How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 [OnEventDoAction(typeof(Ping), nameof(OnPing))]13 [OnEventDoAction(typeof(CheckWhichNodeFailed), nameof(OnCheckWhichNodeFailed))]14 class Init : State { }15 private void OnPing(Event e)16 {17 this.SendEvent((e as Ping).Sender, new Pong());18 }19 private void OnCheckWhichNodeFailed(Event e)20 {21 this.Assert(this.IsFailed);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Strategies;34{35 {36 private readonly ActorId pong;37 public Ping(ActorId pong)38 {39 this.pong = pong;40 }41 [OnEventDoAction(typeof(Pong), nameof(OnPong))]42 [OnEventDoAction(typeof(CheckWhichNodeFailed), nameof(OnCheckWhichNodeFailed))]43 class Init : State { }44 private void OnPong(Event e)45 {46 this.Assert(false);47 }48 private void OnCheckWhichNodeFailed(Event e)49 {50 this.Assert(this.IsFailed);51 }52 }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableRandomExecution = true;17 config.EnableStateGraphTesting = true;18 config.EnableTestingIterations = true;19 config.EnableUnfairnessTesting = true;20 config.EnableUnreachedStateDetection = true;21 config.RandomSchedulingSeed = 0;22 config.RuntimeLogLevel = RuntimeLogLevel.Verbose;23 config.TestingIterations = 100;24 config.Verbose = 3;25 config.SchedulingIterations = 100;26 config.TestingIterations = 100;27 config.EnableCycleDetection = true;28 config.EnableDataRaceDetection = true;29 config.EnableDeadlockDetection = true;30 config.EnableOperationInterleavings = true;31 config.EnableRandomExecution = true;32 config.EnableStateGraphTesting = true;33 config.EnableTestingIterations = true;34 config.EnableUnfairnessTesting = true;35 config.EnableUnreachedStateDetection = true;36 config.RandomSchedulingSeed = 0;37 config.RuntimeLogLevel = RuntimeLogLevel.Verbose;38 config.TestingIterations = 100;39 config.Verbose = 3;40 config.SchedulingIterations = 100;41 config.TestingIterations = 100;42 config.EnableCycleDetection = true;43 config.EnableDataRaceDetection = true;44 config.EnableDeadlockDetection = true;45 config.EnableOperationInterleavings = true;46 config.EnableRandomExecution = true;47 config.EnableStateGraphTesting = true;48 config.EnableTestingIterations = true;49 config.EnableUnfairnessTesting = true;50 config.EnableUnreachedStateDetection = true;51 config.RandomSchedulingSeed = 0;52 config.RuntimeLogLevel = RuntimeLogLevel.Verbose;53 config.TestingIterations = 100;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;9using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration;21using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies.FaultInjection.Strategies.StateExploration.Strategies;22using Microsoft.Coyote.SystematicTesting.Strategies.FaultInjection;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 100;9 config.MaxFairSchedulingSteps = 100;10 config.MaxStepsFromBugFinding = 100;11 config.MaxUnfairSchedulingSteps = 100;12 config.MaxUnfairSchedulingStepsFromBugFinding = 100;13 config.MaxFairSchedulingStepsFromBugFinding = 100;14 config.RandomSchedulingSeed = 0;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraph = true;21 config.EnableStateGraphScheduling = true;22 config.EnableUnfairScheduling = true;23 config.EnableVerboseTrace = true;24 config.EnableCycleDetection = true;25 config.EnableDataRaceDetection = true;26 config.EnableHotStateDetection = true;27 config.EnableOperationInterleavings = true;28 config.EnableRandomExecution = true;29 config.EnableStateGraph = true;30 config.EnableStateGraphScheduling = true;31 config.EnableUnfairScheduling = true;32 config.EnableVerboseTrace = true;33 config.EnableCycleDetection = true;34 config.EnableDataRaceDetection = true;35 config.EnableHotStateDetection = true;36 config.EnableOperationInterleavings = true;37 config.EnableRandomExecution = true;38 config.EnableStateGraph = true;39 config.EnableStateGraphScheduling = true;40 config.EnableUnfairScheduling = true;41 config.EnableVerboseTrace = true;42 config.EnableCycleDetection = true;43 config.EnableDataRaceDetection = true;44 config.EnableHotStateDetection = true;45 config.EnableOperationInterleavings = true;46 config.EnableRandomExecution = true;47 config.EnableStateGraph = true;48 config.EnableStateGraphScheduling = true;49 config.EnableUnfairScheduling = true;50 config.EnableVerboseTrace = true;51 config.EnableCycleDetection = true;52 config.EnableDataRaceDetection = true;53 config.EnableHotStateDetection = true;54 config.EnableOperationInterleavings = true;55 config.EnableRandomExecution = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public PongTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestPong()17 {18 this.TestWithError(r =>19 {20 var pong = r.CreateActor(typeof(Pong));21 r.SendEvent(pong, new Ping());22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 [Fact(Timeout = 5000)]27 public void TestPongWithFault()28 {29 this.TestWithError(r =>30 {31 var pong = r.CreateActor(typeof(Pong));32 r.SendEvent(pong, new Ping());33 },34 configuration: GetConfiguration().WithTestingIterations(100),35 replay: true);36 }37 private Configuration GetConfiguration() => Configuration.Create().WithTestingIterations(100);38 }39}40using System;41using System.Collections.Generic;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Tests.Common;46using Xunit;47using Xunit.Abstractions;48{49 {50 public PongTests(ITestOutputHelper output)51 : base(output)52 {53 }54 [Fact(Timeout = 5000)]55 public void TestPong()56 {57 this.TestWithError(r =>58 {59 var pong = r.CreateActor(typeof(Pong));60 r.SendEvent(pong, new Ping());61 },62 configuration: GetConfiguration().WithTestingIterations(100),63 replay: true);64 }65 [Fact(Timeout = 5000

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong2;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong3;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong4;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong5;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong6;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong7;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong8;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong9;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong10;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong11;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong12;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong13;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong14;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong15;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong16;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong17;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong18;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong19;30using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong20;31using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong21;32using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong22;33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong23;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var test = new Pong();10 var result = test.Run();11 if (result.Failed)12 {13 Console.WriteLine("Test failed");14 Console.WriteLine("The following node failed: " + test.CheckWhichNodeFailed());15 }16 {17 Console.WriteLine("Test succeeded");18 }19 }20 }21}22etcoreapp3.1\CheckWhichNodeFailed.dll(.NETCoreApp,Version=v3.1)23Microsoft (R) Test Execution Command Line Tool Version 16.5.024Passed! - Failed: 0, Passed: 1, Skipped: 0, Total: 1, Duration: 1 ms - CheckWhichNodeFailed.dll (netcoreapp3.1)25etcoreapp3.1\CheckWhichNodeFailed.dll(.NETCoreApp,Version=v3.1)26Microsoft (R) Test Execution Command Line Tool Version 16.5.0

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