How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.BugFinding;9using Microsoft.Coyote.TestingServices.BugFinding.Strategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomScheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateSpace;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateSpaceExploration;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateSpaceExploration.Scheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateSpaceExploration.Scheduling.Strategies;24{25 {26 private int MaxCount;27 private int Count;28 private ActorId Pong;29 private void SetupPredSucc()30 {31 this.MaxCount = 3;32 this.Count = 0;33 this.Pong = this.CreateActor(typeof(Pong));34 this.SendEvent(this.Pong, new PongEvent(this.Id));35 }36 [OnEventDoAction(typeof(UnitEvent), nameof(SetupPredSucc))]37 {38 }39 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]40 {41 }42 private void HandlePing()43 {44 this.Count++;45 if (this.Count == this.MaxCount)46 {47 this.RaiseHaltEvent();48 this.RaiseEvent(new H

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.EnableVerbosity();15 configuration.EnableTestingLog();16 configuration.EnableBugFinding();17 configuration.SchedulingIterations = 100000;18 configuration.SchedulingSeed = 1;19 configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 configuration.UseRandomScheduling = false;21 configuration.UseFairScheduling = false;22 configuration.UseProbabilisticScheduling = false;23 configuration.UsePrioritizedScheduling = false;24 configuration.UseWorkStealingScheduling = false;25 configuration.UseDeterministicRandomNumbers = true;26 configuration.RandomSchedulingProbability = 0.5;27 var test = new Ping();28 test.SetupPredSucc();29 var runtime = RuntimeFactory.Create(configuration);30 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(test.Pred, test.Succ));31 runtime.Run();32 }33 }34}

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SetupPredSucc

Using AI Code Generation

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1var ping = new Ping();2ping.SetupPredSucc();3var pong = new Pong();4pong.SetupPredSucc();5var pingPong = new PingPong();6pingPong.SetupPredSucc();7var pongPing = new PongPing();8pongPing.SetupPredSucc();9var pingPongPing = new PingPongPing();10pingPongPing.SetupPredSucc();11var pongPingPong = new PongPingPong();12pongPingPong.SetupPredSucc();13var pingPongPingPong = new PingPongPingPong();14pingPongPingPong.SetupPredSucc();15var pongPingPongPing = new PongPingPongPing();16pongPingPongPing.SetupPredSucc();17var pingPongPingPongPing = new PingPongPingPongPing();18pingPongPingPongPing.SetupPredSucc();19var pongPingPongPingPong = new PongPingPongPingPong();20pongPingPongPingPong.SetupPredSucc();

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 {10 public ActorId Ping;11 public Config(ActorId ping)12 {13 this.Ping = ping;14 }15 }16 {17 public Pinged()18 {19 }20 }21 {22 public Ponged()23 {24 }25 }26 ActorId Ping;27 [OnEventDoAction(typeof(Config), nameof(Configure))]28 [OnEventDoAction(typeof(Pinged), nameof(HandlePing))]29 {30 }31 void Configure(Event e)32 {33 this.Ping = (e as Config).Ping;34 this.Raise(new Ponged());35 }36 void HandlePing()37 {38 this.Raise(new Ponged());39 }40 }41}42using Microsoft.Coyote.Actors;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 {51 public ActorId Pong;52 public Config(ActorId pong)53 {54 this.Pong = pong;55 }56 }57 {58 public Pinged()59 {60 }61 }62 {63 public Ponged()64 {65 }66 }67 ActorId Pong;68 [OnEventDoAction(typeof(Config), nameof(Configure))]69 [OnEventDoAction(typeof(Ponged), nameof(HandlePong))]70 {71 }72 void Configure(Event e)73 {74 this.Pong = (e as Config).Pong;75 this.Raise(new Pinged());76 }77 void HandlePong()78 {79 this.Raise(new Pinged());80 }81 }82}

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var ping = new Ping();13 ping.SetupPredSucc();14 }15 }16}17{18 using System;19 using System.Collections.Generic;20 using System.Linq;21 using System.Text;22 using System.Threading.Tasks;23 using Microsoft.Coyote.Actors;24 using Microsoft.Coyote.Actors.BugFinding;25 using Microsoft.Coyote.Actors.BugFinding.Tests;26 using Microsoft.Coyote.Specifications;27 using Microsoft.Coyote.Tests.Common;28 using Xunit;29 using Xunit.Abstractions;30 using System.Threading;31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 return Task.CompletedTask;35 }36 public void SetupPredSucc()37 {38 this.SetupPredSucc(1);39 }40 public void SetupPredSucc(int n)41 {42 this.SetupPredSucc(n, 0);43 }44 public void SetupPredSucc(int n, int id)45 {46 if (n == 0)47 {48 return;49 }50 MachineId succ = this.CreateActor(typeof(Ping), new PingEvent(id + 1));51 this.SendEvent(succ, new PingEvent(id));52 this.SetupPredSucc(n - 1, id + 1);53 }54 }55 {56 public int Id;57 public PingEvent(int id)58 {59 this.Id = id;60 }61 }62}

