How to use NewSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.NewSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;19using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;22using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;25using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;26using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;28using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;29using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;30using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;31using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;32using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;33using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;34using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;35using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.WithVerbosityEnabled();13 config.WithMaxSchedulingSteps(100);14 config.WithTestingIterations(100);15 config.WithRandomSchedulingSeed(1);16 config.WithMaxFairSchedulingSteps(100);17 var test = new Pong();18 var result = BugFindingEngine.Execute(config, test);19 Console.WriteLine(result);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.WithVerbosityEnabled();35 config.WithMaxSchedulingSteps(100);36 config.WithTestingIterations(100);37 config.WithRandomSchedulingSeed(1);38 config.WithMaxFairSchedulingSteps(100);39 var test = new PingPong();40 var result = BugFindingEngine.Execute(config, test);41 Console.WriteLine(result);42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51{52 {53 static void Main(string[] args)54 {55 var config = Configuration.Create();56 config.WithVerbosityEnabled();57 config.WithMaxSchedulingSteps(100);58 config.WithTestingIterations(100);59 config.WithRandomSchedulingSeed(1);60 config.WithMaxFairSchedulingSteps(100);

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Xunit;9using Xunit.Abstractions;10{11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 this.SendEvent(this.Id, new E());15 return Task.CompletedTask;16 }17 private Task OnE(Event e)18 {19 this.SendEvent(this.Id, new E());20 return Task.CompletedTask;21 }22 }23 {24 public TestPong(ITestOutputHelper output)25 : base(output)26 {27 }28 [Fact(Timeout=5000)]29 public void TestPongActor()30 {31 this.TestWithError(r =>32 {33 r.CreateActor(typeof(Pong));34 },35 configuration: GetConfiguration().WithTestingIterations(100),36 replay: true);37 }38 }39}40using System;41using System.Collections.Generic;42using System.Text;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Specifications;46using Microsoft.Coyote.SystematicTesting;47using Xunit;48using Xunit.Abstractions;49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new E());54 return Task.CompletedTask;55 }56 private Task OnE(Event e)57 {58 this.SendEvent(this.Id, new E());59 return Task.CompletedTask;60 }61 }62 {63 public TestPong2(ITestOutputHelper output)64 : base(output)65 {66 }67 [Fact(Timeout=5000)]68 public void TestPong2Actor()69 {70 this.TestWithError(r =>71 {72 r.CreateActor(typeof(Pong2));73 },

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Ping;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient;11using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongClient;12using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer;13using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer.PongServerClient;14using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer.PongServerClient.PongClient;15using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer.PongServerClient.PongClient.PongClientClient;16using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer.PongServerClient.PongClient.PongClientClient.PongClient;17using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Machines.PingPong.Pong.PongServer.PongServerClient.PongServer.PongServerClient.PongClient.PongClientClient.PongClient.PongClientClient;

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NewSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 {14 public TaskCompletionSource<bool> Tcs;15 public Config(TaskCompletionSource<bool> tcs)16 {17 this.Tcs = tcs;18 }19 }20 {21 public Ping()22 {23 }24 }25 {26 public Ponged()27 {28 }29 }30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]32 [OnEventDoAction(typeof(Ponged), nameof(HandlePonged))]33 {34 }35 private void InitOnEntry()36 {37 this.SendEvent(this.Id, new Ping());38 }39 private void HandlePing()40 {41 this.SendEvent(this.Id, new Ponged());42 }43 private void HandlePonged()44 {45 this.RaiseGotoStateEvent<Done>();46 }47 {48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;56using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.PingPong;57using Microsoft.Coyote.Runtime;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.SystematicTesting;60using Microsoft.Coyote.Tasks;61{

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NewSuccessor

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1{2 {3 protected override Task OnInitializeAsync(Event initialEvent)4 {5 this.SendEvent(this.Id, new PingEvent());6 return Task.CompletedTask;7 }8 protected override Task OnEventAsync(Event e)9 {10 if (e is PingEvent)11 {12 this.SendEvent(this.Id, new PingEvent());13 }14 else if (e is HaltEvent)15 {16 this.RaiseHaltEvent();17 }18 {19 this.Assert(false, "Unexpected event.");20 }21 return Task.CompletedTask;22 }23 }24}25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new PingEvent());30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 if (e is PingEvent)35 {36 this.SendEvent(this.Id, new PingEvent());37 }38 else if (e is HaltEvent)39 {40 this.RaiseHaltEvent();41 }42 {43 this.Assert(false, "Unexpected event.");44 }45 return Task.CompletedTask;46 }47 }48}49{50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.SendEvent(this.Id, new PingEvent());54 return Task.CompletedTask;55 }56 protected override Task OnEventAsync(Event e)57 {58 if (e is PingEvent)59 {60 this.SendEvent(this.Id, new PingEvent());61 }62 else if (e is HaltEvent)63 {64 this.RaiseHaltEvent();65 }66 {67 this.Assert(false, "Unexpected event.");68 }

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NewSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4{5 {6 static void Main(string[] args)7 {8 var pong = new Pong();9 var state = new PongState();10 var successorState = pong.NewSuccessor(state, "Ping");11 Console.WriteLine(successorState);12 }13 }14}15PongState (0)16PongState (0)17PongState (0)

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NewSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var pong = runtime.CreateActor(typeof(Pong));10 var pong2 = runtime.CreateActor(typeof(Pong));11 var pong3 = runtime.CreateActor(typeof(Pong));12 var pong4 = runtime.CreateActor(typeof(Pong));13 var pong5 = runtime.CreateActor(typeof(Pong));14 var pong6 = runtime.CreateActor(typeof(Pong));15 var pong7 = runtime.CreateActor(typeof(Pong));16 var pong8 = runtime.CreateActor(typeof(Pong));17 var pong9 = runtime.CreateActor(typeof(Pong));18 var pong10 = runtime.CreateActor(typeof(Pong));19 var pong11 = runtime.CreateActor(typeof(Pong));20 var pong12 = runtime.CreateActor(typeof(Pong));21 var pong13 = runtime.CreateActor(typeof(Pong));22 var pong14 = runtime.CreateActor(typeof(Pong));23 var pong15 = runtime.CreateActor(typeof(Pong));24 var pong16 = runtime.CreateActor(typeof(Pong));25 var pong17 = runtime.CreateActor(typeof(Pong));26 var pong18 = runtime.CreateActor(typeof(Pong));27 var pong19 = runtime.CreateActor(typeof(Pong));28 var pong20 = runtime.CreateActor(typeof(Pong));29 var pong21 = runtime.CreateActor(typeof(Pong));30 var pong22 = runtime.CreateActor(typeof(Pong));31 var pong23 = runtime.CreateActor(typeof(Pong));32 var pong24 = runtime.CreateActor(typeof(Pong));33 var pong25 = runtime.CreateActor(typeof(Pong));34 var pong26 = runtime.CreateActor(typeof(Pong));35 var pong27 = runtime.CreateActor(typeof(Pong));36 var pong28 = runtime.CreateActor(typeof(Pong));37 var pong29 = runtime.CreateActor(typeof(Pong));38 var pong30 = runtime.CreateActor(typeof(Pong));39 var pong31 = runtime.CreateActor(typeof(Pong));40 var pong32 = runtime.CreateActor(typeof(Pong));41 var pong33 = runtime.CreateActor(typeof(Pong));42 var pong34 = runtime.CreateActor(typeof(Pong));

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