How to use UpdateFailureDetector method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.UpdateFailureDetector

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithFailureDetector;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithFailureDetector.PingPongWithFailureDetector;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithFailureDetector.PingPongWithFailureDetectorWithTimer;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithFailureDetector.PingPongWithFailureDetectorWithTimer.PingPongWithFailureDetectorWithTimer;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimer;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimerWithFailureDetector;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimerWithFailureDetector.PingPongWithTimerWithFailureDetector;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimerWithFailureDetector.PingPongWithTimerWithFailureDetectorWithTimer;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimerWithFailureDetector.PingPongWithTimerWithFailureDetectorWithTimer.PingPongWithTimerWithFailureDetectorWithTimer;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithTimer.PingPongWithTimerWithFailureDetector.PingPongWithTimerWithFailureDetectorWithTimer.PingPongWithTimerWithFailureDetectorWithTimerWithFailingPing;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create().WithTestingIterations(10);15 config.TestingEngine = TestingEngine.Systematic;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.Verbose = 2;18 config.SchedulingIterations = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivelockDetection = true;25 config.EnableOperationInterleavings = true;26 config.EnableRandomExecution = true;27 config.EnableStateGraph = true;28 config.EnableStateGraphScheduling = true;29 config.RandomSchedulingSeed = 1;30 config.ScheduleTraceFile = "schedule.txt";31 config.LogWriter = new Microsoft.Coyote.IO.ConsoleLogWriter();32 config.ReportActivityCoverage = true;33 config.ReportFairScheduling = true;34 config.ReportUnfairScheduling = true;35 config.ReportCodeCoverage = true;36 config.ReportDataRaceDetection = true;37 config.ReportDeadlockDetection = true;38 config.ReportLivelockDetection = true;39 config.ReportOperationInterleavings = true;40 config.ReportRandomExecution = true;41 config.ReportStateGraph = true;42 config.ReportStateGraphScheduling = true;43 config.ReportTaskParallelLibrary = true;44 config.ReportUnhandledExceptions = true;45 config.ReportUnhandledExceptionsAsFailures = true;46 var runtime = RuntimeFactory.Create(config);47 runtime.CreateActor(typeof(Ping));48 runtime.Wait();49 runtime.Dispose();50 }51 }52 {53 private int Count;54 private int MaxCount;55 private Task PongTask;56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.Count = 0;59 this.MaxCount = 10;60 this.PongTask = Task.Run(() => Pong());

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = await Runtime.CreateAsync();10 Ping ping = await runtime.CreateActorAsync<Ping>();11 await ping.UpdateFailureDetector();12 Console.WriteLine("Hello World!");13 }14 }15}16[0] [INFO] [PingPong.Program] Program.Main(): line 1317[0] [INFO] [PingPong.Program] Program.Main(): line 1418[0] [INFO] [PingPong.Program] Program.Main(): line 1319[0] [INFO] [PingPong.Program] Program.Main(): line 1420[0] [INFO] [PingPong.Ping] Ping.UpdateFailureDetector(): line 3321[0] [INFO] [PingPong.Ping] Ping.UpdateFailureDetector(): line 3422using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;26using System;27using System.Threading.Tasks;28{29 {30 private int Counter;31 private readonly ActorId pong;32 private readonly ActorId failureDetector;33 public Ping(ActorId pong, ActorId failureDetector)34 {35 this.pong = pong;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var ping = runtime.CreateActor(typeof(Ping));12 runtime.SendEvent(ping, new UpdateFailureDetector());13 await Task.Delay(10000);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 private static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var ping = runtime.CreateActor(typeof(Ping));28 runtime.SendEvent(ping, new UpdateFailureDetector());29 await Task.Delay(10000);30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 private static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var ping = runtime.CreateActor(typeof(Ping));44 runtime.SendEvent(ping, new UpdateFailureDetector());45 await Task.Delay(10000);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 private static async Task Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 var ping = runtime.CreateActor(typeof(Ping));60 runtime.SendEvent(ping, new UpdateFailureDetector());61 await Task.Delay(10000);

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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UpdateFailureDetector

Using AI Code Generation

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1var ping = new Ping();2ping.UpdateFailureDetector(null, null);3var ping = new Ping();4ping.UpdateFailureDetector(null, null);5var ping = new Ping();6ping.UpdateFailureDetector(null, null);7var ping = new Ping();8ping.UpdateFailureDetector(null, null);9var ping = new Ping();10ping.UpdateFailureDetector(null, null);11var ping = new Ping();12ping.UpdateFailureDetector(null, null);13var ping = new Ping();14ping.UpdateFailureDetector(null, null);15var ping = new Ping();16ping.UpdateFailureDetector(null, null);17var ping = new Ping();18ping.UpdateFailureDetector(null, null);19var ping = new Ping();20ping.UpdateFailureDetector(null, null);21var ping = new Ping();22ping.UpdateFailureDetector(null, null);23var ping = new Ping();24ping.UpdateFailureDetector(null, null);

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UpdateFailureDetector

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding;7using System.Collections.Generic;8using System.Linq;9using System.Text;

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 Ping ping = new Ping();12 Task t = Task.Run(() => ping.UpdateFailureDetector());13 t.Wait();14 Console.WriteLine("Hello World!");15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using System;22using System.Threading.Tasks;23using System.Threading;24{25 {26 static void Main(string[] args)27 {28 Ping ping = new Ping();29 Task t = Task.Run(() => ping.UpdateFailureDetector());30 t.Wait();31 Console.WriteLine("Hello World!");32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using System;39using System.Threading.Tasks;40using System.Threading;41{42 {43 static void Main(string[] args)44 {45 Ping ping = new Ping();46 Task t = Task.Run(() => ping.UpdateFailureDetector());47 t.Wait();48 Console.WriteLine("Hello World!");49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using System;56using System.Threading.Tasks;57using System.Threading;58{59 {60 static void Main(string[] args)61 {62 Ping ping = new Ping();63 Task t = Task.Run(() => ping.UpdateFailureDetector());64 t.Wait();65 Console.WriteLine("Hello World!");66 }67 }68}

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