Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144            }1145            private void ProcessUpdateServers(Event e)1146            {1147                this.Servers = (e as UpdateServers).Servers;1148            }1149        }1150        private class ServerResponseSeqMonitor : Monitor1151        {1152            internal class SetupEvent : Event1153            {...ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8    {9        static void Main(string[] args)10        {11            var runtime = RuntimeFactory.Create();12            var pong = runtime.CreateActor(typeof(Pong));13            runtime.SendEvent(pong, new PingEvent());14            Console.ReadLine();15        }16    }17    {18    }19    {20        protected override async Task OnInitializeAsync(Event initialEvent)21        {22            await this.ReceiveEventAsync<PingEvent>();23            this.ClearTempSeq();24            await this.ReceiveEventAsync<PingEvent>();25        }26    }27}28   at Microsoft.Coyote.Actors.Actor.ClearTempSeq()29   at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.OnInitializeAsync(Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Examples\Microsoft.Coyote.Actors.BugFinding.Tests\2.cs:line 3630   at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnInitializeAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 12231   at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10032   at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10033   at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(Actor actor, Event initialEvent) in C:\Users\Nikolay\Documents\GitHub\Coyote\Source\Runtime\Actors\Actor.cs:line 10034   at Microsoft.Coyote.Actors.Actor.RuntimeCallbackHandler.OnCreateAsync(ActorClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        {9            public ActorId Ping;10            public Config(ActorId ping)11            {12                this.Ping = ping;13            }14        }15        {16        }17        {18        }19        private ActorId PingId;20        [OnEntry(nameof(InitOnEntry))]21        [OnEventDoAction(typeof(Ping), nameof(PingHandler))]22        [IgnoreEvents(typeof(Ponged))]23        {24        }25        private void InitOnEntry(Event e)26        {27            this.PingId = (e as Config).Ping;28        }29        private void PingHandler()30        {31            this.Send(this.PingId, new Ponged());32        }33    }34}35{36    {37        {38            public int Count;39            public Config(int count)40            {41                this.Count = count;42            }43        }44        {45        }46        private int Count;47        private int PongCount;48        [OnEntry(nameof(InitOnEntry))]49        [OnEventDoAction(typeof(Ponged), nameof(PongedHandler))]50        {51        }52        private void InitOnEntry(Event e)53        {54            this.Count = (e as Config).Count;55            this.PongCount = 0;56            this.CreateActor(typeof(Pong), new Pong.Config(this.Id));57        }58        private void PongedHandler()59        {60            this.PongCount++;61            if (this.PongCount == this.Count)62            {63                this.RaiseHaltEvent();64            }65        }66    }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors;ClearTempSeq
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;4{5    {6        protected override State GetInitialState()7        {8            return this.Ping;9        }10        [OnEventDoAction(typeof(Start), nameof(Start))]11        {12        }13        [OnEventDoAction(typeof(Ping), nameof(PongAction))]14        {15        }16        private void Start(Event e)17        {18            this.SendEvent(this.Id, new Ping());19        }20        private void PongAction(Event e)21        {22            this.SendEvent(this.Id, new Pong());23        }24    }25}26using System;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;29{30    {31        protected override State GetInitialState()32        {33            return this.Ping;34        }35        [OnEventDoAction(typeof(Start), nameof(Start))]36        {37        }38        [OnEventDoAction(typeof(Ping), nameof(PongAction))]39        {40        }41        [OnEventDoAction(typeof(Pong), nameof(PingAction))]42        {43        }44        private void Start(Event e)45        {46            this.SendEvent(this.Id, new Ping());47        }48        private void PongAction(Event e)49        {50            this.SendEvent(this.Id, new Pong());51        }52        private void PingAction(Event e)53        {54            this.SendEvent(this.Id, new Ping());55        }56    }57}58using System;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong2;ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            Task.Run(() => {11                var runtime = RuntimeFactory.Create();12                runtime.CreateActor(typeof(Pong));13                runtime.CreateActor(typeof(Ping));14            });15            Console.ReadLine();16        }17    }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25    {26        static void Main(string[] args)27        {28            Task.Run(() => {29                var runtime = RuntimeFactory.Create();30                runtime.CreateActor(typeof(Pong));31                runtime.CreateActor(typeof(Ping));32            });33            Console.ReadLine();34        }35    }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        static void Main(string[] args)45        {46            Task.Run(() => {47                var runtime = RuntimeFactory.Create();48                runtime.CreateActor(typeof(Pong));49                runtime.CreateActor(typeof(Ping));50            });51            Console.ReadLine();52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61    {62        static void Main(string[] args)63        {64            