How to use RemoveItemFromSent method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.RemoveItemFromSent

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }...

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10{11 {12 {13 public ActorId Pong;14 }15 private async Task HandlePing(Event e)16 {17 var ping = e as Ping;18 var pong = ping.Pong;19 pong.SendEvent(new Pong());20 await pong.ReceiveEventAsync(typeof(Pong));21 pong.SendEvent(new Pong());22 }23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 await this.ReceiveEventAsync(typeof(Ping));26 await this.HandlePing(initialEvent);27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding;38using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;39{40 {41 {42 public Ping Pong;43 }44 private async Task HandlePong(Event e)45 {46 var pong = e as Pong;47 var ping = pong.Pong;48 ping.SendEvent(new Ping());49 await ping.ReceiveEventAsync(typeof(Ping));50 ping.SendEvent(new Ping());51 }52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.ReceiveEventAsync(typeof(Pong));55 await this.HandlePong(initialEvent);56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var pong = runtime.CreateActor(typeof(Pong));17 var ping = runtime.CreateActor(typeof(Ping), pong);18 Console.WriteLine("Press any key to exit...");19 Console.ReadKey();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;32using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var pong = runtime.CreateActor(typeof(Pong));39 var ping = runtime.CreateActor(typeof(Ping), pong);40 Console.WriteLine("Press any key to exit...");41 Console.ReadKey();42 }43 }44}45using System;46using System.Collections.Generic;

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var pong = new Pong();12 pong.RemoveItemFromSent(1);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var pong = new Pong();27 pong.RemoveItemFromSent(1);28 }29 }30}31public void RemoveItemFromSent(int id)32 {33 var item = this.sentItems.FirstOrDefault(i => i.Id == id);34 this.sentItems.Remove(item);35 }

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.TestingServices;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Pong p = new Pong();12 p.RemoveItemFromSent(1);13 }14 }15}

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.Strategies.RandomExploration;11using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.Systematic;13using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.Random;14using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.Random.Systematic;15using Microsoft.Coyote.BugFinding.Strategies.RandomExploration.Strategies.Random.Random;16using Microsoft.Coyote.Runtime;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.Tasks;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using Microsoft.Coyote.TestingServices.Scheduling;22using Microsoft.Coyote.TestingServices.Scheduling.Strategies;23using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Systematic;24using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random;25using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Systematic;26using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random;27using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Systematic;28using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random;29using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Systematic;30using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random;31using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Systematic;32using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random;33using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random.Systematic;34using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random.Random;35using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random.Random.Systematic;36using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random.Random.Random;37using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Random.Random.Random.Random.Random.Random.Random.Systematic;

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RemoveItemFromSent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 Pong pong = new Pong();13 pong.RemoveItemFromSent(0);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25 {26 static void Main(string[] args)27 {28 Pong pong = new Pong();29 pong.RemoveItemFromSent(0);30 }31 }32}33Error CS0246 The type or namespace name 'Pong' could not be found (are you missing a using directive or an assembly reference?)34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41{42 {43 static void Main(string[] args)44 {45 Microsoft.Coyote.Actors.BugFinding.Tests.Pong pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();46 pong.RemoveItemFromSent(0);47 }48 }49}50Error CS0246 The type or namespace name 'Pong' could not be found (are you missing a using directive or an assembly reference?)

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Pong));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using System.Threading.Tasks;19{20 {21 public static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Ping));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using System.Threading.Tasks;33{34 {35 public static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(PingPong));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using System.Threading.Tasks;47{48 {49 public static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(PingPong1));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;

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RemoveItemFromSent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create()15 .WithTestingIterations(1000)16 .WithMaxSchedulingSteps(1000)17 .WithRandomSchedulingSeed(2)18 .WithVerbosityEnabled()19 .WithMaxFairSchedulingSteps(1000);20 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration))21 {22 test.RegisterMonitor(typeof(PongMonitor));23 test.RegisterMonitor(typeof(PingMonitor));24 test.RegisterMonitor(typeof(PingMonitor2));25 test.RegisterMonitor(typeof(PingMonitor3));26 test.RegisterMonitor(typeof(PingMonitor4));27 test.RegisterMonitor(typeof(PingMonitor5));28 test.RegisterMonitor(typeof(PingMonitor6));29 test.RegisterActor(typeof(Ping));30 test.RegisterActor(typeof(Pong));31 test.Run();32 }33 }34 }35 {36 [OnEventDoAction(typeof(PongEvent), nameof(Check))]37 class Init : MonitorState { }38 void Check()39 {40 var pong = this.Runtime.GetActor<ActorId>("Pong");41 var s = this.Runtime.GetState<Pong>(pong);42 this.Assert(s.sent.Count == 0, "Pong sent list is not empty");43 }44 }45 {46 [OnEventDoAction(typeof(PongEvent), nameof(Check))]47 class Init : MonitorState { }48 void Check()49 {50 var pong = this.Runtime.GetActor<ActorId>("Pong");51 var s = this.Runtime.GetState<Pong>(pong);52 this.Assert(s.sent.Count == 0, "Pong sent list is not empty");53 }54 }55 {56 [OnEventDoAction(typeof(PongEvent), nameof(Check))]57 class Init : MonitorState { }58 void Check()59 {60 var pong = this.Runtime.GetActor<ActorId>("

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