How to use CorrectHeadFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CorrectHeadFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 var ping = runtime.CreateActor(typeof(Ping));12 runtime.SendEvent(ping, new PingEvent(pong));13 runtime.Wait();14 }15 }16}17using System;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var pong = runtime.CreateActor(typeof(Pong));27 var ping = runtime.CreateActor(typeof(Ping));28 runtime.SendEvent(ping, new PingEvent(pong));29 runtime.Wait();30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var pong = runtime.CreateActor(typeof(Pong));43 var ping = runtime.CreateActor(typeof(Ping));44 runtime.SendEvent(ping, new PingEvent(pong));45 runtime.Wait();46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var pong = runtime.CreateActor(typeof(Pong));59 var ping = runtime.CreateActor(typeof(Ping));60 runtime.SendEvent(ping, new PingEvent(pong));61 runtime.Wait();62 }

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.StateCaching;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies.FairSchedule;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies.FairSchedule.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies.FairSchedule.Strategies.FairStrategy;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies.FairSchedule.Strategies.FairStrategy.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairSchedule.Strategies.BugFinding.Strategies.Fair.Strategies.FairSchedule.Strategies.FairStrategy.Strategies.FairSchedule;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.Ping;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Events;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BugFindingTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestCorrectHeadFailureOnEntry()20 {21 this.Test(r =>22 {23 r.RegisterMonitor<PongMonitor>();24 r.CreateActor(typeof(Pong));25 },26 configuration: GetConfiguration().WithTestingIterations(1000),27 replay: true);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.TestingServices;37using Microsoft.Coyote.Tests.Common;38using Microsoft.Coyote.Tests.Common.Actors;39using Microsoft.Coyote.Tests.Common.Events;40using Xunit;41using Xunit.Abstractions;42{43 {44 public BugFindingTests(ITestOutputHelper output)45 : base(output)46 {47 }48 [Fact(Timeout = 5000)]49 public void TestCorrectHeadFailureOnEntry()50 {51 this.Test(r =>52 {53 r.RegisterMonitor<PongMonitor>();54 r.CreateActor(typeof(Pong));55 },56 configuration: GetConfiguration().WithTestingIterations(1000),57 replay: true);58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 config.EnableObjectDisposedExceptionSupport = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorMonitoring = true;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationCanceledExceptionSupport = true;26 config.EnableObjectDisposedExceptionSupport = true;27 config.EnableActorGarbageCollection = true;28 config.EnableActorMonitoring = true;29 config.EnableHotStateDetection = true;30 config.EnableOperationCanceledExceptionSupport = true;31 config.EnableObjectDisposedExceptionSupport = true;32 config.EnableActorGarbageCollection = true;33 config.EnableActorMonitoring = true;34 config.EnableHotStateDetection = true;35 config.EnableOperationCanceledExceptionSupport = true;36 config.EnableObjectDisposedExceptionSupport = true;37 config.EnableActorGarbageCollection = true;38 config.EnableActorMonitoring = true;39 config.EnableHotStateDetection = true;40 config.EnableOperationCanceledExceptionSupport = true;41 config.EnableObjectDisposedExceptionSupport = true;42 config.EnableActorGarbageCollection = true;43 config.EnableActorMonitoring = true;44 config.EnableHotStateDetection = true;45 config.EnableOperationCanceledExceptionSupport = true;46 config.EnableObjectDisposedExceptionSupport = true;47 config.EnableActorGarbageCollection = true;48 config.EnableActorMonitoring = true;49 config.EnableHotStateDetection = true;50 config.EnableOperationCanceledExceptionSupport = true;51 config.EnableObjectDisposedExceptionSupport = true;52 config.EnableActorGarbageCollection = true;53 config.EnableActorMonitoring = true;54 config.EnableHotStateDetection = true;55 config.EnableOperationCanceledExceptionSupport = true;56 config.EnableObjectDisposedExceptionSupport = true;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await this.ReceiveEventAsync<StartEvent>();10 this.SendEvent(this.Id, new PingEvent());11 }12 protected override async Task OnEventAsync(Event e)13 {14 if (e is PingEvent)15 {16 this.SendEvent(this.Id, new PongEvent());17 }18 else if (e is PongEvent)19 {20 this.SendEvent(this.Id, new PingEvent());21 }22 }23 }24 {25 }26 {27 }28 {29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;35{36 {37 private ActorId PongId;38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.PongId = this.CreateActor(typeof(Pong));41 this.SendEvent(this.PongId, new StartEvent());42 await this.ReceiveEventAsync<PingEvent>();43 this.SendEvent(this.PongId, new PingEvent());44 }45 protected override async Task OnEventAsync(Event e)46 {47 if (e is PongEvent)48 {49 this.SendEvent(this.PongId, new PingEvent());50 }51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;58{59 {