Task.Run(() => {65                var runtime = RuntimeFactory.Create();66                runtime.CreateActor(typeof(Pong));67                runtime.CreateActor(typeof(Ping));68            });69            Console.ReadLine();70        }71    }72}ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Threading.Tasks;6{7    {8        private readonly ActorId pong;9        private readonly int maxCount;10        private int count;11        public Ping(ActorId pong, int maxCount)12        {13            this.pong = pong;14            this.maxCount = maxCount;15            this.count = 0;16        }17        protected override Task OnInitializeAsync(Event initialEvent)18        {19            this.SendEvent(this.pong, new PingEvent(this.Id));20            return Task.CompletedTask;21        }22        private async Task OnPingEvent(PingEvent e)23        {24            this.count++;25            if (this.count == this.maxCount)26            {27                this.SendEvent(this.pong, new StopEvent());28                await this.ReceiveEventAsync<StopEvent>();29                this.SendEvent(this.Id, new Halt());30            }31            {32                this.SendEvent(e.PingId, new PongEvent(this.Id));33            }34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;40using System;41using System.Threading.Tasks;42{43    {44        private readonly int maxCount;45        private int count;46        public Pong(int maxCount)47        {48            this.maxCount = maxCount;49            this.count = 0;50        }51        private async Task OnPongEvent(PongEvent e)52        {53            this.count++;54            if (this.count == this.maxCount)55            {56                this.SendEvent(e.PingId, new StopEvent());57                await this.ReceiveEventAsync<StopEvent>();58                this.SendEvent(this.Id, new Halt());59            }60            {61                this.SendEvent(e.PingId, new PingEvent(this.Id));62            }63        }64    }65}ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            var runtime = Pong.CreateRuntime();8            var pong = runtime.CreateActor(typeof(Pong));9            runtime.SendEvent(pong, new Ping());10        }11    }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16    {17        static void Main(string[] args)18        {19            var runtime = PingPong.CreateRuntime();20            var pingPong = runtime.CreateActor(typeof(PingPong));21            runtime.SendEvent(pingPong, new Ping());22        }23    }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28    {29        static void Main(string[] args)30        {31            var runtime = PingPong.CreateRuntime();32            var pingPong = runtime.CreateActor(typeof(PingPong));33            runtime.SendEvent(pingPong, new Ping());34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40    {41        static void Main(string[] args)42        {43            var runtime = PingPong.CreateRuntime();44            var pingPong = runtime.CreateActor(typeof(PingPong));45            runtime.SendEvent(pingPong, new Ping());46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52    {53        static void Main(string[] args)54        {ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        public static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var pong = runtime.CreateActor(typeof(Pong));11            await runtime.SendEvent(pong, new Ping());12            Console.ReadLine();13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21    {22        public static async Task Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var ping = runtime.CreateActor(typeof(Ping));26            await runtime.SendEvent(ping, new Pong());27            Console.ReadLine();28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36    {37        public static async Task Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var ping = runtime.CreateActor(typeof(Ping));41            await runtime.SendEvent(ping, new Pong());42            Console.ReadLine();43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51    {52        public static async Task Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var ping = runtime.CreateActor(typeof(Ping));56            await runtime.SendEvent(ping, new Pong());57            Console.ReadLine();58        }59    }60}61using System;62using System.Threading.Tasks;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;2using Microsoft.Coyote.Actors;3{4    {5        protected override Task OnInitializeAsync(Event initialEvent)6        {7            this.ClearTempSeq();8            return base.OnInitializeAsync(initialEvent);9        }10        protected override Task OnEventAsync(Event e)11        {12            this.ClearTempSeq();13            return base.OnEventAsync(e);14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;18using Microsoft.Coyote.Actors;19{20    {21        protected override Task OnInitializeAsync(Event initialEvent)22        {23            this.ClearTempSeq();24            return base.OnInitializeAsync(initialEvent);25        }26        protected override Task OnEventAsync(Event e)27        {28            this.ClearTempSeq();29            return base.OnEventAsync(e);30        }31    }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong;34using Microsoft.Coyote.Actors;35{36    {37        protected override Task OnInitializeAsync(Event initialEvent)38        {39            this.ClearTempSeq();40            return base.OnInitializeAsync(initialEvent);41        }42        protected override Task OnEventAsync(Event e)43        {44            this.ClearTempSeq();45            return base.OnEventAsync(e);46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPongPong;50using Microsoft.Coyote.Actors;51{Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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