How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 var pong = this.CreateActor(typeof(Pong));12 this.SendEvent(pong, new PingEvent(1));13 await this.ReceiveEventAsync<PongEvent>();14 this.SendEvent(pong, new PingEvent(2));15 await this.ReceiveEventAsync<PongEvent>();16 this.SendEvent(pong, new PingEvent(3));17 await this.ReceiveEventAsync<PongEvent>();18 this.SendEvent(pong, new PingEvent(4));19 await this.ReceiveEventAsync<PongEvent>();20 this.SendEvent(pong, new PingEvent(5));21 await this.ReceiveEventAsync<PongEvent>();22 this.SendEvent(pong, new PingEvent(6));23 await this.ReceiveEventAsync<PongEvent>();24 this.SendEvent(pong, new PingEvent(7));25 await this.ReceiveEventAsync<PongEvent>();26 this.SendEvent(pong, new PingEvent(8));27 await this.ReceiveEventAsync<PongEvent>();28 this.SendEvent(pong, new PingEvent(9));29 await this.ReceiveEventAsync<PongEvent>();30 this.SendEvent(pong, new PingEvent(10));31 await this.ReceiveEventAsync<PongEvent>();32 }33 }34 {35 private int predecessor;36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 predecessor = 0;39 await this.ReceiveEventAsync<PingEvent>();40 }41 protected override Task OnEventAsync(Event e)42 {43 var ping = (PingEvent)e;44 if (predecessor + 1 != ping.Value)45 {46 this.NewPredecessor(predecessor, ping.Value);47 }48 predecessor = ping.Value;49 this.SendEvent(this.Id, new PongEvent());50 return Task.CompletedTask;51 }52 }53 {54 public int Value;55 public PingEvent(int value)56 {57 this.Value = value;58 }59 }

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NewPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6{7 {8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 if (initialEvent is PingEvent)11 {12 await this.SendEventAsync(this.Id, new PongEvent());13 }14 {15 throw new Exception("Unexpected event.");16 }17 }18 }19 {20 }21 {22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;29{30 {31 public async Task TestPong()32 {33 var pongId = this.GetActorIdForActor(typeof(PongActor));34 this.NewPredecessor(pongId, typeof(PongActor), new PingEvent());35 var pong = this.Runtime.GetActor(pongId) as PongActor;36 pong.Assert(pong.CurrentState == typeof(PongActor.OnPing));37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;45{46 {47 public async Task TestPong()48 {49 var pongId = this.GetActorIdForActor(typeof(PongActor));50 this.NewPredecessor(pongId, typeof(P

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NewPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5{6 {7 private int count = 0;8 [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]9 private class Init : Event { }10 private void NewPredecessor(Event e)11 {12 this.count++;13 this.SendEvent((e as Ping).Sender, new Pong());14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;21{22 {23 private int count = 0;24 [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]25 private class Init : Event { }26 private void NewPredecessor(Event e)27 {28 this.count++;29 this.SendEvent((e as Ping).Sender, new Pong());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;37{38 {39 private int count = 0;40 [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]41 private class Init : Event { }42 private void NewPredecessor(Event e)43 {44 this.count++;45 this.SendEvent((e as Ping).Sender, new Pong());46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;

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NewPredecessor

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1var pong = new Pong();2pong.NewPredecessor(new Pong());3var pong = new Pong();4pong.NewPredecessor(new Pong());5var pong = new Pong();6pong.NewPredecessor(new Pong());7var pong = new Pong();8pong.NewPredecessor(new Pong());9var pong = new Pong();10pong.NewPredecessor(new Pong());11var pong = new Pong();12pong.NewPredecessor(new Pong());13var pong = new Pong();14pong.NewPredecessor(new Pong());15var pong = new Pong();16pong.NewPredecessor(new Pong());17var pong = new Pong();18pong.NewPredecessor(new Pong());19var pong = new Pong();20pong.NewPredecessor(new Pong());21var pong = new Pong();22pong.NewPredecessor(new Pong());

