How to use ProcessUpdateAction method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.ProcessUpdateAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;12using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithBug;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithBug;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingWithBug;15{16 {17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 Console.WriteLine("Press any key to exit.");21 var runtime = Ping.CreateRuntime();22 var pong = runtime.CreateActor(typeof(Pong));23 var ping = runtime.CreateActor(typeof(Ping), pong);24 runtime.SendEvent(ping, new PingEvent());25 Console.ReadLine();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;38using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;39using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;40using Microsoft.Coyote.Actors.BugFinding.Tests.PongWithBug;41using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithBug;42using Microsoft.Coyote.Actors.BugFinding.Tests.PingWithBug;43{

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleReduction;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleTesting;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleTesting.Exploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleTesting.Reduction;14{15 {16 {17 public ActorId Pinger;18 public Ping(ActorId pinger)19 {20 this.Pinger = pinger;21 }22 }23 {24 public ActorId Ponger;25 public Ponged(ActorId ponger)26 {27 this.Ponger = ponger;28 }29 }30 private ActorId Pinger;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(Ping), nameof(OnPing))]33 [OnEventDoAction(typeof(Ponged), nameof(OnPonged))]34 [IgnoreEvents(typeof(Configure))]35 [DeferEvents(typeof(Ping), typeof(Ponged))]36 {37 }38 private void InitOnEntry(Event e)39 {40 ProcessUpdateAction(e);41 }42 private void OnPing(Event e)43 {44 ProcessUpdateAction(e);45 this.Pinger = (e as Ping).Pinger;46 this.Send(this.Pinger, new Ponged(this.Id));47 }48 private void OnPonged(Event e)49 {50 ProcessUpdateAction(e);51 this.Pinger = (e as Ponged).Ponger;52 this.Send(this.Pinger, new Ping(this.Id));53 }54 }55}56using System;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;17{18 {19 private int Count;20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.Count = 0;23 this.SendEvent((initialEvent as E).Sender, new E(this.Id));24 return Task.CompletedTask;25 }26 [OnEventDoAction(typeof(E), nameof(ProcessUpdateAction))]27 {28 }29 private void ProcessUpdateAction(Event e)30 {31 this.Count++;32 this.SendEvent((e as E).Sender, new E(this.Id));33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.SystematicTesting;45using Microsoft.Coyote.SystematicTesting.Strategies;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.Tests.Common;48using Microsoft.Coyote.Tests.Common.Events;49using Microsoft.Coyote.Tests.Common.Actors;50using Microsoft.Coyote.Tests.Common.Actors.BugFinding;51using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;52{53 {54 private int Count;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.Count = 0;58 this.SendEvent((initialEvent as E).Sender, new E(this.Id));

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 PingPongActor pong = new PingPongActor();13 pong.ProcessUpdateAction();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 PingPongActor pong = new PingPongActor();29 pong.ProcessUpdateAction();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 PingPongActor pong = new PingPongActor();45 pong.ProcessUpdateAction();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000000;12 config.MaxFairSchedulingSteps = 1000000;13 config.MaxUnfairSchedulingSteps = 1000000;14 config.MaxStepsFromAnEntryToExit = 1000000;15 config.MaxStepsFromAnyEntryToExit = 1000000;16 config.MaxStepsFromAnyActionToExit = 1000000;17 config.MaxStepsFromAnyActionToNextAction = 1000000;18 config.MaxStepsFromAnyActionToNextActionInSameMethod = 1000000;19 config.MaxStepsFromAnyActionToNextActionInSameClass = 1000000;20 config.MaxStepsFromAnyActionToNextActionInSameAssembly = 1000000;21 config.MaxStepsFromAnyActionToNextActionInSameNamespace = 1000000;22 config.MaxStepsFromAnyActionToNextActionInSameType = 1000000;23 config.MaxStepsFromAnyActionToNextActionInSameTypeHierarchy = 1000000;24 config.MaxStepsFromAnyActionToNextActionInSameTypeAndNamespace = 1000000;25 config.MaxStepsFromAnyActionToNextActionInSameTypeAndAssembly = 1000000;26 config.MaxStepsFromAnyActionToNextActionInSameTypeHierarchyAndNamespace = 1000000;27 config.MaxStepsFromAnyActionToNextActionInSameTypeHierarchyAndAssembly = 1000000;28 config.MaxStepsFromAnyActionToNextActionInSameTypeHierarchyAndNamespaceAndAssembly = 1000000;29 config.MaxStepsFromAnyActionToNextActionInAnyType = 1000000;30 config.MaxStepsFromAnyActionToNextActionInAnyTypeHierarchy = 1000000;31 config.MaxStepsFromAnyActionToNextActionInAnyTypeAndNamespace = 1000000;32 config.MaxStepsFromAnyActionToNextActionInAnyTypeAndAssembly = 1000000;33 config.MaxStepsFromAnyActionToNextActionInAnyTypeHierarchyAndNamespace = 1000000;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var config = Configuration.Create();7 config.MaxSchedulingSteps = 1000;8 config.MaxFairSchedulingSteps = 1000;9 config.MaxStepsFromBugFinding = 1000;10 config.MaxFairStepsFromBugFinding = 1000;11 config.SchedulingIterations = 100;12 config.RandomSchedulingSeed = 7;13 config.Verbose = 2;14 config.BugFindingIterationBound = 100;15 config.SchedulingStrategy = SchedulingStrategy.FairPCT;16 config.UserExplicitlySetBugFindingIterationBound = true;17 config.UserExplicitlySetMaxStepsFromBugFinding = true;18 config.UserExplicitlySetMaxFairStepsFromBugFinding = true;19 config.UserExplicitlySetMaxSchedulingSteps = true;20 config.UserExplicitlySetMaxFairSchedulingSteps = true;21 config.UserExplicitlySetMaxFairSchedulingSteps = true;22 config.UserExplicitlySetSchedulingIterations = true;23 config.UserExplicitlySetRandomSchedulingSeed = true;24 config.UserExplicitlySetSchedulingStrategy = true;25 config.UserExplicitlySetVerbose = true;26 config.UserExplicitlySetEnableCycleDetection = true;27 config.UserExplicitlySetEnableDataRaceDetection = true;28 config.UserExplicitlySetEnableLivelockDetection = true;29 config.UserExplicitlySetEnableOperationCanceledException = true;30 config.UserExplicitlySetEnableObjectDisposedException = true;31 config.UserExplicitlySetEnableRecursionDepthOverflowException = true;32 config.UserExplicitlySetEnableIndexOutOfRangeException = true;33 config.UserExplicitlySetEnableNullReferenceException = true;34 config.UserExplicitlySetEnableDivideByZeroException = true;35 config.UserExplicitlySetEnableInvalidCastException = true;36 config.UserExplicitlySetEnableOutOfMemoryException = true;37 config.UserExplicitlySetEnableStackOverflowException = true;38 config.UserExplicitlySetEnableUnobservedTaskException = true;39 config.UserExplicitlySetEnableAccessViolationException = true;40 config.UserExplicitlySetEnableApplicationException = true;41 config.UserExplicitlySetEnableAggregateException = true;42 config.UserExplicitlySetEnableActorDeadlockException = true;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private Pong pong;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.pong = new Pong();11 this.pong.ProcessUpdateAction();12 return Task.CompletedTask;13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new PingEvent());24 return Task.CompletedTask;25 }26 }27}28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new PongEvent());36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 }46}47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;50{51 {52 }53}54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 {59 private ActorId pingId;60 private ActorId pongId;61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.pingId = this.CreateActor(typeof(PingActor));64 this.pongId = this.CreateActor(typeof(PongActor));65 this.SendEvent(this.pingId, new PingEvent());66 return Task.CompletedTask;67 }68 }69}

