Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.NewPredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }...NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8    {9        protected override async Task OnInitializeAsync(Event initialEvent)10        {11            var pong = this.CreateActor(typeof(Pong));12            this.SendEvent(pong, new PingEvent(1));13            await this.ReceiveEventAsync<PongEvent>();14            this.SendEvent(pong, new PingEvent(2));15            await this.ReceiveEventAsync<PongEvent>();16            this.SendEvent(pong, new PingEvent(3));17            await this.ReceiveEventAsync<PongEvent>();18            this.SendEvent(pong, new PingEvent(4));19            await this.ReceiveEventAsync<PongEvent>();20            this.SendEvent(pong, new PingEvent(5));21            await this.ReceiveEventAsync<PongEvent>();22            this.SendEvent(pong, new PingEvent(6));23            await this.ReceiveEventAsync<PongEvent>();24            this.SendEvent(pong, new PingEvent(7));25            await this.ReceiveEventAsync<PongEvent>();26            this.SendEvent(pong, new PingEvent(8));27            await this.ReceiveEventAsync<PongEvent>();28            this.SendEvent(pong, new PingEvent(9));29            await this.ReceiveEventAsync<PongEvent>();30            this.SendEvent(pong, new PingEvent(10));31            await this.ReceiveEventAsync<PongEvent>();32        }33    }34    {35        private int predecessor;36        protected override async Task OnInitializeAsync(Event initialEvent)37        {38            predecessor = 0;39            await this.ReceiveEventAsync<PingEvent>();40        }41        protected override Task OnEventAsync(Event e)42        {43            var ping = (PingEvent)e;44            if (predecessor + 1 != ping.Value)45            {46                this.NewPredecessor(predecessor, ping.Value);47            }48            predecessor = ping.Value;49            this.SendEvent(this.Id, new PongEvent());50            return Task.CompletedTask;51        }52    }53    {54        public int Value;55        public PingEvent(int value)56        {57            this.Value = value;58        }59    }NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6{7    {8        protected override async Task OnInitializeAsync(Event initialEvent)9        {10            if (initialEvent is PingEvent)11            {12                await this.SendEventAsync(this.Id, new PongEvent());13            }14            {15                throw new Exception("Unexpected event.");16            }17        }18    }19    {20    }21    {22    }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;29{30    {31        public async Task TestPong()32        {33            var pongId = this.GetActorIdForActor(typeof(PongActor));34            this.NewPredecessor(pongId, typeof(PongActor), new PingEvent());35            var pong = this.Runtime.GetActor(pongId) as PongActor;36            pong.Assert(pong.CurrentState == typeof(PongActor.OnPing));37        }38    }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;45{46    {47        public async Task TestPong()48        {49            var pongId = this.GetActorIdForActor(typeof(PongActor));50            this.NewPredecessor(pongId, typeof(PNewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5{6    {7        private int count = 0;8        [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]9        private class Init : Event { }10        private void NewPredecessor(Event e)11        {12            this.count++;13            this.SendEvent((e as Ping).Sender, new Pong());14        }15    }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;21{22    {23        private int count = 0;24        [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]25        private class Init : Event { }26        private void NewPredecessor(Event e)27        {28            this.count++;29            this.SendEvent((e as Ping).Sender, new Pong());30        }31    }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;37{38    {39        private int count = 0;40        [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]41        private class Init : Event { }42        private void NewPredecessor(Event e)43        {44            this.count++;45            this.SendEvent((e as Ping).Sender, new Pong());46        }47    }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;NewPredecessor
Using AI Code Generation
1var pong = new Pong();2pong.NewPredecessor(new Pong());3var pong = new Pong();4pong.NewPredecessor(new Pong());5var pong = new Pong();6pong.NewPredecessor(new Pong());7var pong = new Pong();8pong.NewPredecessor(new Pong());9var pong = new Pong();10pong.NewPredecessor(new Pong());11var pong = new Pong();12pong.NewPredecessor(new Pong());13var pong = new Pong();14pong.NewPredecessor(new Pong());15var pong = new Pong();16pong.NewPredecessor(new Pong());17var pong = new Pong();18pong.NewPredecessor(new Pong());19var pong = new Pong();20pong.NewPredecessor(new Pong());21var pong = new Pong();22pong.NewPredecessor(new Pong());NewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        public Pong(ActorId id)8        {9            this.Id = id;10        }11        protected override async Task OnInitializeAsync(Event initialEvent)12        {13            await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);14            await this.RegisterEventAsync<NewPredecessorEvent>(this.HandleNewPredecessorEvent);15        }16        private Task HandleStartEvent(Event e)17        {18            return Task.CompletedTask;19        }20        private Task HandleNewPredecessorEvent(Event e)21        {22            return Task.CompletedTask;23        }24    }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31    {32        public Pong(ActorId id)33        {34            this.Id = id;35        }36        protected