How to use MergeSeq method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.MergeSeq

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)...

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MergeSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 100;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableLiveStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableParallelBugFinding = true;23 configuration.EnablePhaseInterleavings = true;24 configuration.EnableRandomExecution = true;25 configuration.EnableRandomIterations = true;26 configuration.EnableStateGraphScheduling = true;27 configuration.EnableTaskInterleavings = true;28 configuration.EnableUnfairScheduling = true;29 configuration.EnableUnfairWaitInterleavings = true;30 configuration.EnableWaitInterleavings = true;31 configuration.EnableWorkStealingScheduling = true;32 configuration.MaxFairSchedulingSteps = 1000;33 configuration.MaxUnfairSchedulingSteps = 1000;34 configuration.MaxUnfairWaitInterleavings = 1000;35 configuration.MaxWaitInterleavings = 1000;36 configuration.MaxWorkStealingIterations = 1000;37 configuration.SchedulingIterations = 100;

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MergeSeq

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8{9 {10 static void Main(string[] args)11 {12 var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Pong));12 var ping = runtime.CreateActor(typeof(Ping));13 await runtime.SendEvent(ping, new PingEvent());14 await runtime.SendEvent(ping, new PingEvent());15 await runtime.SendEvent(ping, new PingEvent());16 await Task.Delay(1000);17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;23using System;24using System.Threading.Tasks;25{26 {27 static async Task Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Pong));31 var ping = runtime.CreateActor(typeof(Ping));32 await runtime.SendEvent(ping, new PingEvent());33 await runtime.SendEvent(ping, new PingEvent());34 await runtime.SendEvent(ping, new PingEvent());35 await Task.Delay(1000);36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;42using System;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.CreateActor(typeof(Pong));50 var ping = runtime.CreateActor(typeof(Ping));51 await runtime.SendEvent(ping, new PingEvent());52 await runtime.SendEvent(ping, new PingEvent());53 await runtime.SendEvent(ping, new PingEvent());54 await Task.Delay(1000);55 }56 }57}

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]8 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]9 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]10 class Init : State { }11 void OnPing(Event e)12 {13 this.Send(this.Id, new PongEvent());14 }15 void OnPong(Event e)16 {17 this.Send(this.Id, new PingEvent());18 }19 void OnStart(Event e)20 {21 this.Send(this.Id, new PingEvent());22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using System;29{30 {31 [OnEntry(nameof(OnEntryInit))]32 [OnEventGotoState(typeof(PingEvent), typeof(Ping))]33 [OnEventGotoState(typeof(PongEvent), typeof(Pong))]34 class Init : State { }35 [OnEntry(nameof(OnEntryPing))]36 [OnEventGotoState(typeof(PingEvent), typeof(Ping))]37 [OnEventGotoState(typeof(PongEvent), typeof(Pong))]38 class Ping : State { }39 [OnEntry(nameof(OnEntryPong))]40 [OnEventGotoState(typeof(PingEvent), typeof(Ping))]41 [OnEventGotoState(typeof(PongEvent), typeof(Pong))]42 class Pong : State { }43 void OnEntryInit()44 {45 this.Send(this.Id, new PingEvent());46 }47 void OnEntryPing()48 {49 this.Send(this.Id, new PongEvent());50 }51 void OnEntryPong()52 {53 this.Send(this.Id, new PingEvent());54 }55 }56}

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7{8 {9 static void Main(string[] args)10 {11 TestRuntime.Run(async () =>12 {13 var pong = Actor.Create<Pong>();14 var tasks = new List<Task>();15 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));16 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));17 await Task.WhenAll(tasks);18 });19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.TestingServices;25using System;26using System.Threading.Tasks;27using System.Collections.Generic;28{29 {30 static void Main(string[] args)31 {32 TestRuntime.Run(async () =>33 {34 var pong = Actor.Create<Pong>();35 var tasks = new List<Task>();36 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));37 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));38 await Task.WhenAll(tasks);39 });40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.TestingServices;46using System;47using System.Threading.Tasks;48using System.Collections.Generic;49{50 {51 static void Main(string[] args)52 {53 TestRuntime.Run(async () =>54 {55 var pong = Actor.Create<Pong>();56 var tasks = new List<Task>();57 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));58 tasks.Add(Actor.Create<Ping>(new Ping.PingEvent(pong)));59 await Task.WhenAll(tasks);60 });61 }62 }63}

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MergeSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6{7static async Task Main()8{9var runtime = RuntimeFactory.Create();10var pong = runtime.CreateActor(typeof(Pong));11var ping = runtime.CreateActor(typeof(Ping), pong);12await runtime.SendEvent(ping, new PingEvent());13Console.WriteLine("Press any key to exit...");14Console.ReadKey();15}16}17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23{24static async Task Main()25{26var runtime = RuntimeFactory.Create();27var pong = runtime.CreateActor(typeof(Pong));28var ping = runtime.CreateActor(typeof(Ping), pong);29await runtime.SendEvent(ping, new PingEvent());30Console.WriteLine("Press any key to exit...");31Console.ReadKey();32}33}34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40{41static async Task Main()42{43var runtime = RuntimeFactory.Create();44var pong = runtime.CreateActor(typeof(Pong));45var ping = runtime.CreateActor(typeof(Ping), pong);46await runtime.SendEvent(ping, new PingEvent());47Console.WriteLine("Press any key to exit...");48Console.ReadKey();49}50}51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57{58static async Task Main()59{60var runtime = RuntimeFactory.Create();61var pong = runtime.CreateActor(typeof(Pong));62var ping = runtime.CreateActor(typeof(Ping), pong);63await runtime.SendEvent(ping, new PingEvent());64Console.WriteLine("Press any key to exit...");65Console.ReadKey();66}67}68}

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MergeSeq

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong.Ping;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong.Ping.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong.Ping.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong.Ping.Pong.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong.Ping.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong.Ping.Pong.Ping.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong.Ping.Pong.Ping.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Ping.Pong.Ping.Pong.Ping.Pong.Ping.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.Pong.Ping.Pong.Ping.Pong.Ping.Pong.Ping.Pong;

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 private int pongCount;5 private int pongLimit;6 [OnEventDoAction(typeof(Ping), nameof(OnPing))]7 private class Init : State { }8 private void OnPing(Event e)9 {10 this.pongCount++;11 this.SendEvent((e as Ping).Sender, new Pong(this.Id, this.pongCount));12 if (this.pongCount == this.pongLimit)13 {14 this.RaiseHaltEvent();15 }16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 private int pingCount;23 private int pingLimit;24 private ActorId pong;25 [OnEventDoAction(typeof(Start), nameof(OnStart))]26 private class Init : State { }27 private void OnStart(Event e)28 {29 this.pingCount = 0;30 this.pingLimit = (e as Start).PingLimit;31 this.pong = (e as Start).Pong;32 this.SendEvent(this.pong, new Ping(this.Id));33 }34 [OnEventDoAction(typeof(Pong), nameof(OnPong))]35 private class Pinged : State { }36 private void OnPong(Event e)37 {38 this.pingCount++;39 if (this.pingCount < this.pingLimit)40 {41 this.SendEvent(this.pong, new Ping(this.Id));42 }43 {44 this.RaiseHaltEvent();45 }46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 private ActorId pong;53 [OnEntry(nameof(OnInit))]54 private class Init : State { }55 private void OnInit()56 {

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MergeSeq

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 Pong.MergeSeq();7 }8 }9}

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