Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)...GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8    {9        static void Main(string[] args)10        {11            var runtime = RuntimeFactory.Create();12            var pong = runtime.CreateActor(typeof(Pong));13            var ping = runtime.CreateActor(typeof(Ping), pong);14            runtime.SendEvent(ping, new PingEvent(0));15            Console.WriteLine("Press any key to exit.");16            Console.ReadKey();17        }18    }19    {20        private ActorId pong;21        private int count;22        public Ping(ActorId pong)23        {24            this.pong = pong;25        }26        [OnEventDoAction(typeof(PingEvent), nameof(PingPong))]27        {28        }29        private void PingPong()30        {31            this.count++;32            this.SendEvent(this.pong, new PongEvent(this.count));33            if (this.count == 10)34            {35                this.RaiseHaltEvent();36            }37        }38    }39    {40        private int count;41        [OnEventDoAction(typeof(PongEvent), nameof(PingPong))]42        {43        }44        private void PingPong()45        {46            this.count++;47            this.SendEvent(this.GetPrev(), new PingEvent(this.count));48            if (this.count == 10)49            {50                this.RaiseHaltEvent();51            }52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;61{62    {63        static void Main(string[] args)64        {65            var runtime = RuntimeFactory.Create();66            var pong = runtime.CreateActor(typeof(Pong));67            var ping = runtime.CreateActor(typeof(Ping), pong);68            runtime.SendEvent(ping, new PingEventGetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            Console.WriteLine("Hello World!");11            Task t = Task.Run(() => { BugFindingTestRunner.Run(); });12            t.Wait();13        }14    }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22    {23        static void Main(string[] args)24        {25            Console.WriteLine("Hello World!");26            Task t = Task.Run(() => { BugFindingTestRunner.Run(); });27            t.Wait();28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37    {38        static void Main(string[] args)39        {40            Console.WriteLine("Hello World!");41            Task t = Task.Run(() => { BugFindingTestRunner.Run(); });42            t.Wait();43        }44    }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52    {53        static void Main(string[] args)54        {55            Console.WriteLine("Hello World!");56            Task t = Task.Run(() => { BugFindingTestRunner.Run(); });57            t.Wait();58        }59    }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.TestingIterations = 10;12            config.SchedulingIterations = 100;13            config.SchedulingStrategy = SchedulingStrategy.DFS;14            config.Verbose = 1;15            config.UseRandomBooleanChoice = true;16            config.UseRandomIntegerChoice = true;17            config.UseRandomTimeoutDelay = true;18            config.UseRandomNext = true;19            config.UseRandomDoubleChoice = true;20            config.UseRandomDoubleValue = true;21            config.UseRandomFloatValue = true;22            config.UseRandomFloatChoice = true;23            config.UseRandomDecimalValue = true;24            config.UseRandomDecimalChoice = true;25            config.UseRandomByteValue = true;26            config.UseRandomByteChoice = true;27            config.UseRandomSByteValue = true;28            config.UseRandomSByteChoice = true;29            config.UseRandomCharValue = true;30            config.UseRandomCharChoice = true;31            config.UseRandomShortValue = true;32            config.UseRandomShortChoice = true;33            config.UseRandomUShortValue = true;34            config.UseRandomUShortChoice = true;35            config.UseRandomLongValue = true;36            config.UseRandomLongChoice = true;37            config.UseRandomULongValue = true;38            config.UseRandomULongChoice = true;39            config.UseRandomStringValue = true;40            config.UseRandomStringChoice = true;41            config.UseRandomEnumValue = true;42            config.UseRandomEnumChoice = true;43            config.UseRandomGuidValue = true;44            config.UseRandomGuidChoice = true;45            config.UseRandomDateTimeValue = true;46            config.UseRandomDateTimeChoice = true;47            config.UseRandomDateTimeOffsetValue = true;48            config.UseRandomDateTimeOffsetChoice = true;49            config.UseRandomTimeSpanValue = true;50            config.UseRandomTimeSpanChoice = true;51            config.UseRandomUriValue = true;52            config.UseRandomUriChoice = true;53            config.UseRandomIPAddressValue = true;54            config.UseRandomIPAddressChoice = true;55            config.UseRandomDnsEndPointValue = true;56            config.UseRandomDnsEndPointChoice = true;GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Xunit;13using Xunit.Abstractions;14{15    {16        public PongTests(ITestOutputHelper output)17            : base(output)18        {19        }20        [Fact(Timeout = 5000)]21        public void TestPongWithGetPrev()22        {23            this.TestWithError(r =>24            {25                r.RegisterMonitor<PongMonitor>();26                r.CreateActor(typeof(Pong));27            },28            configuration: GetConfiguration().WithTestingIterations(100),29            replay: true);30        }31        {32            [OnEventDoAction(typeof(AdvanceEvent), nameof(OnAdvance))]33            [OnEventDoAction(typeof(ResetEvent), nameof(OnReset))]34            {35            }36            private void OnAdvance()37            {38                var prev = (this.CurrentState as Init).GetPrev() as Init;39                Assert.True(prev != null);40            }41            private void OnReset()42            {43                var prev = (this.CurrentState as Init).GetPrev() as Init;44                Assert.True(prev == null);45            }46        }47        {48        }49        {50        }51        {52            private int Counter;53            [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]54            {55            }56            private void OnUnitEvent()57            {58                this.Counter++;59                this.SendEvent(this.Id, new AdvanceEvent());60                if (this.Counter < 10)61                {62                    this.SendEvent(this.Id, UnitEvent.Instance);63                }64                {65                    this.SendEvent(this.Id, new ResetEvent());GetPrev
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var runtime = RuntimeFactory.Create();6            var pong = runtime.CreateActor(typeof(Pong));7            runtime.SendEvent(pong, new PingEvent());8            runtime.Wait();9        }10    }11}12{13    {14        static void Main(string[] args)15        {16            var runtime = RuntimeFactory.Create();17            var pong = runtime.CreateActor(typeof(Pong));18            runtime.SendEvent(pong, new PingEvent());19            runtime.Wait();20        }21    }22}23{24    {25        static void Main(string[] args)26        {27            var runtime = RuntimeFactory.Create();28            var pong = runtime.CreateActor(typeof(Pong));29            runtime.SendEvent(pong, new PingEvent());30            runtime.Wait();31        }32    }33}34{35    {36        static void Main(string[] args)37        {38            var runtime = RuntimeFactory.Create();39            var pong = runtime.CreateActor(typeof(Pong));40            runtime.SendEvent(pong, new PingEvent());41            runtime.Wait();42        }43    }44}45{46    {47        static void Main(string[] args)48        {49            var runtime = RuntimeFactory.Create();50            var pong = runtime.CreateActor(typeof(Pong));51            runtime.SendEvent(pong, new PingEvent());52            runtime.Wait();53        }54    }55}56{GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4    {5        protected override void OnEvent(Event e)6        {7            if (e is Ping)8            {9                this.SendEvent(this.GetPrev(e), new Pong());10            }11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17    {18        protected override void OnEvent(Event e)19        {20            if (e is Pong)21            {22                this.SendEvent(this.GetPrev(e), new Ping());23            }24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29{30    {31        protected override void OnEvent(Event e)32        {33            if (e is Ping)34            {35                this.SendEvent(this.GetPrev(e), new Pong());36            }37            else if (e is Pong)38            {39                this.SendEvent(this.GetPrev(e), new Ping());40            }41        }42    }43}44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47    {48        protected override void OnEvent(Event e)49        {50            if (e is Ping)51            {52                this.SendEvent(this.GetPrev(e), new Pong());53            }54            else if (e is Pong)55            {56                this.SendEvent(this.GetPrev(e), new Ping());57            }58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;GetPrev
