15 config.SchedulingSeed = 0;16 config.MaxSchedulingSteps = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableActorGarbageCollection = true;21 var runtime = RuntimeFactory.Create(config);22 runtime.CreateActor(typeof(Ping), new ActorId("Ping"));23 runtime.Run();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 config.SchedulingIterations = 10;40 config.SchedulingStrategy = SchedulingStrategy.FairPCT;41 config.SchedulingSeed = 0;42 config.MaxSchedulingSteps = 1000;43 config.EnableCycleDetection = true;44 config.EnableDataRaceDetection = true;45 config.EnableOperationInterleavings = true;46 config.EnableActorGarbageCollection = true;47 var runtime = RuntimeFactory.Create(config);48 runtime.CreateActor(typeof(Pong), new ActorId("Pong"));49 runtime.Run();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 var config = Configuration.Create();

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SetLastUpdate

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2p.SetLastUpdate();3Microsoft.Coyote.Actors.BugFinding.Tests.Ping p = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();4p.GetLastUpdate();5Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();6p.SetLastUpdate();7Microsoft.Coyote.Actors.BugFinding.Tests.Pong p = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();8p.GetLastUpdate();9Microsoft.Coyote.Actors.BugFinding.Tests.PingPong p = new Microsoft.Coyote.Actors.BugFinding.Tests.PingPong();10p.SetLastUpdate();11Microsoft.Coyote.Actors.BugFinding.Tests.PingPong p = new Microsoft.Coyote.Actors.BugFinding.Tests.PingPong();12p.GetLastUpdate();13Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong p = new Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong();14p.SetLastUpdate();15Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong p = new Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong();16p.GetLastUpdate();

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SetLastUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public PingPongTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestPingPong()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.PingMonitor>();24 r.CreateActor(typeof(Ping));25 },26 configuration: GetConfiguration().WithTestingIterations(1000),27 replay: true);28 }29 {30 private Event ReceivedPingEvent;31 private Event ReceivedPongEvent;32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.ReceivedPingEvent = this.CreateEvent();35 this.ReceivedPongEvent = this.CreateEvent();36 this.Monitor<Microsoft.Coyote.Actors.BugFinding.Tests.PingMonitor>(new PingMonitor.PingEvent(this.ReceivedPingEvent));37 this.Monitor<Microsoft.Coyote.Actors.BugFinding.Tests.PingMonitor>(new PingMonitor.PongEvent(this.ReceivedPongEvent));38 this.SendEvent(this.Id, this.ReceivedPingEvent);39 return Task.CompletedTask;40 }41 private Task SetLastUpdate()42 {43 this.Monitor<Microsoft.Coyote.Actors.BugFinding.Tests.PingMonitor>(new PingMonitor.SetLastUpdate());44 return Task.CompletedTask;45 }46 private async Task HandlePing(Event e)47 {48 this.Assert(e == this.ReceivedPingEvent);49 this.SendEvent(this.Id, this.ReceivedPongEvent);50 await this.SetLastUpdate();51 }52 private async Task HandlePong(Event e)53 {54 this.Assert(e == this.ReceivedPongEvent);55 this.SendEvent(this.Id, this.ReceivedPingEvent);56 await this.SetLastUpdate();57 }58 protected override Task OnEventReceivedAsync(Event

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SetLastUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private TaskCompletionSource<bool> tcs;8 public Ping(TaskCompletionSource<bool> tcs)9 {10 this.tcs = tcs;11 }12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new PongEvent());15 return Task.CompletedTask;16 }17 private Task OnPongEventAsync(Event e)18 {19 this.SetLastUpdate();20 this.SendEvent(this.Id, new PongEvent());21 return Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 private TaskCompletionSource<bool> tcs;32 public Pong(TaskCompletionSource<bool> tcs)33 {34 this.tcs = tcs;35 }36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new PingEvent());39 return Task.CompletedTask;40 }41 private Task OnPingEventAsync(Event e)42 {43 this.SetLastUpdate();44 this.SendEvent(this.Id, new PingEvent());45 return Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 private TaskCompletionSource<bool> tcs;56 public PingPong(TaskCompletionSource<bool> tcs)57 {58 this.tcs = tcs;59 }60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new PingEvent());63 return Task.CompletedTask;64 }

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SetLastUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var ping = new Ping();7 ping.SetLastUpdate();8 }9 }10}11using PingPong;12{13 {14 public void SetLastUpdate()15 {16 this.LastUpdate = 0;17 }18 }19}20using PingPong;21{22 {23 public void SetLastUpdate()24 {25 }26 }27}28{29 {

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SetLastUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 private int Count = 0;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Id, new E());11 return Task.CompletedTask;12 }13 protected override Task OnEventAsync(Event e)14 {15 if (e is E)16 {17 this.Count++;18 if (this.Count == 2)19 {20 this.SetLastUpdate();21 this.Assert(this.Count == 2, "Count is not 2.");22 }23 this.SendEvent(this.Id, new E());24 }25 return Task.CompletedTask;26 }27 }28 {29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using System;34using System.Threading.Tasks;35{36 {37 private int Count = 0;38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.SendEvent(this.Id, new E());41 return Task.CompletedTask;42 }43 protected override Task OnEventAsync(Event e)44 {45 if (e is E)46 {47 this.Count++;48 if (this.Count == 2)49 {50 this.SetLastUpdate();51 this.Assert(this.Count == 2, "Count is not 2.");52 }53 this.SendEvent(this.Id, new E());54 }55 return Task.CompletedTask;56 }57 }58 {59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Specifications;63using System;64using System.Threading.Tasks;65{66 {67 private int Count = 0;68 protected override Task OnInitializeAsync(Event initialEvent)69 {

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SetLastUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var ping = runtime.CreateActor(typeof(Ping));11 var pong = runtime.CreateActor(typeof(Pong));12 runtime.SendEvent(ping, new SetLastUpdate(pong));13 await Task.Delay(1000);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var ping = runtime.CreateActor(typeof(Ping));27 var pong = runtime.CreateActor(typeof(Pong));28 runtime.SendEvent(ping, new SetLastUpdate(pong));29 await Task.Delay(1000);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 public static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var ping = runtime.CreateActor(typeof(Ping));43 var pong = runtime.CreateActor(typeof(Pong));44 runtime.SendEvent(ping, new SetLastUpdate(pong));45 await Task.Delay(1000);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var ping = runtime.CreateActor(typeof(Ping));

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SetLastUpdate

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(0);2Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(1);3Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(2);4Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(3);5Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(4);6Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(5);7Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(6);8Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(7);9Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(8);10Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(9);11Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(10);12Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(11);13Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(12);14Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(13);15Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(14);16Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(15);17Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(16);18Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(17);19Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(18);20Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(19);21Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetLastUpdate(20);

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SetLastUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var ping = runtime.CreateActor(typeof(Ping));10 runtime.SendEvent(ping, new PingEvent());11 runtime.Wait();12 }13 }14}

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