Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }641                }642            }643            private void UpdateSuccessor(Event e)644            {645                var main = (e as NewSuccessor).Main;646                this.Successor = (e as NewSuccessor).Successor;647                var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648                var lastAckSent = (e as NewSuccessor).LastAckSent;649                if (this.SentHistory.Count > 0)650                {651                    for (int i = 0; i < this.SentHistory.Count; i++)652                    {653                        if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654                        {655                            this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656                                this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657                        }...UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14    {15        public PingPongTests(ITestOutputHelper output)16            : base(output)17        {18        }19        [Fact(Timeout = 5000)]20        public void TestPingPong()21        {22            this.Test(r =>23            {24                r.RegisterMonitor<PingMonitor>();25                r.RegisterMonitor<PongMonitor>();26                r.CreateActor(typeof(Ping));27            });28        }29    }30}UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Specifications;7using System.Collections.Generic;8using System.Linq;9{10    {11        static void Main(string[] args)12        {13            Console.WriteLine("Hello World!");14            var runtime = RuntimeFactory.Create();15            runtime.RegisterMonitor(typeof(PingMonitor));16            runtime.CreateActor(typeof(Ping));17            Console.ReadLine();18        }19    }20    {21        private int MyId;22        private ActorId MySuccessor;23        private int MyValue;24        [OnEventDoAction(typeof(Configure), nameof(Configure))]25        [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]26        [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]27        [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]28        [IgnoreEvents(typeof(Configure))]29        private class Init : State { }30        private void Configure(Event e)31        {32            var evt = e as Configure;33            this.MyId = evt.Id;34            this.MySuccessor = evt.Successor;35            this.MyValue = evt.Value;36            this.RaiseGotoStateEvent<Active>();37        }38        private void PingHandler()39        {40            if (this.MySuccessor != null)41            {42                this.SendEvent(this.MySuccessor, new PingEvent(this.MyId, this.MyValue));43            }44            {45                this.RaiseEvent(new Halt());46            }47        }48        private void PongHandler()49        {50            if (this.MySuccessor != null)51            {52                this.SendEvent(this.MySuccessor, new PongEvent(this.MyId, this.MyValue));53            }54            {55                this.RaiseEvent(new Halt());56            }57        }58        private void UpdateSuccessorHandler()59        {60            var evt = this.ReceivedEvent as UpdateSuccessor;61            this.MySuccessor = evt.Successor;62        }63        [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]64        [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]65        [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]UpdateSuccessor
Using AI Code Generation
1var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();2ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());3var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();4pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());5var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();6ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());7var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();8pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());9var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();10ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());11var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();12pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Ping());13var ping = new Microsoft.Coyote.Actors.BugFinding.Tests.Ping();14ping.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());15var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();16pong.UpdateSuccessor(new Microsoft.Coyote.Actors.BugFinding.Tests.Pong());UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var runtime = Runtime.Factory.Create();9            var ping = runtime.CreateActor(typeof(Ping));10            var pong = runtime.CreateActor(typeof(Pong));11            ping.SendEvent(new UpdateSuccessor(pong));12            ping.SendEvent(new PingEvent());13            await Task.Delay(1000);14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System.Threading.Tasks;20{21    {22        static async Task Main(string[] args)23        {24            var runtime = Runtime.Factory.Create();25            var ping = runtime.CreateActor(typeof(Ping));26            var pong = runtime.CreateActor(typeof(Pong));27            ping.SendEvent(new UpdateSuccessor(pong));28            ping.SendEvent(new PingEvent());29            await Task.Delay(1000);30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37    {38        static async Task Main(string[] args)39        {40            var runtime = Runtime.Factory.Create();41            var ping = runtime.CreateActor(typeof(Ping));42            var pong = runtime.CreateActor(typeof(Pong));43            ping.SendEvent(new UpdateSuccessor(pong));44            ping.SendEvent(new PingEvent());45            await Task.Delay(1000);46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52{53    {54        static async Task Main(string[] args)55        {56            var runtime = Runtime.Factory.Create();57            var ping = runtime.CreateActor(typeof(Ping));58            var pong = runtime.CreateActor(typeof(Pong));UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            var ping = runtime.CreateActor(typeof(Ping));14            runtime.SendEvent(ping, new PingEvent());15            Console.ReadLine();16        }17    }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25    {26        protected override async Task OnInitializeAsync(Event initialEvent)27        {28            await this.UpdateSuccessor(this.Id);29            await this.SendEvent(this.Id, new PingEvent());30        }31        