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SetupPredSucc

Using AI Code Generation

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1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 await base.OnInitializeAsync(initialEvent);6 this.RegisterMonitor<PingMonitor>();7 }8 protected override Task OnEventAsync(Event e)9 {10 if (e is PingEvent)11 {12 this.SendEvent((e as PingEvent).Sender, new PongEvent());13 }14 return Task.CompletedTask;15 }16 }17 {18 private MachineId pong;19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await base.OnInitializeAsync(initialEvent);22 this.RegisterMonitor<PingMonitor>();23 this.pong = this.CreateActor(typeof(Pong));24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is SetupPredSucc)28 {29 this.SendEvent(this.pong, new PingEvent(this.Id));30 }31 return Task.CompletedTask;32 }33 }34 {35 public MachineId Sender;36 public PingEvent(MachineId sender)37 {38 this.Sender = sender;39 }40 }41 {42 }43 {44 }45 {46 private int pingCount;47 private int pongCount;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventDoAction(typeof(SetupPredSucc), nameof(SetupPredSucc))]50 [OnEventDoAction(typeof(PingEvent), nameof(PingEvent))]51 [OnEventDoAction(typeof(PongEvent), nameof(PongEvent))]52 {53 }54 private void InitOnEntry()55 {56 this.pingCount = 0;57 this.pongCount = 0;58 }59 private void SetupPredSucc()60 {61 this.Assert(this.pingCount == 0 && this.pongCount == 0);62 this.RaiseGotoStateEvent<SetupPredSuccState>();63 }64 private void PingEvent()65 {66 this.pingCount++;67 this.Assert(this.pingCount == this.pongCount + 1);68 }69 private void PongEvent()70 {

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Threading;12using Microsoft.Coyote.TestingServices.Coverage;

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var ping = new Ping();14 var pong = new Pong();15 ping.SetupPredSucc(ping, pong);16 pong.SetupPredSucc(ping, pong);17 runtime.CreateActor(ping);18 Console.WriteLine("Press any key to exit...");19 Console.ReadKey();20 }).Wait();21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 Task.Run(async () =>34 {35 var runtime = RuntimeFactory.Create();36 var ping1 = new Ping();37 var ping2 = new Ping();38 var ping3 = new Ping();39 var ping4 = new Ping();40 var pong = new Pong();41 ping1.SetupPredSucc(ping1, ping2);42 ping2.SetupPredSucc(ping1, ping3);43 ping3.SetupPredSucc(ping2, ping4);44 ping4.SetupPredSucc(ping3, pong);45 pong.SetupPredSucc(ping4, pong);46 runtime.CreateActor(ping1);47 Console.WriteLine("Press any key to exit...");48 Console.ReadKey();49 }).Wait();50 }51 }52}

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;12{13 {14 private ActorId pong;15 private int count;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]18 [IgnoreEvents(typeof(Default))]19 {20 }21 void InitOnEntry(Event e)22 {23 this.ping = this.Id;24 this.pong = (e as SetupEvent).Pong;25 this.count = (e as SetupEvent).Count;26 this.SendPing();27 }28 void SendPing()29 {30 if (this.count == 0)31 {32 this.RaiseGotoStateEvent<Done>();33 }34 {35 this.count--;36 this.SendEvent(this.pong, new PingEvent(this.ping));37 }38 }39 [OnEntry(nameof(DoneOnEntry))]40 [IgnoreEvents(typeof(Default), typeof(PingEvent), typeof(PongEvent))]41 {42 }43 void DoneOnEntry()44 {45 this.Monitor<Monitor>(new DoneEvent());46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding;

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SetupPredSucc

Using AI Code Generation

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1{2 {3 {4 public ActorId Pred;5 public ActorId Succ;6 public SetupPredSucc(ActorId pred, ActorId succ)7 {8 this.Pred = pred;9 this.Succ = succ;10 }11 }12 {13 public ActorId Sender;14 public N(ActorId sender)15 {16 this.Sender = sender;17 }18 }19 {20 public ActorId Sender;21 public P(ActorId sender)22 {23 this.Sender = sender;24 }25 }26 internal class Done : Event { }27 ActorId Pred;28 ActorId Succ;29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(SetupPredSucc), nameof(SetupPredSuccHandler))]31 [OnEventDoAction(typeof(N), nameof(NHandler))]32 [OnEventDoAction(typeof(P), nameof(PHandler))]33 [OnEventDoAction(typeof(Done), nameof(DoneHandler))]34 class Init : State { }35 void InitOnEntry()36 {37 this.Pred = this.Id;38 this.Succ = this.Id;39 }40 void SetupPredSuccHandler()41 {42 this.Pred = (this.ReceivedEvent as SetupPredSucc).Pred;43 this.Succ = (this.ReceivedEvent as SetupPredSucc).Succ;44 }45 void NHandler()46 {47 this.Send(this.Pred, new P(this.Id));48 }49 void PHandler()50 {51 this.Send(this.Succ, new N(this.Id));52 }53 void DoneHandler()54 {55 this.Raise(new Halt());56 }57 }58}59{60 {61 {62 public ActorId Pred;63 public ActorId Succ;64 public SetupPredSucc(

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