How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public PingPongTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestPingPong()21 {22 this.Test(r =>23 {24 r.RegisterMonitor<PingMonitor>();25 r.RegisterMonitor<PongMonitor>();26 r.CreateActor(typeof(Ping));27 });28 }29 }30}

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7using System.Collections.Generic;8using System.Linq;9{10 {11 static void Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor(typeof(PingMonitor));16 runtime.CreateActor(typeof(Ping));17 Console.ReadLine();18 }19 }20 {21 private int MyId;22 private ActorId MySuccessor;23 private int MyValue;24 [OnEventDoAction(typeof(Configure), nameof(Configure))]25 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]26 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]27 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]28 [IgnoreEvents(typeof(Configure))]29 private class Init : State { }30 private void Configure(Event e)31 {32 var evt = e as Configure;33 this.MyId = evt.Id;34 this.MySuccessor = evt.Successor;35 this.MyValue = evt.Value;36 this.RaiseGotoStateEvent<Active>();37 }38 private void PingHandler()39 {40 if (this.MySuccessor != null)41 {42 this.SendEvent(this.MySuccessor, new PingEvent(this.MyId, this.MyValue));43 }44 {45 this.RaiseEvent(new Halt());46 }47 }48 private void PongHandler()49 {50 if (this.MySuccessor != null)51 {52 this.SendEvent(this.MySuccessor, new PongEvent(this.MyId, this.MyValue));53 }54 {55 this.RaiseEvent(new Halt());56 }57 }58 private void UpdateSuccessorHandler()59 {60 var evt = this.ReceivedEvent as UpdateSuccessor;61 this.MySuccessor = evt.Successor;62 }63 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]64 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]65 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]

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UpdateSuccessor

Using AI Code Generation

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1var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());3var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();4pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());5var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();6ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());7var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();8pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());9var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();10ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());11var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();12pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());13var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();14ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());15var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();16pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Runtime.Factory.Create();9 var ping = runtime.CreateActor(typeof(Ping));10 var pong = runtime.CreateActor(typeof(Pong));11 ping.SendEvent(new UpdateSuccessor(pong));12 ping.SendEvent(new PingEvent());13 await Task.Delay(1000);14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = Runtime.Factory.Create();25 var ping = runtime.CreateActor(typeof(Ping));26 var pong = runtime.CreateActor(typeof(Pong));27 ping.SendEvent(new UpdateSuccessor(pong));28 ping.SendEvent(new PingEvent());29 await Task.Delay(1000);30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 var runtime = Runtime.Factory.Create();41 var ping = runtime.CreateActor(typeof(Ping));42 var pong = runtime.CreateActor(typeof(Pong));43 ping.SendEvent(new UpdateSuccessor(pong));44 ping.SendEvent(new PingEvent());45 await Task.Delay(1000);46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var runtime = Runtime.Factory.Create();57 var ping = runtime.CreateActor(typeof(Ping));58 var pong = runtime.CreateActor(typeof(Pong));

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var ping = runtime.CreateActor(typeof(Ping));14 runtime.SendEvent(ping, new PingEvent());15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 await this.UpdateSuccessor(this.Id);29 await this.SendEvent(this.Id, new PingEvent());30 }31 protected override async Task OnEventAsync(Event e)32 {33 if (e is PingEvent)34 {35 await this.SendEvent(this.Id, new PingEvent());36 }37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 await this.UpdateSuccessor(this.Id);59 await this.SendEvent(this.Id, new PongEvent());60 }61 protected override async Task OnEventAsync(Event e)62 {63 if (e is PongEvent)64 {65 await this.SendEvent(this.Id, new PongEvent());66 }67 }68 }69}70using System;71using System.Collections.Generic;72using System.Linq;73using System.Text;74using System.Threading.Tasks;75{76 {77 }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(3));10 runtime.Run();11 Console.ReadLine();12 }13 }14 {15 {16 public int Counter;17 public PingConfig(int counter)18 {19 this.Counter = counter;20 }21 }22 private int counter;23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.counter = (initialEvent as PingConfig).Counter;26 this.SendEvent(this.Id, new E());27 return Task.CompletedTask;28 }29 private class E : Event { }30 protected override async Task OnEventAsync(Event e)31 {32 if (e is E)33 {34 if (this.counter > 0)35 {36 this.counter--;37 this.SendEvent(this.Id, new E());38 }39 {40 this.UpdateSuccessor(this.Id);41 }42 }43 }44 }45}46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(Ping), new Ping.PingConfig(3));55 runtime.Run();56 Console.ReadLine();57 }58 }59 {60 {61 public int Counter;62 public PingConfig(int counter)63 {64 this.Counter = counter;65 }66 }67 private int counter;68 protected override Task OnInitializeAsync(Event initialEvent)69 {70 this.counter = (initialEvent as PingConfig).Counter;71 this.SendEvent(this.Id, new E());72 return Task.CompletedTask;73 }74 private class E : Event { }75 protected override async Task OnEventAsync(Event e)76 {77 if (e is E)78 {79 if (this.counter > 0)80 {81 this.counter--;82 this.SendEvent(this.Id, new E());83 }

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var ping = runtime.CreateActor(typeof(Ping));15 runtime.SendEvent(ping, new E());16 }17 }18 {19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 this.UpdateSuccessor(this);24 }25 protected override Task OnEventAsync(Event e)26 {27 throw new NotImplementedException();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var ping = runtime.CreateActor(typeof(Ping));45 runtime.SendEvent(ping, new E());46 }47 }48 {49 }50 {51 protected override async Task OnInitializeAsync(Event initialEvent)52 {53 this.UpdateSuccessor(this);54 }55 protected override Task OnEventAsync(Event e)56 {57 throw new NotImplementedException();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {73 var runtime = RuntimeFactory.Create();74 var ping = runtime.CreateActor(typeof(Ping));

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;8{9 {10 private ActorId successor;11 public Ping(ActorId successor)12 {13 this.successor = successor;14 }15 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]16 {17 }18 private void SendPong()19 {20 this.SendEvent(this.successor, new PongEvent(this.Id));21 this.RaiseGotoStateEvent<Init>();22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;32{33 {34 private ActorId successor;35 public Pong(ActorId successor)36 {37 this.successor = successor;38 }39 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]40 {41 }42 private void SendPing()43 {44 this.SendEvent(this.successor, new PingEvent(this.Id));45 this.RaiseGotoStateEvent<Init>();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var scheduler = runtime.CreateActorScheduler();11 var actor = scheduler.CreateActor(typeof(Ping));12 scheduler.SendEvent(actor, new PingEvent());13 scheduler.Wait();14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21{22 {23 static void Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var scheduler = runtime.CreateActorScheduler();28 var actor = scheduler.CreateActor(typeof(Ping));29 scheduler.SendEvent(actor, new PingEvent());30 scheduler.Wait();31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38{39 {40 static void Main(string[] args)41 {

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