Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {...CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(1, 1);CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System.Threading.Tasks;4{5    {6        private readonly int _count;7        private readonly ActorId _pong;8        private int _pingCount;9        public Ping(ActorId pong, int count)10        {11            this._pong = pong;12            this._count = count;13        }14        protected override async Task OnInitializeAsync(Event initialEvent)15        {16            await this.SendEvent(this._pong, new PingEvent(this.Id));17            this._pingCount = 1;18        }19        [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]20        {21        }22        private void HandlePong()23        {24            if (this._pingCount < this._count)25            {26                this._pingCount++;27                this.SendEvent(this._pong, new PingEvent(this.Id));28            }29            {30                this.SendEvent(this._pong, new HaltEvent());31                this.RaiseHaltEvent();32            }33        }34    }35}36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;38using System.Threading.Tasks;39{40    {41        private int _pongCount;42        [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]43        {44        }45        private void HandlePing()46        {47            this._pongCount++;48            this.SendEvent((this.ReceivedEvent as PingEvent).Sender, new PongEvent());49        }50        [OnEventDoAction(typeof(HaltEvent), nameof(HandleHalt))]51        {52        }53        private void HandleHalt()54        {55            this.Assert(this._pongCount == 2, "Pong count is {0}, but expected 2.", this._pongCount);56            this.RaiseHaltEvent();57        }58    }59}CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static void CheckEqual(int a, int b)7        {8            if (a != b)9            {10                throw new Exception("bug");11            }12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19    {20        public static void CheckEqual(int a, int b)21        {22            if (a != b)23            {24                throw new Exception("bug");25            }26        }27    }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33    {34        public static void CheckEqual(int a, int b)35        {36            if (a != b)37            {38                throw new Exception("bug");39            }40        }41    }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47    {48        public static void CheckEqual(int a, int b)49        {50            if (a != b)51            {52                throw new Exception("bug");53            }54        }55    }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{61    {62        public static void CheckEqual(int a, int b)63        {64            if (a != b)65            {66                throw new Exception("bugCheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var pong = new Pong();9            var result = pong.CheckEqual(1, 1);10            Console.WriteLine(result);11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18    {19        static async Task Main(string[] args)20        {21            var pong = new Pong();22            var result = pong.CheckEqual(1, 2);23            Console.WriteLine(result);24        }25    }26}CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        public Pong()8        {9            this.RegisterHandler<PingEvent>(this.HandlePing);10        }11        private void HandlePing(Event e)12        {13            this.SendEvent((e as PingEvent).Sender, new PongEvent());14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22    {23        private int Count;24        private ActorId Pong;25        public PingPong(int count, ActorId pong)26        {27            this.Count = count;28            this.Pong = pong;29            this.RegisterHandler<PongEvent>(this.HandlePong);30        }31        private void HandlePong(Event e)32        {33            if (this.Count > 0)34            {35                this.Count--;36                this.SendEvent(this.Pong, new PingEvent(this.Id));37            }38            {39                this.SendEvent(this.Pong, new HaltEvent());40                this.SendEvent(this.Id, new HaltEvent());41            }42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System;48using System.Threading.Tasks;49{50    {51        public async Task TestPingPong()52        {53            var pong = this.CreateActor(typeof(Pong));54            var pingPong = this.CreateActor(typeof(PingPong), 10, pong);55            this.SendEvent(pong, new PingEvent(pingPong));56            this.Assert(await this.ReceiveEventAsync<HaltEvent>() != null, "PingPong did not halt.");CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5using Xunit;6{7    {8        public void TestPongActor()9        {10            Pong pong = new Pong();11            pong.CheckEqual(5,5);12        }13    }14}15etcoreapp3.1\Tests.dll(.NETCoreApp,Version=v3.1)16Microsoft (R) Test Execution Command Line Tool Version 16.2.017   Assert.Equal() Failure18     at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckEqual(Int32 expected, Int32 actual) in C:\Users\hong\source\repos\coyote\Source\Examples\BugFinding\Tests\Pong.cs:line 1419   at Microsoft.Coyote.Actors.BugFinding.Tests.TestPong.TestPongActor() in C:\Users\hong\source\repos\coyote\Source\Examples\BugFinding\Tests\2.cs:line 14CheckEqual
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            Pong p = new Pong();8            p.CheckEqual(@"C:\Users\user\source\repos\pong\pong\bin\Debug9etcoreapp3.0\pong.exe", "Pong output is as expected");10        }11    }12}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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