How to use CorrectTailFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.CorrectTailFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]...

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 BugFindingTests.CorrectTailFailureOnEntry();12 }13 }14}

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10{11 {12 private readonly ActorId Pinger;13 public Pong(ActorId pinger)14 {15 this.Pinger = pinger;16 }17 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]18 private void SendPong(Event e)19 {20 this.SendEvent(this.Pinger, new PongEvent());21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.TestingServices;29using Microsoft.Coyote.TestingServices.Coverage;30using Microsoft.Coyote.TestingServices.SchedulingStrategies;31using Microsoft.Coyote.TestingServices.Tracing.Schedule;32using Microsoft.Coyote.Tests.Common;33{34 {35 private readonly ActorId Ponger;36 private int Counter;37 public Ping(ActorId ponger)38 {39 this.Ponger = ponger;40 this.Counter = 0;41 }42 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]43 private void SendPing(Event e)44 {45 this.Counter++;46 this.SendEvent(this.Ponger, new PingEvent());47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.TestingServices;55using Microsoft.Coyote.TestingServices.Coverage;56using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies.ProbabilityDistributions;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies.ProbabilityDistributions.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies.ProbabilityDistributions.Strategies.Adaptive;21using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies.ProbabilityDistributions.Strategies.Adaptive.Strategies;22using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.StateGraph.Strategies.Tactics.Probabilistic.Strategies.ProbabilityDistributions.Strategies.Adaptive.Strategies.AdaptiveProbabilityDistributions;

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.SchedulingStrategies;8using Microsoft.Coyote.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.Specifications;10using System.Collections.Generic;11using System.Linq;12{13 {14 private int counter;15 private int max;16 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]17 [OnEventDoAction(typeof(Configure), nameof(HandleConfigure))]18 {19 }20 private void HandlePing()21 {22 this.counter++;23 if (this.counter == this.max)24 {25 this.Send(this.Id, new Halt());26 }27 }28 private void HandleConfigure(Event e)29 {30 var configure = e as Configure;31 this.max = configure.Max;32 }33 }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System.Threading.Tasks;39using Microsoft.Coyote.TestingServices;40using Microsoft.Coyote.TestingServices.Coverage;41using Microsoft.Coyote.SchedulingStrategies;42using Microsoft.Coyote.SchedulingStrategies.Probabilistic;43using Microsoft.Coyote.Specifications;44using System.Collections.Generic;45using System.Linq;46{47 {48 private int max;49 [OnEventDoAction(typeof(Start), nameof(HandleStart))]50 {51 }52 private void HandleStart()53 {54 this.max = 100;55 var pong = this.CreateActor(typeof(Pong));56 this.Send(pong, new Configure(this.max));57 this.Send(pong, new Ping());58 this.RaiseGotoStateEvent<Done>();59 }60 }61}

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10}11using Microsoft.Coyote.Actors;12using System;13{14 {15 static void Main(string[] args)16 {17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote.Actors;22using System;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 }49 }50}51using Microsoft.Coyote.Actors;52using System;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63{64 {65 static void Main(string[] args)66 {67 Console.WriteLine("Hello World!");68 }

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9{10 {11 {12 public TaskCompletionSource<bool> Tcs;13 public Config(TaskCompletionSource<bool> tcs)14 {15 this.Tcs = tcs;16 }17 }18 {19 public ActorId Id;20 public Ping(ActorId id)21 {22 this.Id = id;23 }24 }25 internal class Ponged : Event { }26 private TaskCompletionSource<bool> Tcs;27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(Ping), nameof(PingAction))]29 private class Init : State { }30 private void InitOnEntry(Event e)31 {32 this.Tcs = (e as Config).Tcs;33 }34 private void PingAction()35 {36 this.SendEvent(this.ReceivedEvent.Id, new Ponged());37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.Timers;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.SystematicTesting;48{49 {50 {51 public TaskCompletionSource<bool> Tcs;52 public Config(TaskCompletionSource<bool> tcs)53 {54 this.Tcs = tcs;55 }56 }57 {58 public ActorId Id;59 public Ping(ActorId id)60 {61 this.Id = id;62 }63 }64 internal class Ponged : Event { }

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CorrectTailFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]8 {9 }10 private void HandlePing(Event e)11 {12 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong"));13 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", typeof(Pong)));14 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", this.GetType()));15 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", typeof(Pong).FullName));16 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", typeof(Pong).FullName, typeof(Pong).Assembly));17 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", typeof(Pong).FullName, typeof(Pong).Assembly.FullName));18 this.Assert(this.Id == this.Runtime.GetActorIdForName("Pong", typeof(Pong).FullName, typeof(Pong).Assembly.FullName, typeof(Pong).Assembly.Location));19 this.Raise(new PongEvent());20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 private ActorId Pong;30 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]31 {32 }33 private void Configure(Event e)34 {35 this.Pong = this.CreateActor(typeof(Pong));36 this.SendEvent(this.Pong, new PingEvent());37 this.Raise(new Halt());38 }39 }40}

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