How to use HandleFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.HandleFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;...

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Testing.Fuzzing;6using Microsoft.Coyote.Testing.Systematic;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 TestRuntime runtime = TestRuntime.Create();17 runtime.CreateActor(typeof(Pong));18 runtime.Run();19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Testing;26using Microsoft.Coyote.Testing.Fuzzing;27using Microsoft.Coyote.Testing.Systematic;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 TestRuntime runtime = TestRuntime.Create();38 runtime.CreateActor(typeof(Pong));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Testing;47using Microsoft.Coyote.Testing.Fuzzing;48using Microsoft.Coyote.Testing.Systematic;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 TestRuntime runtime = TestRuntime.Create();59 runtime.CreateActor(typeof(Pong));60 runtime.Run();61 }62 }63}64using Microsoft.Coyote;

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Pong));11 runtime.Wait();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Pong));25 runtime.Wait();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Pong));39 runtime.Wait();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Pong));53 runtime.Wait();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(Pong));

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]9 [OnEventDoAction(typeof(Failure), nameof(HandleFailureOnEntry))]10 private class Init : State { }11 private void HandlePing(Event e)12 {13 this.SendEvent((e as PingEvent).Sender, new PongEvent());14 }15 private void HandleFailureOnEntry(Event e)16 {17 this.Assert(false, "Bug found.");18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]29 [OnEventDoAction(typeof(Failure), nameof(HandleFailureOnExit))]30 private class Init : State { }31 private void HandlePing(Event e)32 {33 this.SendEvent((e as PingEvent).Sender, new PongEvent());34 }35 private void HandleFailureOnExit(Event e)36 {37 this.Assert(false, "Bug found.");38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]49 [OnEventDoAction(typeof(Failure), nameof(HandleFailureOnState))]50 private class Init : State { }51 private void HandlePing(Event e)52 {

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 protected override Task OnInitializeAsync(Event initialEvent)6 {7 if (initialEvent is E1)8 {9 this.SendEvent(this.Id, new E2());10 }11 else if (initialEvent is E2)12 {13 this.SendEvent(this.Id, new E1());14 }15 return Task.CompletedTask;16 }17 }18}19using System;20using Microsoft.Coyote.Actors;21{22 {23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 if (initialEvent is E1)26 {27 this.SendEvent(this.Id, new E2());28 }29 else if (initialEvent is E2)30 {31 this.SendEvent(this.Id, new E1());32 }33 return Task.CompletedTask;34 }35 }36}37using System;38using Microsoft.Coyote.Actors;39{40 {41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 if (initialEvent is E1)44 {45 this.SendEvent(this.Id, new E2());46 }47 else if (initialEvent is E2)48 {49 this.SendEvent(this.Id, new E1());50 }51 return Task.CompletedTask;52 }53 }54}55using System;56using Microsoft.Coyote.Actors;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 if (initialEvent is E1)62 {63 this.SendEvent(this.Id, new E2());64 }65 else if (initialEvent is E2)66 {

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong.Pong.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.HandleFailureOnEntry.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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HandleFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Pong));11 runtime.CreateActor(typeof(Ping));12 Console.ReadLine();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new PingEvent());19 return base.OnInitializeAsync(initialEvent);20 }21 protected override async Task OnEventAsync(Event e)22 {23 if (e is PingEvent)24 {25 Console.WriteLine("Ping");26 await Task.Delay(1000);27 this.SendEvent(this.Id, new PingEvent());28 }29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.SendEvent(this.Id, new PongEvent());35 return base.OnInitializeAsync(initialEvent);36 }37 protected override async Task OnEventAsync(Event e)38 {39 if (e is PongEvent)40 {41 Console.WriteLine("Pong");42 await Task.Delay(1000);43 this.SendEvent(this.Id, new PongEvent());44 }45 }46 }47 class PingEvent : Event { }48 class PongEvent : Event { }49}

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HandleFailureOnEntry

Using AI Code Generation

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1{2 {3 {4 }5 {6 }7 [OnEntry(nameof(HandleFailureOnEntry))]8 [OnEventDoAction(typeof(PingEvent), nameof(PongPing))]9 {10 }11 private void HandleFailureOnEntry()12 {13 this.Send(this.Id, new PingEvent());14 }15 private void PongPing()16 {17 this.Send(this.Id, new PongEvent());18 }19 }20}21{22 {23 {24 }25 {26 }27 [OnEventDoAction(typeof(PingEvent), nameof(PongPing))]28 {29 }30 private void HandleFailureOnAction()31 {32 this.Send(this.Id, new PingEvent());33 }34 private void PongPing()35 {36 this.Send(this.Id, new PongEvent());37 }38 }39}40{41 {42 {43 }44 {45 }46 [OnEventDoAction(typeof(PingEvent), nameof(PongPing))]

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HandleFailureOnEntry

Using AI Code Generation

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1{2 string id;3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 this.id = (initialEvent as PongEvent).Id;6 return Task.CompletedTask;7 }8 protected override async Task OnEventAsync(Event e)9 {10 await Task.Delay(1);11 if (e is PingEvent)12 {13 this.SendEvent(this.id, new PongEvent(this.id));14 }15 }16}17{18 string id;19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.id = (initialEvent as PongEvent).Id;22 return Task.CompletedTask;23 }24 protected override async Task OnEventAsync(Event e)25 {26 await Task.Delay(1);27 if (e is PingEvent)28 {29 this.SendEvent(this.id, new PongEvent(this.id));30 }31 }32}33{34 string id;35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.id = (initialEvent as PongEvent).Id;38 return Task.CompletedTask;39 }40 protected override async Task OnEventAsync(Event e)41 {42 await Task.Delay(1);43 if (e is PingEvent)44 {45 this.SendEvent(this.id, new PongEvent(this.id));46 }47 }48}49{50 string id;51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.id = (initialEvent as PongEvent).Id;54 return Task.CompletedTask;55 }56 protected override async Task OnEventAsync(Event e)57 {58 await Task.Delay(1);59 if (e is PingEvent)60 {61 this.SendEvent(this.id, new PongEvent(this.id));62 }63 }64}

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HandleFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 private int PingCount;11 private int PongCount;12 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]13 [OnEntry(nameof(OnInit))]14 [OnExit(nameof(OnExit))]15 {16 }17 private void OnInit()18 {19 this.PingCount = 0;20 this.PongCount = 0;21 }22 private void OnExit()23 {24 this.Assert(this.PingCount == this.PongCount, "Ping count does not match pong count.");25 }26 private void HandlePing()27 {28 this.PingCount++;29 this.SendEvent(this.Id, new PongEvent());30 }31 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]32 {33 }34 private void HandlePong()35 {36 this.PongCount++;37 this.SendEvent(this.Id, new PingEvent());38 }39 }40 {41 }42 {43 }44 {45 public static void Main(string[] args)46 {47 if (args.Length > 0 && args[0].Equals("/check"))48 {49 Pong.HandleFailureOnEntry = true;50 Pong.HandleFailureOnExit = false;51 Pong.CheckFailureOnEntry = true;52 Pong.CheckFailureOnExit = false;53 Pong.StateToCheck = typeof(Pong.Pinged);

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