How to use HistoryUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.HistoryUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using static Microsoft.Coyote.Actors.BugFinding.Tests.Pong;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsFromBugFinding = 100000;18 config.SchedulingIterations = 100000;19 config.RandomSchedulingSeed = 1;20 config.ReproducibleBugFinding = true;21 config.IsLivenessCheckingEnabled = true;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;7{8 {9 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]10 [OnEventDoAction(typeof(HistoryUpdate), nameof(OnHistoryUpdate))]11 class Init : State { }12 private void OnPing(Event e)13 {14 this.Send(this.Id, new PongEvent());15 }16 private void OnHistoryUpdate(Event e)17 {18 Console.WriteLine("HistoryUpdate");19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;27using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Events;30{31 {32 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]33 [OnEventDoAction(typeof(HistoryUpdate), nameof(OnHistoryUpdate))]34 class Init : State { }35 private void OnPing(Event e)36 {37 this.Send(this.Id, new PongEvent());38 }39 private void OnHistoryUpdate(Event e)40 {41 Console.WriteLine("HistoryUpdate");42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;50using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;

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HistoryUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private int Count = 0;7 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]8 [OnEventDoAction(typeof(PingEvent), nameof(PingHandler))]9 private class Init : State { }10 private void StartHandler(Event e)11 {12 this.SendEvent(this.Id, new PingEvent());13 }14 private void PingHandler(Event e)15 {16 if (Count < 10)17 {18 var ev = e as PingEvent;19 Count++;20 this.SendEvent(ev.PingId, new PongEvent());21 }22 }23 }24 {25 public ActorId PingId;26 public PingEvent()27 {28 this.PingId = ActorId.CreateRandom();29 }30 }31 public class PongEvent : Event { }32 public class StartEvent : Event { }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private int Count = 0;40 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]41 [OnEventDoAction(typeof(PongEvent), nameof(PongHandler))]42 private class Init : State { }43 private void StartHandler(Event e)44 {45 this.SendEvent(this.Id, new PingEvent());46 }47 private void PongHandler(Event e)48 {49 if (Count < 10)50 {51 Count++;52 this.SendEvent(this.Id, new PingEvent());53 }54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System;4using System.Threading.Tasks;5{6 {7 public Pong(Event initialEvent)8 {9 this.RegisterHandler<Ping>(this.HandlePing);10 }11 private void HandlePing(Event e)12 {13 var ping = (Ping)e;14 this.SendEvent(ping.Sender, new Pong());15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;20using System;21using System.Threading.Tasks;22{23 {24 public Ping(Event initialEvent)25 {26 this.RegisterHandler<Pong>(this.HandlePong);27 }28 private void HandlePong(Event e)29 {30 var pong = (Pong)e;31 this.SendEvent(pong.Sender, new Ping());32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;37using System;38using System.Threading.Tasks;39{40 {41 public PingPong(Event initialEvent)42 {43 this.RegisterHandler<Start>(this.HandleStart);44 }45 private void HandleStart(Event e)46 {47 var start = (Start)e;48 var pong = this.CreateActor<Pong>();49 var ping = this.CreateActor<Ping>();50 this.SendEvent(ping, new Ping(pong));51 this.SendEvent(pong, new Pong(ping));52 }53 }54}

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 {6 public ActorId Sender;7 public PingEvent(ActorId sender)8 {9 this.Sender = sender;10 }11 }12 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]13 {14 }15 private void HandlePing(Event e)16 {17 var ping = e as PingEvent;18 this.SendEvent(ping.Sender, new PongEvent());19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 {27 public PongEvent()28 {29 }30 }31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]33 {34 }35 private void InitOnEntry(Event e)36 {37 this.SendEvent(this.Id, new Pong.PingEvent(this.Id));38 }39 private void HandlePong(Event e)40 {41 this.SendEvent(this.Id, new Pong.PingEvent(this.Id));42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 [OnEventDoAction(typeof(StartEvent), nameof(Start))]50 {51 }52 private void Start(Event e)53 {54 var ping = this.CreateActor(typeof(Ping));55 var pong = this.CreateActor(typeof(Pong));56 this.SendEvent(ping, new Pong.PingEvent(