protected override async Task OnEventAsync(Event e)32        {33            if (e is PingEvent)34            {35                await this.SendEvent(this.Id, new PingEvent());36            }37        }38    }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46    {47    }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55    {56        protected override async Task OnInitializeAsync(Event initialEvent)57        {58            await this.UpdateSuccessor(this.Id);59            await this.SendEvent(this.Id, new PongEvent());60        }61        protected override async Task OnEventAsync(Event e)62        {63            if (e is PongEvent)64            {65                await this.SendEvent(this.Id, new PongEvent());66            }67        }68    }69}70using System;71using System.Collections.Generic;72using System.Linq;73using System.Text;74using System.Threading.Tasks;75{76    {77    }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            runtime.CreateActor(typeof(Ping), new Ping.PingConfig(3));10            runtime.Run();11            Console.ReadLine();12        }13    }14    {15        {16            public int Counter;17            public PingConfig(int counter)18            {19                this.Counter = counter;20            }21        }22        private int counter;23        protected override Task OnInitializeAsync(Event initialEvent)24        {25            this.counter = (initialEvent as PingConfig).Counter;26            this.SendEvent(this.Id, new E());27            return Task.CompletedTask;28        }29        private class E : Event { }30        protected override async Task OnEventAsync(Event e)31        {32            if (e is E)33            {34                if (this.counter > 0)35                {36                    this.counter--;37                    this.SendEvent(this.Id, new E());38                }39                {40                    this.UpdateSuccessor(this.Id);41                }42            }43        }44    }45}46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50    {51        static void Main(string[] args)52        {53            var runtime = RuntimeFactory.Create();54            runtime.CreateActor(typeof(Ping), new Ping.PingConfig(3));55            runtime.Run();56            Console.ReadLine();57        }58    }59    {60        {61            public int Counter;62            public PingConfig(int counter)63            {64                this.Counter = counter;65            }66        }67        private int counter;68        protected override Task OnInitializeAsync(Event initialEvent)69        {70            this.counter = (initialEvent as PingConfig).Counter;71            this.SendEvent(this.Id, new E());72            return Task.CompletedTask;73        }74        private class E : Event { }75        protected override async Task OnEventAsync(Event e)76        {77            if (e is E)78            {79                if (this.counter > 0)80                {81                    this.counter--;82                    this.SendEvent(this.Id, new E());83                }UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10    {11        static void Main(string[] args)12        {13            var runtime = RuntimeFactory.Create();14            var ping = runtime.CreateActor(typeof(Ping));15            runtime.SendEvent(ping, new E());16        }17    }18    {19    }20    {21        protected override async Task OnInitializeAsync(Event initialEvent)22        {23            this.UpdateSuccessor(this);24        }25        protected override Task OnEventAsync(Event e)26        {27            throw new NotImplementedException();28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40    {41        static void Main(string[] args)42        {43            var runtime = RuntimeFactory.Create();44            var ping = runtime.CreateActor(typeof(Ping));45            runtime.SendEvent(ping, new E());46        }47    }48    {49    }50    {51        protected override async Task OnInitializeAsync(Event initialEvent)52        {53            this.UpdateSuccessor(this);54        }55        protected override Task OnEventAsync(Event e)56        {57            throw new NotImplementedException();58        }59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70    {71        static void Main(string[] args)72        {73            var runtime = RuntimeFactory.Create();74            var ping = runtime.CreateActor(typeof(Ping));UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;8{9    {10        private ActorId successor;11        public Ping(ActorId successor)12        {13            this.successor = successor;14        }15        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]16        {17        }18        private void SendPong()19        {20            this.SendEvent(this.successor, new PongEvent(this.Id));21            this.RaiseGotoStateEvent<Init>();22        }23    }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;32{33    {34        private ActorId successor;35        public Pong(ActorId successor)36        {37            this.successor = successor;38        }39        [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]40        {41        }42        private void SendPing()43        {44            this.SendEvent(this.successor, new PingEvent(this.Id));45            this.RaiseGotoStateEvent<Init>();46        }47    }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding;UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5    {6        static void Main(string[] args)7        {8            using (var runtime = RuntimeFactory.Create())9            {10                var scheduler = runtime.CreateActorScheduler();11                var actor = scheduler.CreateActor(typeof(Ping));12                scheduler.SendEvent(actor, new PingEvent());13                scheduler.Wait();14            }15        }16    }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21{22    {23        static void Main(string[] args)24        {25            using (var runtime = RuntimeFactory.Create())26            {27                var scheduler = runtime.CreateActorScheduler();28                var actor = scheduler.CreateActor(typeof(Ping));29                scheduler.SendEvent(actor, new PingEvent());30                scheduler.Wait();31            }32        }33    }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38{39    {40        static void Main(string[] args)41        {Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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