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(Pong));7 runtime.CreateActor(typeof(Ping));8 runtime.Wait();9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.RegisterMonitor(typeof(Pong));18 runtime.CreateActor(typeof(Ping));19 runtime.Wait();20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.RegisterMonitor(typeof(Pong));29 runtime.CreateActor(typeof(Ping));30 runtime.Wait();31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(Pong));40 runtime.CreateActor(typeof(Ping));41 runtime.Wait();42 }43 }44}45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 runtime.RegisterMonitor(typeof(Pong));51 runtime.CreateActor(typeof(Ping));52 runtime.Wait();53 }54 }55}56{57 {58 static void Main(string[] args)

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.TestingServices;4 using Microsoft.Coyote.TestingServices.Runtime;5 using Microsoft.Coyote.TestingServices.SchedulingStrategies;6 using Microsoft.Coyote.TestingServices.Tracing.Schedule;7 using Microsoft.Coyote.Tests.Common;8 using Microsoft.Coyote.Tests.Common.TestingServices;9 using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;10 using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;11 using System;12 using System.Collections.Generic;13 using System.Diagnostics;14 using System.IO;15 using System.Linq;16 using System.Reflection;17 using System.Runtime.CompilerServices;18 using System.Text;19 using System.Threading.Tasks;20 using System.Xml.Linq;21 using Xunit;22 using Xunit.Abstractions;23 using Microsoft.Coyote.Actors.BugFinding.Tests;24 using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;

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CorrectHeadFailureOnEntry

Using AI Code Generation

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1{2 {3 private int Counter;4 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]5 [OnEventDoAction(typeof(Ping), nameof(PingOnEntry))]6 [OnEventDoAction(typeof(Pong), nameof(PongOnEntry))]7 [OnEventDoAction(typeof(CorrectHeadFailure), nameof(CorrectHeadFailureOnEntry))]8 {9 public ActorId Pinger;10 public Init(ActorId pinger)11 {12 this.Pinger = pinger;13 }14 }15 private void InitOnEntry(Event e)16 {17 this.Counter = 0;18 this.SendEvent((e as Init).Pinger, new Ping());19 }20 private void PingOnEntry(Event e)21 {22 this.Counter++;23 this.SendEvent((e as Ping).Ponger, new Pong());24 }25 private void PongOnEntry(Event e)26 {27 this.Counter++;28 if (this.Counter < 10)29 {30 this.SendEvent((e as Pong).Pinger, new Ping());31 }32 }33 private void CorrectHeadFailureOnEntry(Event e)34 {35 this.Counter++;36 if (this.Counter < 10)37 {38 this.SendEvent((e as CorrectHeadFailure).Pinger, new Ping());39 }40 }41 }42}43{44 {45 private int Counter;46 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]47 [OnEventDoAction(typeof(Ping), nameof(PingOnEntry))]48 [OnEventDoAction(typeof(Pong), nameof(PongOnEntry))]49 [OnEventDoAction(typeof(CorrectHeadFailure), nameof(CorrectHeadFailureOnEntry))]50 {51 public ActorId Ponger;52 public Init(ActorId ponger)53 {54 this.Ponger = ponger;55 }56 }

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