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.VisualStudio.TestTools.UnitTesting;4using System;5using System.Threading.Tasks;6{7 {8 public async Task TestPong()9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.MaxStepsFromBugFinding = 100;15 config.SuppressTrace = true;16 config.Verbose = 1;17 config.TestingIterations = 100;18 config.BugFindingIterations = 1;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableNullReferenceException = true;27 config.EnableDivideByZeroException = true;28 config.EnableActorShadowStack = true;29 config.EnableActorMonitoring = true;30 config.EnableActorStatePrinting = true;31 config.EnableActorStateTracking = true;32 config.EnableActorTaskInterleaving = true;33 config.EnableActorTaskCancellation = true;34 config.EnableActorTaskWait = true;35 config.EnableActorTaskWaitAll = true;36 config.EnableActorTaskWaitAny = true;37 config.EnableActorTaskDelay = true;38 config.EnableActorTaskDelayWithCancellation = true;39 config.EnableActorTaskRun = true;40 config.EnableActorTaskStart = true;41 config.EnableActorTaskContinueWith = true;42 config.EnableActorTaskContinueWithWithCancellation = true;43 config.EnableActorTaskContinueWithWithContinuationOptions = true;44 config.EnableActorTaskContinueWithWithContinuationOptionsAndCancellation = true;45 config.EnableActorTaskUnobservedException = true;46 config.EnableActorTaskScheduler = true;47 config.EnableActorTaskSynchronizationContext = true;48 config.EnableActorTaskConfigureAwait = true;49 config.EnableActorTaskConfigureAwaitWithContinuationOptions = true;50 config.EnableActorTaskCreationOptions = true;51 config.EnableActorTaskCreationOptionsLongRunning = true;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PongClient;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PongServer;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PongServer.PongServer;11using Microsoft.Coyote.BugFinding;12using Microsoft.Coyote.BugFinding.SchedulingStrategies;13using Microsoft.Coyote.BugFinding.Strategies;14using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration;15using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.ScheduleSynchronization;16using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.ScheduleSynchronization.Strategies;17using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies;18using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.Liveness;19using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration;20using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies;21using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR;22using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR.Strategies;23using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR.Strategies.Coverage;24using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR.Strategies.Coverage.Strategies;25using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR.Strategies.Coverage.Strategies.Bounded;26using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.StateExploration.Strategies.DPOR.Strategies.Coverage.Strategies.Bounded.Strategies;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeout;9using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent;10using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent2;11using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent3;12using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent4;13using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent5;14using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent6;15using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent7;16using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent8;17using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent9;18using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent10;19using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent11;20using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent12;21using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent13;22using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent14;23using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent15;24using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent16;25using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent17;26using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent18;27using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent19;28using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithTimeoutAndInternalEvent20;

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tests.Common;4using Microsoft.Coyote.Tests.Common.TestingServices;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8{9 {10 {11 public ActorId Ping;12 public Config(ActorId ping)13 {14 this.Ping = ping;15 }16 }17 {18 }19 {20 }21 ActorId PingId;22 [OnEntry(nameof(OnInit))]23 [OnEventDoAction(typeof(Ping), nameof(OnPing))]24 {25 }26 void OnInit(Event e)27 {28 this.PingId = (e as Config).Ping;29 }30 void OnPing()31 {32 this.Send(this.PingId, new PongEvent());33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Tests.Common;39using Microsoft.Coyote.Tests.Common.TestingServices;40using System;41using System.Threading.Tasks;42using System.Collections.Generic;43{44 {45 {46 public ActorId Pong;47 public Config(ActorId pong)48 {49 this.Pong = pong;50 }51 }52 {53 }54 {55 }56 ActorId PongId;57 [OnEntry(nameof(OnInit))]58 [OnEventDoAction(typeof(Pong), nameof(OnPong))]59 {60 }61 void OnInit(Event e)62 {63 this.PongId = (e as Config).Pong;64 }65 void OnPong()66 {67 this.Send(this.PongId, new PingEvent());68 }69 }70}

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