How to use ProcessSuccess method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ProcessSuccess

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;...

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Ping;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Ping;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 var pong = this.CreateActor(typeof(Pong));13 this.SendEvent(pong, new PingEvent());14 return Task.CompletedTask;15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.RegisterEventHandler<PingEvent>(this.ProcessSuccess);21 return Task.CompletedTask;22 }23 private void ProcessSuccess(Event e)24 {25 this.RaiseEvent(new Halt());26 }27 }28 class PingEvent : Event { }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 var pong = this.CreateActor(typeof(Pong));42 this.SendEvent(pong, new PingEvent());43 return Task.CompletedTask;44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.RegisterEventHandler<PingEvent>(this.ProcessSuccess);50 return Task.CompletedTask;51 }52 private void ProcessSuccess(Event e)53 {54 var tcs = new TaskCompletionSource<bool>();55 tcs.SetResult(true);56 tcs.Task.Wait();57 this.RaiseEvent(new Halt());58 }59 }60 class PingEvent : Event { }61}

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 {11 public ActorId Ponger;12 public Config(ActorId ponger) => this.Ponger = ponger;13 }14 {15 }16 {17 }18 private ActorId Ponger;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(Ping), nameof(ProcessPing))]21 {22 }23 private void InitOnEntry(Event e)24 {25 this.Ponger = (e as Config).Ponger;26 }27 private void ProcessPing()28 {29 this.Send(this.Ponger, new Ponged());30 }31 private void ProcessSuccess()32 {33 this.Send(this.Ponger, new Ponged());34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.Tasks;44{45 {46 {47 public ActorId Ponger;48 public Config(ActorId ponger) => this.Ponger = ponger;49 }50 {51 }52 {53 }54 private ActorId Ponger;55 [OnEntry(nameof(InitOnEntry))]56 [OnEventDoAction(typeof(Ping), nameof(ProcessPing))]57 {58 }59 private void InitOnEntry(Event e)60 {61 this.Ponger = (e as Config).Pong

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private async Task ProcessSuccess()8 {9 await Task.CompletedTask;10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 private async Task ProcessSuccess()20 {21 await Task.CompletedTask;22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 private async Task ProcessSuccess()32 {33 await Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 private async Task ProcessSuccess()44 {45 await Task.CompletedTask;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 private async Task ProcessSuccess()56 {57 await Task.CompletedTask;58 }59 }60}

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ProcessSuccess

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.TestingIterations = 1000;7 configuration.SchedulingIterations = 1000;8 configuration.ScheduleTrace = ScheduleTrace.Oblivious;9 configuration.Verbose = 2;10 configuration.RandomSchedulingSeed = 1;11 var test = new Pong(configuration);12 test.ProcessSuccess();13 }14 }15}16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create();21 configuration.TestingIterations = 1000;22 configuration.SchedulingIterations = 1000;23 configuration.ScheduleTrace = ScheduleTrace.Oblivious;24 configuration.Verbose = 2;25 configuration.RandomSchedulingSeed = 2;26 var test = new Pong(configuration);27 test.ProcessSuccess();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var configuration = Configuration.Create();36 configuration.TestingIterations = 1000;37 configuration.SchedulingIterations = 1000;38 configuration.ScheduleTrace = ScheduleTrace.Oblivious;39 configuration.Verbose = 2;40 configuration.RandomSchedulingSeed = 3;41 var test = new Pong(configuration);42 test.ProcessSuccess();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 var configuration = Configuration.Create();51 configuration.TestingIterations = 1000;52 configuration.SchedulingIterations = 1000;53 configuration.ScheduleTrace = ScheduleTrace.Oblivious;54 configuration.Verbose = 2;55 configuration.RandomSchedulingSeed = 4;56 var test = new Pong(configuration);

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 using var tester = TestingEngine.Create(configuration);13 var test = new Test1();14 await tester.TestAsync(test);15 }16 }17 {18 public async Task Test()19 {20 var pong = this.CreateActor(typeof(Pong));21 this.SendEvent(pong, new Ping());22 await this.ReceiveEventAsync(typeof(Pong));23 }24 }25}26var pong = (ActorId)typeof(Pong).GetConstructor(new Type[] { }).Invoke(new object[] { });

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ProcessSuccess

Using AI Code Generation

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1var pong = new Pong();2pong.ProcessSuccess();3var pong = new Pong();4pong.ProcessFailure();5var pong = new Pong();6pong.ProcessSuccess();7var pong = new Pong();8pong.ProcessFailure();9var pong = new Pong();10pong.ProcessSuccess();11var pong = new Pong();12pong.ProcessFailure();13var pong = new Pong();14pong.ProcessSuccess();15var pong = new Pong();16pong.ProcessFailure();17var pong = new Pong();18pong.ProcessSuccess();19var pong = new Pong();20pong.ProcessFailure();21var pong = new Pong();

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