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public Pong(ActorId id)8 {9 this.Id = id;10 }11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);14 await this.RegisterEventAsync<NewPredecessorEvent>(this.HandleNewPredecessorEvent);15 }16 private Task HandleStartEvent(Event e)17 {18 return Task.CompletedTask;19 }20 private Task HandleNewPredecessorEvent(Event e)21 {22 return Task.CompletedTask;23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public Pong(ActorId id)33 {34 this.Id = id;35 }36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);39 await this.RegisterEventAsync<NewSuccessorEvent>(this.HandleNewSuccessorEvent);40 }41 private Task HandleStartEvent(Event e)42 {43 return Task.CompletedTask;44 }45 private Task HandleNewSuccessorEvent(Event e)46 {47 return Task.CompletedTask;48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using System;54using System.Threading.Tasks;55{56 {57 public Pong(ActorId id)58 {59 this.Id = id;60 }61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 await this.RegisterEventAsync<StartEvent>(this.HandleStartEvent);64 await this.RegisterEventAsync<NewSuccessorEvent>(this

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Pong pong = new Pong();6 pong.NewPredecessor(1);7 }8}9Microsoft (R) Build Engine version 16.7.0+b89cb5fde for .NET Core10Unhandled exception. System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'Predecessor')11 at Microsoft.Coyote.Actors.BugFinding.Tests.Pong.NewPredecessor(Int32 predecessor)12 at Program.Main(String[] args) in C:\Users\user\Desktop\coyote\coyote\coyote\2.cs:line

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NewPredecessor

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.Verbose = 1;14 config.SchedulingIterations = 100;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableIntegerOverflowDetection = true;19 config.EnableOperationCanceledExceptionSupport = true;20 config.EnableObjectDisposedExceptionSupport = true;21 config.EnableActorGarbageCollection = true;22 config.EnableActorStatePrinting = true;23 config.EnableActorTaskInterleavingsPrinting = true;24 config.EnableActorTaskInterleavingsGraphPrinting = true;25 config.EnableActorTaskInterleavingsGraphVizPrinting = true;26 config.EnableStateGraphPrinting = true;27 config.EnableStateGraphVizPrinting = true;28 await Microsoft.Coyote.TestingServices.SchedulingTester.TestAsync<Pong, Ping>(config);29 }30 }31 {32 private TaskCompletionSource<bool> tcs;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.tcs = ((SetupEvent)initialEvent).Tcs;36 return Task.CompletedTask;37 }38 protected override async Task OnEventAsync(Event e)39 {40 if (e is PingEvent)41 {42 await this.SendEventAsync(this.Id, new PongEvent());43 }44 else if (e is PongEvent)45 {46 this.tcs.SetResult(true);47 }48 }49 }50 {51 private TaskCompletionSource<bool> tcs;52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.tcs = ((SetupEvent)initialEvent).Tcs;55 return Task.CompletedTask;56 }57 protected override async Task OnEventAsync(Event e)58 {59 if (e is PongEvent)60 {61 await this.SendEventAsync(this.Id, new PingEvent());62 }63 else if (e is PingEvent)64 {

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NewPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId Predecessor;8 [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]9 [OnEventDoAction(typeof(Ping), nameof(SendPing))]10 private class Init : State { }11 private void NewPredecessor()12 {13 this.Predecessor = this.CreateActor(typeof(Pong));14 }15 private void SendPing()16 {17 if (this.Predecessor != null)18 {19 this.SendEvent(this.Predecessor, new Ping());20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 private ActorId Predecessor;31 [OnEventDoAction(typeof(Ping), nameof(NewPredecessor))]32 [OnEventDoAction(typeof(Ping), nameof(SendPing))]33 private class Init : State { }34 private void NewPredecessor()35 {36 this.Predecessor = this.CreateActor(typeof(Pong));37 }38 private void SendPing()39 {40 if (this.Predecessor != null)41 {42 this.SendEvent(this.Predecessor, new Ping());43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;

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NewPredecessor

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1 {2 public PongBug()3 {4 var pong = new Pong();5 pong.NewPredecessor();6 }7 }8 {9 public PongBug()10 {11 var pong = new Pong();12 pong.NewPredecessor();13 }14 }15 {16 public PongBug()17 {18 var pong = new Pong();19 pong.NewPredecessor();20 }21 }22 {23 public PongBug()24 {25 var pong = new Pong();26 pong.NewPredecessor();27 }28 }29 {30 public PongBug()31 {32 var pong = new Pong();33 pong.NewPredecessor();34 }35 }36 {37 public PongBug()38 {39 var pong = new Pong();40 pong.NewPredecessor();41 }42 }43 {44 public PongBug()45 {

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