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using Microsoft.Coyote;10{11    {12        protected override async Task OnInitializeAsync(Event initialEvent)13        {14            await this.ReceiveEventAsync<InitEvent>(async e =>15            {16                var pong = this.CreateActor<Pong>();17                var ping = this.CreateActor<Ping>();18                this.SendEvent(pong, new PingEvent(ping));19                this.SendEvent(ping, new PongEvent(pong));20            });21            await this.ReceiveEventAsync<PingEvent>(async e =>22            {23                this.SendEvent(e.Ping, new PongEvent(this.Id));24            });25            await this.ReceiveEventAsync<PongEvent>(async e =>26            {27                this.SendEvent(e.Pong, new PingEvent(this.Id));28            });29        }30    }31    {32        protected override async Task OnInitializeAsync(Event initialEvent)33        {34            await this.ReceiveEventAsync<InitEvent>(async e =>35            {36                var pong = this.CreateActor<Pong>();37                var ping = this.CreateActor<Ping>();38                this.SendEvent(pong, new PingEvent(ping));39                this.SendEvent(ping, new PongEvent(pong));40            });41            await this.ReceiveEventAsync<PingEvent>(async e =>42            {43                this.SendEvent(e.Ping, new PongEvent(this.Id));44            });45            await this.ReceiveEventAsync<PongEvent>(async e =>46            {47                this.SendEvent(e.Pong, new PingEvent(this.Id));48            });49        }50    }51    {52    }53    {54        public ActorId Ping;55        public PingEvent(ActorId ping)56        {57            this.Ping = ping;58        }59    }60    {61        public ActorId Pong;62        public PongEvent(ActorId pong)63        {64            this.Pong = pong;65        }66    }67}68using System;GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4    {5        static void Main(string[] args)6        {7            Ping ping = new Ping();8            Pong pong = new Pong();9            int prev = pong.GetPrev();10            Console.WriteLine(prev);11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17    {18        static void Main(string[] args)19        {20            Ping ping = new Ping();21            Pong pong = new Pong();22            pong.SetPrev(2);23            Console.WriteLine(pong.GetPrev());24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29{30    {31        static void Main(string[] args)32        {33            Ping ping = new Ping();34            Pong pong = new Pong();35            int count = ping.GetCount();36            Console.WriteLine(count);37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43    {44        static void Main(string[] args)45        {46            Ping ping = new Ping();47            Pong pong = new Pong();GetPrev
Using AI Code Generation
1    {2        private int counter;3        private ActorId pong;4        private Event e;5        [OnEventDoAction(typeof(Configure), nameof(Configure))]6        [OnEventDoAction(typeof(Start), nameof(Start))]7        [OnEventDoAction(typeof(Next), nameof(Next))]8        private class Init : State { }9        private void Configure()10        {11            this.counter = this.ReceivedEvent.Counter;12            this.pong = this.ReceivedEvent.Pong;13        }14        private void Start()15        {16            this.e = new Next(this.counter);17            this.SendEvent(this.pong, this.e);18        }19        private void Next()20        {21            this.counter = this.ReceivedEvent.Counter;22            this.e = new Next(this.counter);23            this.SendEvent(this.pong, this.e);24        }25    }26    {27        private int counter;28        private ActorId ping;29        private Event e;30        [OnEventDoAction(typeof(Configure), nameof(Configure))]31        [OnEventDoAction(typeof(Next), nameof(Next))]32        private class Init : State { }33        private void Configure()34        {35            this.counter = this.ReceivedEvent.Counter;36            this.ping = this.ReceivedEvent.Ping;37        }38        private void Next()39        {40            this.counter = this.ReceivedEvent.Counter;41            this.e = new Next(this.counter);42            this.SendEvent(this.ping, this.e);43        }44    }45    {46        public int Counter;47        public ActorId Ping;48        public ActorId Pong;49        public Configure(int counter, ActorId ping, ActorId pong)50        {51            this.Counter = counter;52            this.Ping = ping;53            this.Pong = pong;54        }55    }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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