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.Scheduling;7using Microsoft.Coyote.TestingServices.Scheduling.Strategies;8using Microsoft.Coyote.TestingServices.Threading;9using Microsoft.Coyote.TestingServices.Tracing;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using System.Collections.Generic;12using System.Threading.Tasks;13{14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.Runtime.RegisterMonitor(typeof(PingPongMonitor));18 this.Runtime.RegisterMonitor(typeof(PingPongMonitor2));19 this.Runtime.RegisterMonitor(typeof(PingPongMonitor3));20 this.Runtime.RegisterMonitor(typeof(PingPongMonitor4));21 this.Runtime.RegisterMonitor(typeof(PingPongMonitor5));22 this.Runtime.RegisterMonitor(typeof(PingPongMonitor6));23 this.Runtime.RegisterMonitor(typeof(PingPongMonitor7));24 this.Runtime.RegisterMonitor(typeof(PingPongMonitor8));25 this.Runtime.RegisterMonitor(typeof(PingPongMonitor9));26 this.Runtime.RegisterMonitor(typeof(PingPongMonitor10));27 this.Runtime.RegisterMonitor(typeof(PingPongMonitor11));28 this.Runtime.RegisterMonitor(typeof(PingPongMonitor12));29 this.Runtime.RegisterMonitor(typeof(PingPongMonitor13));30 this.Runtime.RegisterMonitor(typeof(PingPongMonitor14));31 this.Runtime.RegisterMonitor(typeof(PingPongMonitor15));32 this.Runtime.RegisterMonitor(typeof(PingPongMonitor16));33 this.Runtime.RegisterMonitor(typeof(PingPongMonitor17));34 this.Runtime.RegisterMonitor(typeof(PingPongMonitor18));35 this.Runtime.RegisterMonitor(typeof(PingPongMonitor19));36 this.Runtime.RegisterMonitor(typeof(PingPongMonitor20));37 this.Runtime.RegisterMonitor(typeof(PingPongMonitor21));38 this.Runtime.RegisterMonitor(typeof(PingPongMonitor22));39 this.Runtime.RegisterMonitor(typeof(PingPongMonitor23));40 this.Runtime.RegisterMonitor(typeof(PingPongMonitor24));41 this.Runtime.RegisterMonitor(typeof(PingPongMonitor25));42 this.Runtime.RegisterMonitor(typeof(Ping

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;9using System.Threading;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var pong = runtime.CreateActor(typeof(Pong));16 runtime.SendEvent(pong, new PingEvent());17 var ping = runtime.CreateActor(typeof(Ping));18 runtime.SendEvent(ping, new PongEvent());19 var pong1 = runtime.CreateActor(typeof(Pong));20 runtime.SendEvent(pong1, new PingEvent());21 var ping1 = runtime.CreateActor(typeof(Ping));22 runtime.SendEvent(ping1, new PongEvent());23 var pong2 = runtime.CreateActor(typeof(Pong));24 runtime.SendEvent(pong2, new PingEvent());25 var ping2 = runtime.CreateActor(typeof(Ping));26 runtime.SendEvent(ping2, new PongEvent());27 var pong3 = runtime.CreateActor(typeof(Pong));28 runtime.SendEvent(pong3, new PingEvent());29 var ping3 = runtime.CreateActor(typeof(Ping));30 runtime.SendEvent(ping3, new PongEvent

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