override async Task OnInitializeAsync(Event initialEvent)37        {38            await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);39            await this.RegisterEventAsync<NewSuccessorEvent>(this.HandleNewSuccessorEvent);40        }41        private Task HandleStartEvent(Event e)42        {43            return Task.CompletedTask;44        }45        private Task HandleNewSuccessorEvent(Event e)46        {47            return Task.CompletedTask;48        }49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using System;54using System.Threading.Tasks;55{56    {57        public Pong(ActorId id)58        {59            this.Id = id;60        }61        protected override async Task OnInitializeAsync(Event initialEvent)62        {63            await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);64            await this.RegisterEventAsync<NewSuccessorEvent>(thisNewPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    static void Main(string[] args)4    {5        Pong pong = new Pong();6        pong.NewPredecessor(1);7    }8}9Microsoft (R) Build Engine version 16.7.0+b89cb5fde for .NET Core10Unhandled exception. System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'Predecessor')11   at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.NewPredecessor(Int32 predecessor)12   at Program.Main(String[] args) in C:\Users\user\Desktop\coyote\coyote\coyote\2.cs:lineNewPredecessor
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8    {9        static async Task Main(string[] args)10        {11            var config = Configuration.Create();12            config.MaxSchedulingSteps = 10000;13            config.Verbose = 1;14            config.SchedulingIterations = 100;15            config.RandomSchedulingSeed = 0;16            config.EnableCycleDetection = true;17            config.EnableDataRaceDetection = true;18            config.EnableIntegerOverflowDetection = true;19            config.EnableOperationCanceledExceptionSupport = true;20            config.EnableObjectDisposedExceptionSupport = true;21            config.EnableActorGarbageCollection = true;22            config.EnableActorStatePrinting = true;23            config.EnableActorTaskInterleavingsPrinting = true;24            config.EnableActorTaskInterleavingsGraphPrinting = true;25            config.EnableActorTaskInterleavingsGraphVizPrinting = true;26            config.EnableStateGraphPrinting = true;27            config.EnableStateGraphVizPrinting = true;28            await Microsoft.Coyote.TestingServices.SchedulingTester.TestAsync<Pong, Ping>(config);29        }30    }31    {32        private TaskCompletionSource<bool> tcs;33        protected override Task OnInitializeAsync(Event initialEvent)34        {35            this.tcs = ((SetupEvent)initialEvent).Tcs;36            return Task.CompletedTask;37        }38        protected override async Task OnEventAsync(Event e)39        {40            if (e is PingEvent)41            {42                await this.SendEventAsync(this.Id, new PongEvent());43            }44            else if (e is PongEvent)45            {46                this.tcs.SetResult(true);47            }48        }49    }50    {51        private TaskCompletionSource<bool> tcs;52        protected override Task OnInitializeAsync(Event initialEvent)53        {54            this.tcs = ((SetupEvent)initialEvent).Tcs;55            return Task.CompletedTask;56        }57        protected override async Task OnEventAsync(Event e)58        {59            if (e is PongEvent)60            {61                await this.SendEventAsync(this.Id, new PingEvent());62            }63            else if (e is PingEvent)64            {NewPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        private ActorId Predecessor;8        [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]9        [OnEventDoAction(typeof(Ping), nameof(SendPing))]10        private class Init : State { }11        private void NewPredecessor()12        {13            this.Predecessor = this.CreateActor(typeof(Pong));14        }15        private void SendPing()16        {17            if (this.Predecessor != null)18            {19                this.SendEvent(this.Predecessor, new Ping());20            }21        }22    }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29    {30        private ActorId Predecessor;31        [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]32        [OnEventDoAction(typeof(Ping), nameof(SendPing))]33        private class Init : State { }34        private void NewPredecessor()35        {36            this.Predecessor = this.CreateActor(typeof(Pong));37        }38        private void SendPing()39        {40            if (this.Predecessor != null)41            {42                this.SendEvent(this.Predecessor, new Ping());43            }44        }45    }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;NewPredecessor
Using AI Code Generation
1    {2        public PongBug()3        {4            var pong = new Pong();5            pong.NewPredecessor();6        }7    }8    {9        public PongBug()10        {11            var pong = new Pong();12            pong.NewPredecessor();13        }14    }15    {16        public PongBug()17        {18            var pong = new Pong();19            pong.NewPredecessor();20        }21    }22    {23        public PongBug()24        {25            var pong = new Pong();26            pong.NewPredecessor();27        }28    }29    {30        public PongBug()31        {32            var pong = new Pong();33            pong.NewPredecessor();34        }35    }36    {37        public PongBug()38        {39            var pong = new Pong();40            pong.NewPredecessor();41        }42    }43    {44        public PongBug()45        {Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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